diff options
Diffstat (limited to 'core/effects/base.h')
-rw-r--r-- | core/effects/base.h | 250 |
1 files changed, 132 insertions, 118 deletions
diff --git a/core/effects/base.h b/core/effects/base.h index 7d8770fb..3852731a 100644 --- a/core/effects/base.h +++ b/core/effects/base.h @@ -19,21 +19,21 @@ struct RealMixParams; /** Target gain for the reverb decay feedback reaching the decay time. */ -constexpr float ReverbDecayGain{0.001f}; /* -60 dB */ +inline constexpr float ReverbDecayGain{0.001f}; /* -60 dB */ -constexpr float ReverbMaxReflectionsDelay{0.3f}; -constexpr float ReverbMaxLateReverbDelay{0.1f}; +inline constexpr float ReverbMaxReflectionsDelay{0.3f}; +inline constexpr float ReverbMaxLateReverbDelay{0.1f}; enum class ChorusWaveform { Sinusoid, Triangle }; -constexpr float ChorusMaxDelay{0.016f}; -constexpr float FlangerMaxDelay{0.004f}; +inline constexpr float ChorusMaxDelay{0.016f}; +inline constexpr float FlangerMaxDelay{0.004f}; -constexpr float EchoMaxDelay{0.207f}; -constexpr float EchoMaxLRDelay{0.404f}; +inline constexpr float EchoMaxDelay{0.207f}; +inline constexpr float EchoMaxLRDelay{0.404f}; enum class FShifterDirection { Down, @@ -59,118 +59,132 @@ enum class VMorpherWaveform { Sawtooth }; +struct ReverbProps { + float Density; + float Diffusion; + float Gain; + float GainHF; + float GainLF; + float DecayTime; + float DecayHFRatio; + float DecayLFRatio; + float ReflectionsGain; + float ReflectionsDelay; + std::array<float,3> ReflectionsPan; + float LateReverbGain; + float LateReverbDelay; + std::array<float,3> LateReverbPan; + float EchoTime; + float EchoDepth; + float ModulationTime; + float ModulationDepth; + float AirAbsorptionGainHF; + float HFReference; + float LFReference; + float RoomRolloffFactor; + bool DecayHFLimit; +}; + +struct AutowahProps { + float AttackTime; + float ReleaseTime; + float Resonance; + float PeakGain; +}; + +struct ChorusProps { + ChorusWaveform Waveform; + int Phase; + float Rate; + float Depth; + float Feedback; + float Delay; +}; + +struct CompressorProps { + bool OnOff; +}; + +struct DistortionProps { + float Edge; + float Gain; + float LowpassCutoff; + float EQCenter; + float EQBandwidth; +}; + +struct EchoProps { + float Delay; + float LRDelay; + + float Damping; + float Feedback; + + float Spread; +}; + +struct EqualizerProps { + float LowCutoff; + float LowGain; + float Mid1Center; + float Mid1Gain; + float Mid1Width; + float Mid2Center; + float Mid2Gain; + float Mid2Width; + float HighCutoff; + float HighGain; +}; + +struct FshiterProps { + float Frequency; + FShifterDirection LeftDirection; + FShifterDirection RightDirection; +}; + +struct ModulatorProps { + float Frequency; + float HighPassCutoff; + ModulatorWaveform Waveform; +}; + +struct PshifterProps { + int CoarseTune; + int FineTune; +}; + +struct VmorpherProps { + float Rate; + VMorpherPhenome PhonemeA; + VMorpherPhenome PhonemeB; + int PhonemeACoarseTuning; + int PhonemeBCoarseTuning; + VMorpherWaveform Waveform; +}; + +struct DedicatedProps { + float Gain; +}; + +struct ConvolutionProps { + std::array<float,3> OrientAt; + std::array<float,3> OrientUp; +}; + union EffectProps { - struct { - float Density; - float Diffusion; - float Gain; - float GainHF; - float GainLF; - float DecayTime; - float DecayHFRatio; - float DecayLFRatio; - float ReflectionsGain; - float ReflectionsDelay; - std::array<float,3> ReflectionsPan; - float LateReverbGain; - float LateReverbDelay; - std::array<float,3> LateReverbPan; - float EchoTime; - float EchoDepth; - float ModulationTime; - float ModulationDepth; - float AirAbsorptionGainHF; - float HFReference; - float LFReference; - float RoomRolloffFactor; - bool DecayHFLimit; - } Reverb; - - struct { - float AttackTime; - float ReleaseTime; - float Resonance; - float PeakGain; - } Autowah; - - struct { - ChorusWaveform Waveform; - int Phase; - float Rate; - float Depth; - float Feedback; - float Delay; - } Chorus; /* Also Flanger */ - - struct { - bool OnOff; - } Compressor; - - struct { - float Edge; - float Gain; - float LowpassCutoff; - float EQCenter; - float EQBandwidth; - } Distortion; - - struct { - float Delay; - float LRDelay; - - float Damping; - float Feedback; - - float Spread; - } Echo; - - struct { - float LowCutoff; - float LowGain; - float Mid1Center; - float Mid1Gain; - float Mid1Width; - float Mid2Center; - float Mid2Gain; - float Mid2Width; - float HighCutoff; - float HighGain; - } Equalizer; - - struct { - float Frequency; - FShifterDirection LeftDirection; - FShifterDirection RightDirection; - } Fshifter; - - struct { - float Frequency; - float HighPassCutoff; - ModulatorWaveform Waveform; - } Modulator; - - struct { - int CoarseTune; - int FineTune; - } Pshifter; - - struct { - float Rate; - VMorpherPhenome PhonemeA; - VMorpherPhenome PhonemeB; - int PhonemeACoarseTuning; - int PhonemeBCoarseTuning; - VMorpherWaveform Waveform; - } Vmorpher; - - struct { - float Gain; - } Dedicated; - - struct { - std::array<float,3> OrientAt; - std::array<float,3> OrientUp; - } Convolution; + ReverbProps Reverb; + AutowahProps Autowah; + ChorusProps Chorus; /* Also Flanger */ + CompressorProps Compressor; + DistortionProps Distortion; + EchoProps Echo; + EqualizerProps Equalizer; + FshiterProps Fshifter; + ModulatorProps Modulator; + PshifterProps Pshifter; + VmorpherProps Vmorpher; + DedicatedProps Dedicated; + ConvolutionProps Convolution; }; |