aboutsummaryrefslogtreecommitdiffstats
path: root/examples/alconvolve.c
diff options
context:
space:
mode:
Diffstat (limited to 'examples/alconvolve.c')
-rw-r--r--examples/alconvolve.c515
1 files changed, 515 insertions, 0 deletions
diff --git a/examples/alconvolve.c b/examples/alconvolve.c
new file mode 100644
index 00000000..77ef83bf
--- /dev/null
+++ b/examples/alconvolve.c
@@ -0,0 +1,515 @@
+/*
+ * OpenAL Convolution Reverb Example
+ *
+ * Copyright (c) 2020 by Chris Robinson <[email protected]>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+ * THE SOFTWARE.
+ */
+
+/* This file contains an example for applying convolution reverb to a source. */
+
+#include <assert.h>
+#include <inttypes.h>
+#include <limits.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include "sndfile.h"
+
+#include "AL/al.h"
+#include "AL/alext.h"
+
+#include "common/alhelpers.h"
+
+
+#ifndef AL_SOFT_convolution_reverb
+#define AL_SOFT_convolution_reverb
+#define AL_EFFECT_CONVOLUTION_REVERB_SOFT 0xA000
+#endif
+
+
+/* Effect object functions */
+static LPALGENEFFECTS alGenEffects;
+static LPALDELETEEFFECTS alDeleteEffects;
+static LPALISEFFECT alIsEffect;
+static LPALEFFECTI alEffecti;
+static LPALEFFECTIV alEffectiv;
+static LPALEFFECTF alEffectf;
+static LPALEFFECTFV alEffectfv;
+static LPALGETEFFECTI alGetEffecti;
+static LPALGETEFFECTIV alGetEffectiv;
+static LPALGETEFFECTF alGetEffectf;
+static LPALGETEFFECTFV alGetEffectfv;
+
+/* Auxiliary Effect Slot object functions */
+static LPALGENAUXILIARYEFFECTSLOTS alGenAuxiliaryEffectSlots;
+static LPALDELETEAUXILIARYEFFECTSLOTS alDeleteAuxiliaryEffectSlots;
+static LPALISAUXILIARYEFFECTSLOT alIsAuxiliaryEffectSlot;
+static LPALAUXILIARYEFFECTSLOTI alAuxiliaryEffectSloti;
+static LPALAUXILIARYEFFECTSLOTIV alAuxiliaryEffectSlotiv;
+static LPALAUXILIARYEFFECTSLOTF alAuxiliaryEffectSlotf;
+static LPALAUXILIARYEFFECTSLOTFV alAuxiliaryEffectSlotfv;
+static LPALGETAUXILIARYEFFECTSLOTI alGetAuxiliaryEffectSloti;
+static LPALGETAUXILIARYEFFECTSLOTIV alGetAuxiliaryEffectSlotiv;
+static LPALGETAUXILIARYEFFECTSLOTF alGetAuxiliaryEffectSlotf;
+static LPALGETAUXILIARYEFFECTSLOTFV alGetAuxiliaryEffectSlotfv;
+
+
+/* This stuff defines a simple streaming player object, the same as alstream.c.
+ * Comments are removed for brevity, see alstream.c for more details.
+ */
+#define NUM_BUFFERS 4
+#define BUFFER_SAMPLES 8192
+
+typedef struct StreamPlayer {
+ ALuint buffers[NUM_BUFFERS];
+ ALuint source;
+
+ SNDFILE *sndfile;
+ SF_INFO sfinfo;
+ float *membuf;
+
+ ALenum format;
+} StreamPlayer;
+
+static StreamPlayer *NewPlayer(void)
+{
+ StreamPlayer *player;
+
+ player = calloc(1, sizeof(*player));
+ assert(player != NULL);
+
+ alGenBuffers(NUM_BUFFERS, player->buffers);
+ assert(alGetError() == AL_NO_ERROR && "Could not create buffers");
+
+ alGenSources(1, &player->source);
+ assert(alGetError() == AL_NO_ERROR && "Could not create source");
+
+ alSource3i(player->source, AL_POSITION, 0, 0, -1);
+ alSourcei(player->source, AL_SOURCE_RELATIVE, AL_TRUE);
+ alSourcei(player->source, AL_ROLLOFF_FACTOR, 0);
+ assert(alGetError() == AL_NO_ERROR && "Could not set source parameters");
+
+ return player;
+}
+
+static void ClosePlayerFile(StreamPlayer *player)
+{
+ if(player->sndfile)
+ sf_close(player->sndfile);
+ player->sndfile = NULL;
+
+ free(player->membuf);
+ player->membuf = NULL;
+}
+
+static void DeletePlayer(StreamPlayer *player)
+{
+ ClosePlayerFile(player);
+
+ alDeleteSources(1, &player->source);
+ alDeleteBuffers(NUM_BUFFERS, player->buffers);
+ if(alGetError() != AL_NO_ERROR)
+ fprintf(stderr, "Failed to delete object IDs\n");
+
+ memset(player, 0, sizeof(*player));
+ free(player);
+}
+
+static int OpenPlayerFile(StreamPlayer *player, const char *filename)
+{
+ size_t frame_size;
+
+ ClosePlayerFile(player);
+
+ player->sndfile = sf_open(filename, SFM_READ, &player->sfinfo);
+ if(!player->sndfile)
+ {
+ fprintf(stderr, "Could not open audio in %s: %s\n", filename, sf_strerror(NULL));
+ return 0;
+ }
+
+ if(player->sfinfo.channels == 1)
+ player->format = AL_FORMAT_MONO_FLOAT32;
+ else if(player->sfinfo.channels == 2)
+ player->format = AL_FORMAT_STEREO_FLOAT32;
+ else if(player->sfinfo.channels == 6)
+ player->format = AL_FORMAT_51CHN32;
+ else
+ {
+ fprintf(stderr, "Unsupported channel count: %d\n", player->sfinfo.channels);
+ sf_close(player->sndfile);
+ player->sndfile = NULL;
+ return 0;
+ }
+
+ frame_size = (size_t)(BUFFER_SAMPLES * player->sfinfo.channels) * sizeof(float);
+ player->membuf = malloc(frame_size);
+
+ return 1;
+}
+
+static int StartPlayer(StreamPlayer *player)
+{
+ ALsizei i;
+
+ alSourceRewind(player->source);
+ alSourcei(player->source, AL_BUFFER, 0);
+
+ for(i = 0;i < NUM_BUFFERS;i++)
+ {
+ sf_count_t slen = sf_readf_float(player->sndfile, player->membuf, BUFFER_SAMPLES);
+ if(slen < 1) break;
+
+ slen *= player->sfinfo.channels * (sf_count_t)sizeof(float);
+ alBufferData(player->buffers[i], player->format, player->membuf, (ALsizei)slen,
+ player->sfinfo.samplerate);
+ }
+ if(alGetError() != AL_NO_ERROR)
+ {
+ fprintf(stderr, "Error buffering for playback\n");
+ return 0;
+ }
+
+ alSourceQueueBuffers(player->source, i, player->buffers);
+ alSourcePlay(player->source);
+ if(alGetError() != AL_NO_ERROR)
+ {
+ fprintf(stderr, "Error starting playback\n");
+ return 0;
+ }
+
+ return 1;
+}
+
+static int UpdatePlayer(StreamPlayer *player)
+{
+ ALint processed, state;
+
+ alGetSourcei(player->source, AL_SOURCE_STATE, &state);
+ alGetSourcei(player->source, AL_BUFFERS_PROCESSED, &processed);
+ if(alGetError() != AL_NO_ERROR)
+ {
+ fprintf(stderr, "Error checking source state\n");
+ return 0;
+ }
+
+ while(processed > 0)
+ {
+ ALuint bufid;
+ sf_count_t slen;
+
+ alSourceUnqueueBuffers(player->source, 1, &bufid);
+ processed--;
+
+ slen = sf_readf_float(player->sndfile, player->membuf, BUFFER_SAMPLES);
+ if(slen > 0)
+ {
+ slen *= player->sfinfo.channels * (sf_count_t)sizeof(float);
+ alBufferData(bufid, player->format, player->membuf, (ALsizei)slen,
+ player->sfinfo.samplerate);
+ alSourceQueueBuffers(player->source, 1, &bufid);
+ }
+ if(alGetError() != AL_NO_ERROR)
+ {
+ fprintf(stderr, "Error buffering data\n");
+ return 0;
+ }
+ }
+
+ if(state != AL_PLAYING && state != AL_PAUSED)
+ {
+ ALint queued;
+
+ alGetSourcei(player->source, AL_BUFFERS_QUEUED, &queued);
+ if(queued == 0)
+ return 0;
+
+ alSourcePlay(player->source);
+ if(alGetError() != AL_NO_ERROR)
+ {
+ fprintf(stderr, "Error restarting playback\n");
+ return 0;
+ }
+ }
+
+ return 1;
+}
+
+
+/* CreateEffect creates a new OpenAL effect object with a convolution reverb
+ * type, and returns the new effect ID.
+ */
+static ALuint CreateEffect(void)
+{
+ ALuint effect = 0;
+ ALenum err;
+
+ printf("Using Convolution Reverb\n");
+
+ /* Create the effect object and set the convolution reverb effect type. */
+ alGenEffects(1, &effect);
+ alEffecti(effect, AL_EFFECT_TYPE, AL_EFFECT_CONVOLUTION_REVERB_SOFT);
+
+ /* Check if an error occured, and clean up if so. */
+ err = alGetError();
+ if(err != AL_NO_ERROR)
+ {
+ fprintf(stderr, "OpenAL error: %s\n", alGetString(err));
+ if(alIsEffect(effect))
+ alDeleteEffects(1, &effect);
+ return 0;
+ }
+
+ return effect;
+}
+
+/* LoadBuffer loads the named audio file into an OpenAL buffer object, and
+ * returns the new buffer ID.
+ */
+static ALuint LoadSound(const char *filename)
+{
+ ALenum err, format;
+ ALuint buffer;
+ SNDFILE *sndfile;
+ SF_INFO sfinfo;
+ float *membuf;
+ sf_count_t num_frames;
+ ALsizei num_bytes;
+
+ /* Open the audio file and check that it's usable. */
+ sndfile = sf_open(filename, SFM_READ, &sfinfo);
+ if(!sndfile)
+ {
+ fprintf(stderr, "Could not open audio in %s: %s\n", filename, sf_strerror(sndfile));
+ return 0;
+ }
+ if(sfinfo.frames < 1 || sfinfo.frames > (sf_count_t)(INT_MAX/sizeof(float))/sfinfo.channels)
+ {
+ fprintf(stderr, "Bad sample count in %s (%" PRId64 ")\n", filename, sfinfo.frames);
+ sf_close(sndfile);
+ return 0;
+ }
+
+ /* Get the sound format, and figure out the OpenAL format. Use floats since
+ * impulse responses will usually have more than 16-bit precision.
+ */
+ if(sfinfo.channels == 1)
+ format = AL_FORMAT_MONO_FLOAT32;
+ else if(sfinfo.channels == 2)
+ format = AL_FORMAT_STEREO_FLOAT32;
+ else
+ {
+ fprintf(stderr, "Unsupported channel count: %d\n", sfinfo.channels);
+ sf_close(sndfile);
+ return 0;
+ }
+
+ /* Decode the whole audio file to a buffer. */
+ membuf = malloc((size_t)(sfinfo.frames * sfinfo.channels) * sizeof(float));
+
+ num_frames = sf_readf_float(sndfile, membuf, sfinfo.frames);
+ if(num_frames < 1)
+ {
+ free(membuf);
+ sf_close(sndfile);
+ fprintf(stderr, "Failed to read samples in %s (%" PRId64 ")\n", filename, num_frames);
+ return 0;
+ }
+ num_bytes = (ALsizei)(num_frames * sfinfo.channels) * (ALsizei)sizeof(float);
+
+ /* Buffer the audio data into a new buffer object, then free the data and
+ * close the file.
+ */
+ buffer = 0;
+ alGenBuffers(1, &buffer);
+ alBufferData(buffer, format, membuf, num_bytes, sfinfo.samplerate);
+
+ free(membuf);
+ sf_close(sndfile);
+
+ /* Check if an error occured, and clean up if so. */
+ err = alGetError();
+ if(err != AL_NO_ERROR)
+ {
+ fprintf(stderr, "OpenAL Error: %s\n", alGetString(err));
+ if(buffer && alIsBuffer(buffer))
+ alDeleteBuffers(1, &buffer);
+ return 0;
+ }
+
+ return buffer;
+}
+
+
+int main(int argc, char **argv)
+{
+ ALuint ir_buffer, effect, slot;
+ StreamPlayer *player;
+ int i;
+
+ /* Print out usage if no arguments were specified */
+ if(argc < 2)
+ {
+ fprintf(stderr, "Usage: %s [-device <name>] <impulse response file> <filenames...>\n",
+ argv[0]);
+ return 1;
+ }
+
+ argv++; argc--;
+ if(InitAL(&argv, &argc) != 0)
+ return 1;
+
+ if(!alcIsExtensionPresent(alcGetContextsDevice(alcGetCurrentContext()), "ALC_EXT_EFX"))
+ {
+ CloseAL();
+ fprintf(stderr, "Error: EFX not supported\n");
+ return 1;
+ }
+
+ if(argc < 2)
+ {
+ CloseAL();
+ fprintf(stderr, "Error: Missing impulse response or sound files\n");
+ return 1;
+ }
+
+ /* Define a macro to help load the function pointers. */
+#define LOAD_PROC(T, x) ((x) = (T)alGetProcAddress(#x))
+ LOAD_PROC(LPALGENEFFECTS, alGenEffects);
+ LOAD_PROC(LPALDELETEEFFECTS, alDeleteEffects);
+ LOAD_PROC(LPALISEFFECT, alIsEffect);
+ LOAD_PROC(LPALEFFECTI, alEffecti);
+ LOAD_PROC(LPALEFFECTIV, alEffectiv);
+ LOAD_PROC(LPALEFFECTF, alEffectf);
+ LOAD_PROC(LPALEFFECTFV, alEffectfv);
+ LOAD_PROC(LPALGETEFFECTI, alGetEffecti);
+ LOAD_PROC(LPALGETEFFECTIV, alGetEffectiv);
+ LOAD_PROC(LPALGETEFFECTF, alGetEffectf);
+ LOAD_PROC(LPALGETEFFECTFV, alGetEffectfv);
+
+ LOAD_PROC(LPALGENAUXILIARYEFFECTSLOTS, alGenAuxiliaryEffectSlots);
+ LOAD_PROC(LPALDELETEAUXILIARYEFFECTSLOTS, alDeleteAuxiliaryEffectSlots);
+ LOAD_PROC(LPALISAUXILIARYEFFECTSLOT, alIsAuxiliaryEffectSlot);
+ LOAD_PROC(LPALAUXILIARYEFFECTSLOTI, alAuxiliaryEffectSloti);
+ LOAD_PROC(LPALAUXILIARYEFFECTSLOTIV, alAuxiliaryEffectSlotiv);
+ LOAD_PROC(LPALAUXILIARYEFFECTSLOTF, alAuxiliaryEffectSlotf);
+ LOAD_PROC(LPALAUXILIARYEFFECTSLOTFV, alAuxiliaryEffectSlotfv);
+ LOAD_PROC(LPALGETAUXILIARYEFFECTSLOTI, alGetAuxiliaryEffectSloti);
+ LOAD_PROC(LPALGETAUXILIARYEFFECTSLOTIV, alGetAuxiliaryEffectSlotiv);
+ LOAD_PROC(LPALGETAUXILIARYEFFECTSLOTF, alGetAuxiliaryEffectSlotf);
+ LOAD_PROC(LPALGETAUXILIARYEFFECTSLOTFV, alGetAuxiliaryEffectSlotfv);
+#undef LOAD_PROC
+
+ /* Load the impulse response sound into a buffer. */
+ ir_buffer = LoadSound(argv[0]);
+ if(!ir_buffer)
+ {
+ CloseAL();
+ return 1;
+ }
+
+ /* Load the reverb into an effect. */
+ effect = CreateEffect();
+ if(!effect)
+ {
+ alDeleteBuffers(1, &ir_buffer);
+ CloseAL();
+ return 1;
+ }
+
+ /* Create the effect slot object. This is what "plays" an effect on sources
+ * that connect to it.
+ */
+ slot = 0;
+ alGenAuxiliaryEffectSlots(1, &slot);
+
+ /* Set the impulse response sound buffer on the effect slot. This allows
+ * effects to access it as needed. In this case, convolution reverb uses it
+ * as the filter source. NOTE: Unlike the effect object, the buffer *is*
+ * kept referenced and may not be changed or deleted as long as it's set,
+ * just like with a source. When another buffer is set, or the effect slot
+ * is deleted, the buffer reference is released.
+ *
+ * The effect slot's gain is reduced because the impulse responses I've
+ * tested with result in excessively loud reverb. Is that normal? Even with
+ * this, it seems a bit on the loud side.
+ *
+ * Also note: unlike standard or EAX reverb, there is no automatic
+ * attenuation of a source's reverb response with distance, so the reverb
+ * will remain full volume regardless of a given sound's distance from the
+ * listener. You can use a send filter to alter a given source's
+ * contribution to reverb.
+ */
+ alAuxiliaryEffectSloti(slot, AL_BUFFER, (ALint)ir_buffer);
+ alAuxiliaryEffectSlotf(slot, AL_EFFECTSLOT_GAIN, 1.0f / 16.0f);
+ alAuxiliaryEffectSloti(slot, AL_EFFECTSLOT_EFFECT, (ALint)effect);
+ assert(alGetError()==AL_NO_ERROR && "Failed to set effect slot");
+
+ player = NewPlayer();
+ /* Connect the player's source to the effect slot. */
+ alSource3i(player->source, AL_AUXILIARY_SEND_FILTER, (ALint)slot, 0, AL_FILTER_NULL);
+ assert(alGetError()==AL_NO_ERROR && "Failed to setup sound source");
+
+ /* Play each file listed on the command line */
+ for(i = 1;i < argc;i++)
+ {
+ const char *namepart;
+
+ if(!OpenPlayerFile(player, argv[i]))
+ continue;
+
+ namepart = strrchr(argv[i], '/');
+ if(namepart || (namepart=strrchr(argv[i], '\\')))
+ namepart++;
+ else
+ namepart = argv[i];
+
+ printf("Playing: %s (%s, %dhz)\n", namepart, FormatName(player->format),
+ player->sfinfo.samplerate);
+ fflush(stdout);
+
+ if(!StartPlayer(player))
+ {
+ ClosePlayerFile(player);
+ continue;
+ }
+
+ while(UpdatePlayer(player))
+ al_nssleep(10000000);
+
+ ClosePlayerFile(player);
+ }
+ printf("Done.\n");
+
+ /* All files done. Delete the player and effect resources, and close down
+ * OpenAL.
+ */
+ DeletePlayer(player);
+ player = NULL;
+
+ alDeleteAuxiliaryEffectSlots(1, &slot);
+ alDeleteEffects(1, &effect);
+ alDeleteBuffers(1, &ir_buffer);
+
+ CloseAL();
+
+ return 0;
+}