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-rw-r--r--cmake/FindSDL_sound.cmake382
1 files changed, 382 insertions, 0 deletions
diff --git a/cmake/FindSDL_sound.cmake b/cmake/FindSDL_sound.cmake
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+# - Locates the SDL_sound library
+#
+# This module depends on SDL being found and
+# must be called AFTER FindSDL.cmake is called.
+#
+# This module defines
+# SDL_SOUND_INCLUDE_DIR, where to find SDL_sound.h
+# SDL_SOUND_FOUND, if false, do not try to link to SDL_sound
+# SDL_SOUND_LIBRARIES, this contains the list of libraries that you need
+# to link against. This is a read-only variable and is marked INTERNAL.
+# SDL_SOUND_EXTRAS, this is an optional variable for you to add your own
+# flags to SDL_SOUND_LIBRARIES. This is prepended to SDL_SOUND_LIBRARIES.
+# This is available mostly for cases this module failed to anticipate for
+# and you must add additional flags. This is marked as ADVANCED.
+# SDL_SOUND_VERSION_STRING, human-readable string containing the version of SDL_sound
+#
+# This module also defines (but you shouldn't need to use directly)
+# SDL_SOUND_LIBRARY, the name of just the SDL_sound library you would link
+# against. Use SDL_SOUND_LIBRARIES for you link instructions and not this one.
+# And might define the following as needed
+# MIKMOD_LIBRARY
+# MODPLUG_LIBRARY
+# OGG_LIBRARY
+# VORBIS_LIBRARY
+# SMPEG_LIBRARY
+# FLAC_LIBRARY
+# SPEEX_LIBRARY
+#
+# Typically, you should not use these variables directly, and you should use
+# SDL_SOUND_LIBRARIES which contains SDL_SOUND_LIBRARY and the other audio libraries
+# (if needed) to successfully compile on your system.
+#
+# Created by Eric Wing.
+# This module is a bit more complicated than the other FindSDL* family modules.
+# The reason is that SDL_sound can be compiled in a large variety of different ways
+# which are independent of platform. SDL_sound may dynamically link against other 3rd
+# party libraries to get additional codec support, such as Ogg Vorbis, SMPEG, ModPlug,
+# MikMod, FLAC, Speex, and potentially others.
+# Under some circumstances which I don't fully understand,
+# there seems to be a requirement
+# that dependent libraries of libraries you use must also be explicitly
+# linked against in order to successfully compile. SDL_sound does not currently
+# have any system in place to know how it was compiled.
+# So this CMake module does the hard work in trying to discover which 3rd party
+# libraries are required for building (if any).
+# This module uses a brute force approach to create a test program that uses SDL_sound,
+# and then tries to build it. If the build fails, it parses the error output for
+# known symbol names to figure out which libraries are needed.
+#
+# Responds to the $SDLDIR and $SDLSOUNDDIR environmental variable that would
+# correspond to the ./configure --prefix=$SDLDIR used in building SDL.
+#
+# On OSX, this will prefer the Framework version (if found) over others.
+# People will have to manually change the cache values of
+# SDL_LIBRARY to override this selectionor set the CMake environment
+# CMAKE_INCLUDE_PATH to modify the search paths.
+
+#=============================================================================
+# Copyright 2005-2009 Kitware, Inc.
+# Copyright 2012 Benjamin Eikel
+#
+# Distributed under the OSI-approved BSD License (the "License");
+# see accompanying file Copyright.txt for details.
+#
+# This software is distributed WITHOUT ANY WARRANTY; without even the
+# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+# See the License for more information.
+#=============================================================================
+# (To distribute this file outside of CMake, substitute the full
+# License text for the above reference.)
+
+set(SDL_SOUND_EXTRAS "" CACHE STRING "SDL_sound extra flags")
+mark_as_advanced(SDL_SOUND_EXTRAS)
+
+# Find SDL_sound.h
+find_path(SDL_SOUND_INCLUDE_DIR SDL_sound.h
+ HINTS
+ ENV SDLSOUNDDIR
+ ENV SDLDIR
+ PATH_SUFFIXES SDL SDL12 SDL11
+ )
+
+find_library(SDL_SOUND_LIBRARY
+ NAMES SDL_sound
+ HINTS
+ ENV SDLSOUNDDIR
+ ENV SDLDIR
+ )
+
+if(SDL_FOUND AND SDL_SOUND_INCLUDE_DIR AND SDL_SOUND_LIBRARY)
+
+ # CMake is giving me problems using TRY_COMPILE with the CMAKE_FLAGS
+ # for the :STRING syntax if I have multiple values contained in a
+ # single variable. This is a problem for the SDL_LIBRARY variable
+ # because it does just that. When I feed this variable to the command,
+ # only the first value gets the appropriate modifier (e.g. -I) and
+ # the rest get dropped.
+ # To get multiple single variables to work, I must separate them with a "\;"
+ # I could go back and modify the FindSDL.cmake module, but that's kind of painful.
+ # The solution would be to try something like:
+ # set(SDL_TRY_COMPILE_LIBRARY_LIST "${SDL_TRY_COMPILE_LIBRARY_LIST}\;${CMAKE_THREAD_LIBS_INIT}")
+ # Instead, it was suggested on the mailing list to write a temporary CMakeLists.txt
+ # with a temporary test project and invoke that with TRY_COMPILE.
+ # See message thread "Figuring out dependencies for a library in order to build"
+ # 2005-07-16
+ # try_compile(
+ # MY_RESULT
+ # ${CMAKE_BINARY_DIR}
+ # ${PROJECT_SOURCE_DIR}/DetermineSoundLibs.c
+ # CMAKE_FLAGS
+ # -DINCLUDE_DIRECTORIES:STRING=${SDL_INCLUDE_DIR}\;${SDL_SOUND_INCLUDE_DIR}
+ # -DLINK_LIBRARIES:STRING=${SDL_SOUND_LIBRARY}\;${SDL_LIBRARY}
+ # OUTPUT_VARIABLE MY_OUTPUT
+ # )
+
+ # To minimize external dependencies, create a sdlsound test program
+ # which will be used to figure out if additional link dependencies are
+ # required for the link phase.
+ file(WRITE ${PROJECT_BINARY_DIR}/CMakeTmp/DetermineSoundLibs.c
+ "#include \"SDL_sound.h\"
+ #include \"SDL.h\"
+ int main(int argc, char* argv[])
+ {
+ Sound_AudioInfo desired;
+ Sound_Sample* sample;
+
+ SDL_Init(0);
+ Sound_Init();
+
+ /* This doesn't actually have to work, but Init() is a no-op
+ * for some of the decoders, so this should force more symbols
+ * to be pulled in.
+ */
+ sample = Sound_NewSampleFromFile(argv[1], &desired, 4096);
+
+ Sound_Quit();
+ SDL_Quit();
+ return 0;
+ }"
+ )
+
+ # Calling
+ # target_link_libraries(DetermineSoundLibs "${SDL_SOUND_LIBRARY} ${SDL_LIBRARY})
+ # causes problems when SDL_LIBRARY looks like
+ # /Library/Frameworks/SDL.framework;-framework Cocoa
+ # The ;-framework Cocoa seems to be confusing CMake once the OS X
+ # framework support was added. I was told that breaking up the list
+ # would fix the problem.
+ set(TMP_TRY_LIBS)
+ foreach(lib ${SDL_SOUND_LIBRARY} ${SDL_LIBRARY})
+ set(TMP_TRY_LIBS "${TMP_TRY_LIBS} \"${lib}\"")
+ endforeach()
+
+ # message("TMP_TRY_LIBS ${TMP_TRY_LIBS}")
+
+ # Write the CMakeLists.txt and test project
+ # Weird, this is still sketchy. If I don't quote the variables
+ # in the TARGET_LINK_LIBRARIES, I seem to loose everything
+ # in the SDL_LIBRARY string after the "-framework".
+ # But if I quote the stuff in INCLUDE_DIRECTORIES, it doesn't work.
+ file(WRITE ${PROJECT_BINARY_DIR}/CMakeTmp/CMakeLists.txt
+ "cmake_minimum_required(VERSION 2.8)
+ project(DetermineSoundLibs C)
+ include_directories(${SDL_INCLUDE_DIR} ${SDL_SOUND_INCLUDE_DIR})
+ add_executable(DetermineSoundLibs DetermineSoundLibs.c)
+ target_link_libraries(DetermineSoundLibs ${TMP_TRY_LIBS})"
+ )
+
+ try_compile(
+ MY_RESULT
+ ${PROJECT_BINARY_DIR}/CMakeTmp
+ ${PROJECT_BINARY_DIR}/CMakeTmp
+ DetermineSoundLibs
+ OUTPUT_VARIABLE MY_OUTPUT
+ )
+
+ # message("${MY_RESULT}")
+ # message(${MY_OUTPUT})
+
+ if(NOT MY_RESULT)
+
+ # I expect that MPGLIB, VOC, WAV, AIFF, and SHN are compiled in statically.
+ # I think Timidity is also compiled in statically.
+ # I've never had to explcitly link against Quicktime, so I'll skip that for now.
+
+ set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARY})
+
+ # Find MikMod
+ if("${MY_OUTPUT}" MATCHES "MikMod_")
+ find_library(MIKMOD_LIBRARY
+ NAMES libmikmod-coreaudio mikmod
+ PATHS
+ ENV MIKMODDIR
+ ENV SDLSOUNDDIR
+ ENV SDLDIR
+ /sw
+ /opt/local
+ /opt/csw
+ /opt
+ PATH_SUFFIXES
+ lib
+ )
+ if(MIKMOD_LIBRARY)
+ set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${MIKMOD_LIBRARY})
+ endif(MIKMOD_LIBRARY)
+ endif("${MY_OUTPUT}" MATCHES "MikMod_")
+
+ # Find ModPlug
+ if("${MY_OUTPUT}" MATCHES "MODPLUG_")
+ find_library(MODPLUG_LIBRARY
+ NAMES modplug
+ PATHS
+ ENV MODPLUGDIR
+ ENV SDLSOUNDDIR
+ ENV SDLDIR
+ /sw
+ /opt/local
+ /opt/csw
+ /opt
+ PATH_SUFFIXES
+ lib
+ )
+ if(MODPLUG_LIBRARY)
+ set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${MODPLUG_LIBRARY})
+ endif()
+ endif()
+
+
+ # Find Ogg and Vorbis
+ if("${MY_OUTPUT}" MATCHES "ov_")
+ find_library(VORBIS_LIBRARY
+ NAMES vorbis Vorbis VORBIS
+ PATHS
+ ENV VORBISDIR
+ ENV OGGDIR
+ ENV SDLSOUNDDIR
+ ENV SDLDIR
+ /sw
+ /opt/local
+ /opt/csw
+ /opt
+ PATH_SUFFIXES
+ lib
+ )
+ if(VORBIS_LIBRARY)
+ set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${VORBIS_LIBRARY})
+ endif()
+
+ find_library(OGG_LIBRARY
+ NAMES ogg Ogg OGG
+ PATHS
+ ENV OGGDIR
+ ENV VORBISDIR
+ ENV SDLSOUNDDIR
+ ENV SDLDIR
+ /sw
+ /opt/local
+ /opt/csw
+ /opt
+ PATH_SUFFIXES
+ lib
+ )
+ if(OGG_LIBRARY)
+ set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${OGG_LIBRARY})
+ endif()
+ endif()
+
+
+ # Find SMPEG
+ if("${MY_OUTPUT}" MATCHES "SMPEG_")
+ find_library(SMPEG_LIBRARY
+ NAMES smpeg SMPEG Smpeg SMpeg
+ PATHS
+ ENV SMPEGDIR
+ ENV SDLSOUNDDIR
+ ENV SDLDIR
+ /sw
+ /opt/local
+ /opt/csw
+ /opt
+ PATH_SUFFIXES
+ lib
+ )
+ if(SMPEG_LIBRARY)
+ set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${SMPEG_LIBRARY})
+ endif()
+ endif()
+
+
+ # Find FLAC
+ if("${MY_OUTPUT}" MATCHES "FLAC_")
+ find_library(FLAC_LIBRARY
+ NAMES flac FLAC
+ PATHS
+ ENV FLACDIR
+ ENV SDLSOUNDDIR
+ ENV SDLDIR
+ /sw
+ /opt/local
+ /opt/csw
+ /opt
+ PATH_SUFFIXES
+ lib
+ )
+ if(FLAC_LIBRARY)
+ set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${FLAC_LIBRARY})
+ endif()
+ endif()
+
+
+ # Hmmm...Speex seems to depend on Ogg. This might be a problem if
+ # the TRY_COMPILE attempt gets blocked at SPEEX before it can pull
+ # in the Ogg symbols. I'm not sure if I should duplicate the ogg stuff
+ # above for here or if two ogg entries will screw up things.
+ if("${MY_OUTPUT}" MATCHES "speex_")
+ find_library(SPEEX_LIBRARY
+ NAMES speex SPEEX
+ PATHS
+ ENV SPEEXDIR
+ ENV SDLSOUNDDIR
+ ENV SDLDIR
+ /sw
+ /opt/local
+ /opt/csw
+ /opt
+ PATH_SUFFIXES
+ lib
+ )
+ if(SPEEX_LIBRARY)
+ set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${SPEEX_LIBRARY})
+ endif()
+
+ # Find OGG (needed for Speex)
+ # We might have already found Ogg for Vorbis, so skip it if so.
+ if(NOT OGG_LIBRARY)
+ find_library(OGG_LIBRARY
+ NAMES ogg Ogg OGG
+ PATHS
+ ENV OGGDIR
+ ENV VORBISDIR
+ ENV SPEEXDIR
+ ENV SDLSOUNDDIR
+ ENV SDLDIR
+ /sw
+ /opt/local
+ /opt/csw
+ /opt
+ PATH_SUFFIXES lib
+ )
+ if(OGG_LIBRARY)
+ set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${OGG_LIBRARY})
+ endif()
+ endif()
+ endif()
+
+ set(SDL_SOUND_LIBRARIES ${SDL_SOUND_EXTRAS} ${SDL_SOUND_LIBRARIES_TMP} CACHE INTERNAL "SDL_sound and dependent libraries")
+ else()
+ set(SDL_SOUND_LIBRARIES ${SDL_SOUND_EXTRAS} ${SDL_SOUND_LIBRARY} CACHE INTERNAL "SDL_sound and dependent libraries")
+ endif()
+endif()
+
+if(SDL_SOUND_INCLUDE_DIR AND EXISTS "${SDL_SOUND_INCLUDE_DIR}/SDL_sound.h")
+ file(STRINGS "${SDL_SOUND_INCLUDE_DIR}/SDL_sound.h" SDL_SOUND_VERSION_MAJOR_LINE REGEX "^#define[ \t]+SOUND_VER_MAJOR[ \t]+[0-9]+$")
+ file(STRINGS "${SDL_SOUND_INCLUDE_DIR}/SDL_sound.h" SDL_SOUND_VERSION_MINOR_LINE REGEX "^#define[ \t]+SOUND_VER_MINOR[ \t]+[0-9]+$")
+ file(STRINGS "${SDL_SOUND_INCLUDE_DIR}/SDL_sound.h" SDL_SOUND_VERSION_PATCH_LINE REGEX "^#define[ \t]+SOUND_VER_PATCH[ \t]+[0-9]+$")
+ string(REGEX REPLACE "^#define[ \t]+SOUND_VER_MAJOR[ \t]+([0-9]+)$" "\\1" SDL_SOUND_VERSION_MAJOR "${SDL_SOUND_VERSION_MAJOR_LINE}")
+ string(REGEX REPLACE "^#define[ \t]+SOUND_VER_MINOR[ \t]+([0-9]+)$" "\\1" SDL_SOUND_VERSION_MINOR "${SDL_SOUND_VERSION_MINOR_LINE}")
+ string(REGEX REPLACE "^#define[ \t]+SOUND_VER_PATCH[ \t]+([0-9]+)$" "\\1" SDL_SOUND_VERSION_PATCH "${SDL_SOUND_VERSION_PATCH_LINE}")
+ set(SDL_SOUND_VERSION_STRING ${SDL_SOUND_VERSION_MAJOR}.${SDL_SOUND_VERSION_MINOR}.${SDL_SOUND_VERSION_PATCH})
+ unset(SDL_SOUND_VERSION_MAJOR_LINE)
+ unset(SDL_SOUND_VERSION_MINOR_LINE)
+ unset(SDL_SOUND_VERSION_PATCH_LINE)
+ unset(SDL_SOUND_VERSION_MAJOR)
+ unset(SDL_SOUND_VERSION_MINOR)
+ unset(SDL_SOUND_VERSION_PATCH)
+endif()
+
+include(FindPackageHandleStandardArgs)
+
+FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL_sound
+ REQUIRED_VARS SDL_SOUND_LIBRARY SDL_SOUND_INCLUDE_DIR
+ VERSION_VAR SDL_SOUND_VERSION_STRING)