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-rw-r--r--alc/effects/reverb.cpp30
1 files changed, 11 insertions, 19 deletions
diff --git a/alc/effects/reverb.cpp b/alc/effects/reverb.cpp
index 423aedd8..e69da59d 100644
--- a/alc/effects/reverb.cpp
+++ b/alc/effects/reverb.cpp
@@ -224,20 +224,13 @@ struct DelayLineI {
* of 2 to allow the use of bit-masking instead of a modulus for wrapping.
*/
ALsizei Mask{0};
- ALfloat (*Line)[NUM_LINES]{nullptr};
+ std::array<float,NUM_LINES> *Line{nullptr};
/* Given the allocated sample buffer, this function updates each delay line
* offset.
*/
- void realizeLineOffset(ALfloat *sampleBuffer)
- {
- union {
- ALfloat *f;
- ALfloat (*f4)[NUM_LINES];
- } u;
- u.f = &sampleBuffer[reinterpret_cast<ptrdiff_t>(Line) * NUM_LINES];
- Line = u.f4;
- }
+ void realizeLineOffset(std::array<float,NUM_LINES> *sampleBuffer) noexcept
+ { Line = &sampleBuffer[reinterpret_cast<ptrdiff_t>(Line)]; }
/* Calculate the length of a delay line and store its mask and offset. */
ALuint calcLineLength(const ALfloat length, const ptrdiff_t offset, const ALfloat frequency,
@@ -251,7 +244,7 @@ struct DelayLineI {
/* All lines share a single sample buffer. */
Mask = samples - 1;
- Line = reinterpret_cast<ALfloat(*)[NUM_LINES]>(offset);
+ Line = reinterpret_cast<std::array<float,NUM_LINES>*>(offset);
/* Return the sample count for accumulation. */
return samples;
@@ -350,7 +343,7 @@ struct ReverbState final : public EffectState {
/* All delay lines are allocated as a single buffer to reduce memory
* fragmentation and management code.
*/
- al::vector<ALfloat,16> mSampleBuffer;
+ al::vector<std::array<float,NUM_LINES>,16> mSampleBuffer;
struct {
/* Calculated parameters which indicate if cross-fading is needed after
@@ -531,7 +524,6 @@ bool ReverbState::allocLines(const ALfloat frequency)
length = LATE_LINE_LENGTHS.back() * multiplier;
totalSamples += mLate.Delay.calcLineLength(length, totalSamples, frequency, 0);
- totalSamples *= NUM_LINES;
if(totalSamples != mSampleBuffer.size())
{
mSampleBuffer.resize(totalSamples);
@@ -539,7 +531,7 @@ bool ReverbState::allocLines(const ALfloat frequency)
}
/* Clear the sample buffer. */
- std::fill(mSampleBuffer.begin(), mSampleBuffer.end(), 0.0f);
+ std::fill(mSampleBuffer.begin(), mSampleBuffer.end(), std::array<float,NUM_LINES>{});
/* Update all delays to reflect the new sample buffer. */
mDelay.realizeLineOffset(mSampleBuffer.data());
@@ -1029,8 +1021,8 @@ void ReverbState::update(const ALCcontext *Context, const ALeffectslot *Slot, co
* Where D is a diagonal matrix (of x), and S is a triangular matrix (of y)
* whose combination of signs are being iterated.
*/
-inline void VectorPartialScatter(ALfloat *RESTRICT out, const ALfloat *RESTRICT in,
- const ALfloat xCoeff, const ALfloat yCoeff)
+inline void VectorPartialScatter(std::array<float,NUM_LINES> &RESTRICT out,
+ const std::array<float,NUM_LINES> &RESTRICT in, const ALfloat xCoeff, const ALfloat yCoeff)
{
out[0] = xCoeff*in[0] + yCoeff*( in[1] + -in[2] + in[3]);
out[1] = xCoeff*in[1] + yCoeff*(-in[0] + in[2] + in[3]);
@@ -1051,7 +1043,7 @@ void VectorScatterRevDelayIn(const DelayLineI delay, ALint offset, const ALfloat
offset &= delay.Mask;
ALsizei td{mini(delay.Mask+1 - offset, count-i)};
do {
- ALfloat f[NUM_LINES];
+ std::array<float,NUM_LINES> f;
for(ALsizei j{0};j < NUM_LINES;j++)
f[NUM_LINES-1-j] = in[j][base+i];
++i;
@@ -1094,7 +1086,7 @@ void VecAllpass::processUnfaded(const al::span<FloatBufferLine,NUM_LINES> sample
ALsizei td{mini(delay.Mask+1 - maxoff, todo - i)};
do {
- ALfloat f[NUM_LINES];
+ std::array<float,NUM_LINES> f;
for(ALsizei j{0};j < NUM_LINES;j++)
{
const ALfloat input{samples[j][i]};
@@ -1140,7 +1132,7 @@ void VecAllpass::processFaded(const al::span<FloatBufferLine,NUM_LINES> samples,
do {
fade += FadeStep;
- ALfloat f[NUM_LINES];
+ std::array<float,NUM_LINES> f;
for(ALsizei j{0};j < NUM_LINES;j++)
f[j] = delay.Line[vap_offset[j][0]++][j]*(1.0f-fade) +
delay.Line[vap_offset[j][1]++][j]*fade;