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-rw-r--r--examples/alffplay.c1476
1 files changed, 1476 insertions, 0 deletions
diff --git a/examples/alffplay.c b/examples/alffplay.c
new file mode 100644
index 00000000..c02d758f
--- /dev/null
+++ b/examples/alffplay.c
@@ -0,0 +1,1476 @@
+/*
+ * alffplay.c
+ *
+ * A pedagogical video player that really works! Now with seeking features.
+ *
+ * Code based on FFplay, Copyright (c) 2003 Fabrice Bellard, and a tutorial by
+ * Martin Bohme <[email protected]>.
+ *
+ * Requires C99.
+ */
+
+#include <stdio.h>
+#include <math.h>
+
+#include <libavcodec/avcodec.h>
+#include <libavformat/avformat.h>
+#include <libavformat/avio.h>
+#include <libavutil/time.h>
+#include <libavutil/avstring.h>
+#include <libswscale/swscale.h>
+#include <libswresample/swresample.h>
+
+#include <SDL.h>
+#include <SDL_thread.h>
+#include <SDL_video.h>
+
+#include "threads.h"
+#include "bool.h"
+
+#include "AL/al.h"
+#include "AL/alc.h"
+#include "AL/alext.h"
+
+
+static bool has_latency_check = false;
+static LPALGETSOURCEDVSOFT alGetSourcedvSOFT;
+
+#define AUDIO_BUFFER_TIME 100 /* In milliseconds, per-buffer */
+#define AUDIO_BUFFER_QUEUE_SIZE 8 /* Number of buffers to queue */
+#define MAX_AUDIOQ_SIZE (5 * 16 * 1024) /* Bytes of compressed audio data to keep queued */
+#define MAX_VIDEOQ_SIZE (5 * 256 * 1024) /* Bytes of compressed video data to keep queued */
+#define AV_SYNC_THRESHOLD 0.01
+#define AV_NOSYNC_THRESHOLD 10.0
+#define SAMPLE_CORRECTION_MAX_DIFF 0.1
+#define AUDIO_DIFF_AVG_NB 20
+#define VIDEO_PICTURE_QUEUE_SIZE 16
+
+enum {
+ FF_UPDATE_EVENT = SDL_USEREVENT,
+ FF_REFRESH_EVENT,
+ FF_QUIT_EVENT
+};
+
+
+typedef struct PacketQueue {
+ AVPacketList *first_pkt, *last_pkt;
+ volatile int nb_packets;
+ volatile int size;
+ volatile bool flushing;
+ almtx_t mutex;
+ alcnd_t cond;
+} PacketQueue;
+
+typedef struct VideoPicture {
+ SDL_Texture *bmp;
+ int width, height; /* Logical image size (actual size may be larger) */
+ volatile bool updated;
+ double pts;
+} VideoPicture;
+
+typedef struct AudioState {
+ AVStream *st;
+
+ PacketQueue q;
+ AVPacket pkt;
+
+ /* Used for clock difference average computation */
+ double diff_accum;
+ double diff_avg_coef;
+ double diff_threshold;
+
+ /* Time (in seconds) of the next sample to be buffered */
+ double current_pts;
+
+ /* Decompressed sample frame, and swresample context for conversion */
+ AVFrame *decoded_aframe;
+ struct SwrContext *swres_ctx;
+
+ /* Conversion format, for what gets fed to OpenAL */
+ int dst_ch_layout;
+ enum AVSampleFormat dst_sample_fmt;
+
+ /* Storage of converted samples */
+ uint8_t *samples;
+ ssize_t samples_len; /* In samples */
+ ssize_t samples_pos;
+ int samples_max;
+
+ /* OpenAL format */
+ ALenum format;
+ ALint frame_size;
+
+ ALuint source;
+ ALuint buffer[AUDIO_BUFFER_QUEUE_SIZE];
+ ALuint buffer_idx;
+ almtx_t src_mutex;
+
+ althrd_t thread;
+} AudioState;
+
+typedef struct VideoState {
+ AVStream *st;
+
+ PacketQueue q;
+
+ double clock;
+ double frame_timer;
+ double frame_last_pts;
+ double frame_last_delay;
+ double current_pts;
+ /* time (av_gettime) at which we updated current_pts - used to have running video pts */
+ int64_t current_pts_time;
+
+ /* Decompressed video frame, and swscale context for conversion */
+ AVFrame *decoded_vframe;
+ struct SwsContext *swscale_ctx;
+
+ VideoPicture pictq[VIDEO_PICTURE_QUEUE_SIZE];
+ int pictq_size, pictq_rindex, pictq_windex;
+ almtx_t pictq_mutex;
+ alcnd_t pictq_cond;
+
+ althrd_t thread;
+} VideoState;
+
+typedef struct MovieState {
+ AVFormatContext *pFormatCtx;
+ int videoStream, audioStream;
+
+ volatile bool seek_req;
+ int64_t seek_pos;
+
+ int av_sync_type;
+
+ int64_t external_clock_base;
+
+ AudioState audio;
+ VideoState video;
+
+ althrd_t parse_thread;
+
+ char filename[1024];
+
+ volatile bool quit;
+} MovieState;
+
+enum {
+ AV_SYNC_AUDIO_MASTER,
+ AV_SYNC_VIDEO_MASTER,
+ AV_SYNC_EXTERNAL_MASTER,
+
+ DEFAULT_AV_SYNC_TYPE = AV_SYNC_EXTERNAL_MASTER
+};
+
+static AVPacket flush_pkt = { .data = (uint8_t*)"FLUSH" };
+
+static void packet_queue_init(PacketQueue *q)
+{
+ memset(q, 0, sizeof(PacketQueue));
+ almtx_init(&q->mutex, almtx_plain);
+ alcnd_init(&q->cond);
+}
+static int packet_queue_put(PacketQueue *q, AVPacket *pkt)
+{
+ AVPacketList *pkt1;
+ if(pkt != &flush_pkt && !pkt->buf && av_dup_packet(pkt) < 0)
+ return -1;
+
+ pkt1 = av_malloc(sizeof(AVPacketList));
+ if(!pkt1) return -1;
+ pkt1->pkt = *pkt;
+ pkt1->next = NULL;
+
+ almtx_lock(&q->mutex);
+ if(!q->last_pkt)
+ q->first_pkt = pkt1;
+ else
+ q->last_pkt->next = pkt1;
+ q->last_pkt = pkt1;
+ q->nb_packets++;
+ q->size += pkt1->pkt.size;
+ almtx_unlock(&q->mutex);
+
+ alcnd_signal(&q->cond);
+ return 0;
+}
+static int packet_queue_get(PacketQueue *q, AVPacket *pkt, MovieState *state)
+{
+ AVPacketList *pkt1;
+ int ret = -1;
+
+ almtx_lock(&q->mutex);
+ while(!state->quit)
+ {
+ pkt1 = q->first_pkt;
+ if(pkt1)
+ {
+ q->first_pkt = pkt1->next;
+ if(!q->first_pkt)
+ q->last_pkt = NULL;
+ q->nb_packets--;
+ q->size -= pkt1->pkt.size;
+ *pkt = pkt1->pkt;
+ av_free(pkt1);
+ ret = 1;
+ break;
+ }
+
+ if(q->flushing)
+ {
+ ret = 0;
+ break;
+ }
+ alcnd_wait(&q->cond, &q->mutex);
+ }
+ almtx_unlock(&q->mutex);
+ return ret;
+}
+static void packet_queue_clear(PacketQueue *q)
+{
+ AVPacketList *pkt, *pkt1;
+
+ almtx_lock(&q->mutex);
+ for(pkt = q->first_pkt;pkt != NULL;pkt = pkt1)
+ {
+ pkt1 = pkt->next;
+ if(pkt->pkt.data != flush_pkt.data)
+ av_free_packet(&pkt->pkt);
+ av_freep(&pkt);
+ }
+ q->last_pkt = NULL;
+ q->first_pkt = NULL;
+ q->nb_packets = 0;
+ q->size = 0;
+ almtx_unlock(&q->mutex);
+}
+static void packet_queue_flush(PacketQueue *q)
+{
+ almtx_lock(&q->mutex);
+ q->flushing = true;
+ almtx_unlock(&q->mutex);
+ alcnd_signal(&q->cond);
+}
+static void packet_queue_deinit(PacketQueue *q)
+{
+ packet_queue_clear(q);
+ alcnd_destroy(&q->cond);
+ almtx_destroy(&q->mutex);
+}
+
+
+static double get_audio_clock(AudioState *state)
+{
+ double pts;
+
+ almtx_lock(&state->src_mutex);
+ /* The audio clock is the timestamp of the sample currently being heard.
+ * It's based on 4 components:
+ * 1 - The timestamp of the next sample to buffer (state->current_pts)
+ * 2 - The length of the source's buffer queue (AL_SEC_LENGTH_SOFT)
+ * 3 - The offset OpenAL is currently at in the source (the first value
+ * from AL_SEC_OFFSET_LATENCY_SOFT)
+ * 4 - The latency between OpenAL and the DAC (the second value from
+ * AL_SEC_OFFSET_LATENCY_SOFT)
+ *
+ * Subtracting the length of the source queue from the next sample's
+ * timestamp gives the timestamp of the sample at start of the source
+ * queue. Adding the source offset to that results in the timestamp for
+ * OpenAL's current position, and subtracting the source latency from that
+ * gives the timestamp of the sample currently at the DAC.
+ */
+ pts = state->current_pts;
+ if(state->source)
+ {
+ ALdouble offset[2] = { 0.0, 0.0 };
+ ALdouble queue_len = 0.0;
+ ALint status;
+
+ /* NOTE: The source state must be checked last, in case an underrun
+ * occurs and the source stops between retrieving the offset+latency
+ * and getting the state. */
+ if(has_latency_check)
+ {
+ alGetSourcedvSOFT(state->source, AL_SEC_OFFSET_LATENCY_SOFT, offset);
+ alGetSourcedvSOFT(state->source, AL_SEC_LENGTH_SOFT, &queue_len);
+ }
+ else
+ {
+ ALint ioffset, ilen;
+ alGetSourcei(state->source, AL_SAMPLE_OFFSET, &ioffset);
+ alGetSourcei(state->source, AL_SAMPLE_LENGTH_SOFT, &ilen);
+ offset[0] = (double)ioffset / state->st->codec->sample_rate;
+ queue_len = (double)ilen / state->st->codec->sample_rate;
+ }
+ alGetSourcei(state->source, AL_SOURCE_STATE, &status);
+
+ /* If the source is AL_STOPPED, then there was an underrun and all
+ * buffers are processed, so ignore the source queue. The audio thread
+ * will put the source into an AL_INITIAL state and clear the queue
+ * when it starts recovery. */
+ if(status != AL_STOPPED)
+ pts = pts - queue_len + offset[0];
+ if(status == AL_PLAYING)
+ pts = pts - offset[1];
+ }
+ almtx_unlock(&state->src_mutex);
+
+ return (pts >= 0.0) ? pts : 0.0;
+}
+static double get_video_clock(VideoState *state)
+{
+ double delta = (av_gettime() - state->current_pts_time) / 1000000.0;
+ return state->current_pts + delta;
+}
+static double get_external_clock(MovieState *movState)
+{
+ return (av_gettime()-movState->external_clock_base) / 1000000.0;
+}
+
+double get_master_clock(MovieState *movState)
+{
+ if(movState->av_sync_type == AV_SYNC_VIDEO_MASTER)
+ return get_video_clock(&movState->video);
+ if(movState->av_sync_type == AV_SYNC_AUDIO_MASTER)
+ return get_audio_clock(&movState->audio);
+ return get_external_clock(movState);
+}
+
+/* Return how many samples to skip to maintain sync (negative means to
+ * duplicate samples). */
+static int synchronize_audio(MovieState *movState)
+{
+ double diff, avg_diff;
+ double ref_clock;
+
+ if(movState->av_sync_type == AV_SYNC_AUDIO_MASTER)
+ return 0;
+
+ ref_clock = get_master_clock(movState);
+ diff = ref_clock - get_audio_clock(&movState->audio);
+
+ if(!(diff < AV_NOSYNC_THRESHOLD))
+ {
+ /* Difference is TOO big; reset diff stuff */
+ movState->audio.diff_accum = 0.0;
+ return 0;
+ }
+
+ /* Accumulate the diffs */
+ movState->audio.diff_accum = movState->audio.diff_accum*movState->audio.diff_avg_coef + diff;
+ avg_diff = movState->audio.diff_accum*(1.0 - movState->audio.diff_avg_coef);
+ if(fabs(avg_diff) < movState->audio.diff_threshold)
+ return 0;
+
+ /* Constrain the per-update difference to avoid exceedingly large skips */
+ if(!(diff <= SAMPLE_CORRECTION_MAX_DIFF))
+ diff = SAMPLE_CORRECTION_MAX_DIFF;
+ else if(!(diff >= -SAMPLE_CORRECTION_MAX_DIFF))
+ diff = -SAMPLE_CORRECTION_MAX_DIFF;
+ return (int)(diff*movState->audio.st->codec->sample_rate);
+}
+
+static int audio_decode_frame(MovieState *movState)
+{
+ AVPacket *pkt = &movState->audio.pkt;
+
+ while(!movState->quit)
+ {
+ while(!movState->quit && pkt->size == 0)
+ {
+ av_free_packet(pkt);
+
+ /* Get the next packet */
+ int err;
+ if((err=packet_queue_get(&movState->audio.q, pkt, movState)) <= 0)
+ {
+ if(err == 0)
+ break;
+ return err;
+ }
+ if(pkt->data == flush_pkt.data)
+ {
+ avcodec_flush_buffers(movState->audio.st->codec);
+ movState->audio.diff_accum = 0.0;
+ movState->audio.current_pts = av_q2d(movState->audio.st->time_base)*pkt->pts;
+
+ alSourceRewind(movState->audio.source);
+ alSourcei(movState->audio.source, AL_BUFFER, 0);
+
+ av_new_packet(pkt, 0);
+
+ return -1;
+ }
+
+ /* If provided, update w/ pts */
+ if(pkt->pts != AV_NOPTS_VALUE)
+ movState->audio.current_pts = av_q2d(movState->audio.st->time_base)*pkt->pts;
+ }
+
+ AVFrame *frame = movState->audio.decoded_aframe;
+ int got_frame = 0;
+ int len1 = avcodec_decode_audio4(movState->audio.st->codec, frame,
+ &got_frame, pkt);
+ if(len1 < 0) break;
+
+ if(len1 <= pkt->size)
+ {
+ /* Move the unread data to the front and clear the end bits */
+ int remaining = pkt->size - len1;
+ memmove(pkt->data, &pkt->data[len1], remaining);
+ av_shrink_packet(pkt, remaining);
+ }
+
+ if(!got_frame || frame->nb_samples <= 0)
+ {
+ av_frame_unref(frame);
+ continue;
+ }
+
+ if(frame->nb_samples > movState->audio.samples_max)
+ {
+ av_freep(&movState->audio.samples);
+ av_samples_alloc(
+ &movState->audio.samples, NULL, movState->audio.st->codec->channels,
+ frame->nb_samples, movState->audio.dst_sample_fmt, 0
+ );
+ movState->audio.samples_max = frame->nb_samples;
+ }
+ /* Return the amount of sample frames converted */
+ int data_size = swr_convert(movState->audio.swres_ctx,
+ &movState->audio.samples, frame->nb_samples,
+ (const uint8_t**)frame->data, frame->nb_samples
+ );
+
+ av_frame_unref(frame);
+ return data_size;
+ }
+
+ return -1;
+}
+
+static int read_audio(MovieState *movState, uint8_t *samples, int length)
+{
+ int sample_skip = synchronize_audio(movState);
+ int audio_size = 0;
+
+ /* Read the next chunk of data, refill the buffer, and queue it
+ * on the source */
+ length /= movState->audio.frame_size;
+ while(audio_size < length)
+ {
+ if(movState->audio.samples_len <= 0 || movState->audio.samples_pos >= movState->audio.samples_len)
+ {
+ int frame_len = audio_decode_frame(movState);
+ if(frame_len < 0) return -1;
+
+ movState->audio.samples_len = frame_len;
+ if(movState->audio.samples_len == 0)
+ break;
+
+ movState->audio.samples_pos = (movState->audio.samples_len < sample_skip) ?
+ movState->audio.samples_len : sample_skip;
+ sample_skip -= movState->audio.samples_pos;
+
+ movState->audio.current_pts += (double)movState->audio.samples_pos /
+ (double)movState->audio.st->codec->sample_rate;
+ continue;
+ }
+
+ int rem = length - audio_size;
+ if(movState->audio.samples_pos >= 0)
+ {
+ int n = movState->audio.frame_size;
+ int len = movState->audio.samples_len - movState->audio.samples_pos;
+ if(rem > len) rem = len;
+ memcpy(samples + audio_size*n,
+ movState->audio.samples + movState->audio.samples_pos*n,
+ rem*n);
+ }
+ else
+ {
+ int n = movState->audio.frame_size;
+ int len = -movState->audio.samples_pos;
+ if(rem > len) rem = len;
+
+ /* Add samples by copying the first sample */
+ if(n == 1)
+ {
+ uint8_t sample = ((uint8_t*)movState->audio.samples)[0];
+ uint8_t *q = (uint8_t*)samples + audio_size;
+ for(int i = 0;i < rem;i++)
+ *(q++) = sample;
+ }
+ else if(n == 2)
+ {
+ uint16_t sample = ((uint16_t*)movState->audio.samples)[0];
+ uint16_t *q = (uint16_t*)samples + audio_size;
+ for(int i = 0;i < rem;i++)
+ *(q++) = sample;
+ }
+ else if(n == 4)
+ {
+ uint32_t sample = ((uint32_t*)movState->audio.samples)[0];
+ uint32_t *q = (uint32_t*)samples + audio_size;
+ for(int i = 0;i < rem;i++)
+ *(q++) = sample;
+ }
+ else if(n == 8)
+ {
+ uint64_t sample = ((uint64_t*)movState->audio.samples)[0];
+ uint64_t *q = (uint64_t*)samples + audio_size;
+ for(int i = 0;i < rem;i++)
+ *(q++) = sample;
+ }
+ else
+ {
+ uint8_t *sample = movState->audio.samples;
+ uint8_t *q = samples + audio_size*n;
+ for(int i = 0;i < rem;i++)
+ {
+ memcpy(q, sample, n);
+ q += n;
+ }
+ }
+ }
+
+ movState->audio.samples_pos += rem;
+ movState->audio.current_pts += (double)rem / movState->audio.st->codec->sample_rate;
+ audio_size += rem;
+ }
+
+ return audio_size * movState->audio.frame_size;
+}
+
+static int audio_thread(void *userdata)
+{
+ MovieState *movState = (MovieState*)userdata;
+ uint8_t *samples = NULL;
+ ALsizei buffer_len;
+
+ alGenBuffers(AUDIO_BUFFER_QUEUE_SIZE, movState->audio.buffer);
+ alGenSources(1, &movState->audio.source);
+
+ alSourcei(movState->audio.source, AL_SOURCE_RELATIVE, AL_TRUE);
+ alSourcei(movState->audio.source, AL_ROLLOFF_FACTOR, 0);
+
+ av_new_packet(&movState->audio.pkt, 0);
+
+ /* Find a suitable format for OpenAL. Currently does not handle surround
+ * sound (everything non-mono becomes stereo). */
+ if(movState->audio.st->codec->sample_fmt == AV_SAMPLE_FMT_U8 ||
+ movState->audio.st->codec->sample_fmt == AV_SAMPLE_FMT_U8P)
+ {
+ movState->audio.dst_sample_fmt = AV_SAMPLE_FMT_U8;
+ movState->audio.frame_size = 1;
+ if(movState->audio.st->codec->channel_layout == AV_CH_LAYOUT_MONO)
+ {
+ movState->audio.dst_ch_layout = AV_CH_LAYOUT_MONO;
+ movState->audio.frame_size *= 1;
+ movState->audio.format = AL_FORMAT_MONO8;
+ }
+ else
+ {
+ movState->audio.dst_ch_layout = AV_CH_LAYOUT_STEREO;
+ movState->audio.frame_size *= 2;
+ movState->audio.format = AL_FORMAT_STEREO8;
+ }
+ }
+ else if((movState->audio.st->codec->sample_fmt == AV_SAMPLE_FMT_FLT ||
+ movState->audio.st->codec->sample_fmt == AV_SAMPLE_FMT_FLTP) &&
+ alIsExtensionPresent("AL_EXT_FLOAT32"))
+ {
+ movState->audio.dst_sample_fmt = AV_SAMPLE_FMT_FLT;
+ movState->audio.frame_size = 4;
+ if(movState->audio.st->codec->channel_layout == AV_CH_LAYOUT_MONO)
+ {
+ movState->audio.dst_ch_layout = AV_CH_LAYOUT_MONO;
+ movState->audio.frame_size *= 1;
+ movState->audio.format = AL_FORMAT_MONO_FLOAT32;
+ }
+ else
+ {
+ movState->audio.dst_ch_layout = AV_CH_LAYOUT_STEREO;
+ movState->audio.frame_size *= 2;
+ movState->audio.format = AL_FORMAT_STEREO_FLOAT32;
+ }
+ }
+ else
+ {
+ movState->audio.dst_sample_fmt = AV_SAMPLE_FMT_S16;
+ movState->audio.frame_size = 2;
+ if(movState->audio.st->codec->channel_layout == AV_CH_LAYOUT_MONO)
+ {
+ movState->audio.dst_ch_layout = AV_CH_LAYOUT_MONO;
+ movState->audio.frame_size *= 1;
+ movState->audio.format = AL_FORMAT_MONO16;
+ }
+ else
+ {
+ movState->audio.dst_ch_layout = AV_CH_LAYOUT_STEREO;
+ movState->audio.frame_size *= 2;
+ movState->audio.format = AL_FORMAT_STEREO16;
+ }
+ }
+ buffer_len = AUDIO_BUFFER_TIME * movState->audio.st->codec->sample_rate / 1000 *
+ movState->audio.frame_size;
+ samples = av_malloc(buffer_len);
+
+ movState->audio.samples = NULL;
+ movState->audio.samples_max = 0;
+ movState->audio.samples_pos = 0;
+ movState->audio.samples_len = 0;
+
+ if(!(movState->audio.decoded_aframe=av_frame_alloc()))
+ {
+ fprintf(stderr, "Failed to allocate audio frame\n");
+ goto finish;
+ }
+
+ movState->audio.swres_ctx = swr_alloc_set_opts(NULL,
+ movState->audio.dst_ch_layout,
+ movState->audio.dst_sample_fmt,
+ movState->audio.st->codec->sample_rate,
+ movState->audio.st->codec->channel_layout,
+ movState->audio.st->codec->sample_fmt,
+ movState->audio.st->codec->sample_rate,
+ 0, NULL
+ );
+ if(!movState->audio.swres_ctx || swr_init(movState->audio.swres_ctx) != 0)
+ {
+ fprintf(stderr, "Failed to initialize audio converter\n");
+ goto finish;
+ }
+
+ almtx_lock(&movState->audio.src_mutex);
+ while(alGetError() == AL_NO_ERROR && !movState->quit)
+ {
+ /* First remove any processed buffers. */
+ ALint processed;
+ alGetSourcei(movState->audio.source, AL_BUFFERS_PROCESSED, &processed);
+ alSourceUnqueueBuffers(movState->audio.source, processed, (ALuint[AUDIO_BUFFER_QUEUE_SIZE]){});
+
+ /* Refill the buffer queue. */
+ ALint queued;
+ alGetSourcei(movState->audio.source, AL_BUFFERS_QUEUED, &queued);
+ while(queued < AUDIO_BUFFER_QUEUE_SIZE)
+ {
+ int audio_size;
+
+ /* Read the next chunk of data, fill the buffer, and queue it on
+ * the source */
+ audio_size = read_audio(movState, samples, buffer_len);
+ if(audio_size < 0) break;
+
+ ALuint bufid = movState->audio.buffer[movState->audio.buffer_idx++];
+ movState->audio.buffer_idx %= AUDIO_BUFFER_QUEUE_SIZE;
+
+ alBufferData(bufid, movState->audio.format, samples, audio_size,
+ movState->audio.st->codec->sample_rate);
+ alSourceQueueBuffers(movState->audio.source, 1, &bufid);
+ queued++;
+ }
+
+ /* Check that the source is playing. */
+ ALint state;
+ alGetSourcei(movState->audio.source, AL_SOURCE_STATE, &state);
+ if(state == AL_STOPPED)
+ {
+ /* AL_STOPPED means there was an underrun. Double-check that all
+ * processed buffers are removed, then rewind the source to get it
+ * back into an AL_INITIAL state. */
+ alGetSourcei(movState->audio.source, AL_BUFFERS_PROCESSED, &processed);
+ alSourceUnqueueBuffers(movState->audio.source, processed, (ALuint[AUDIO_BUFFER_QUEUE_SIZE]){});
+ alSourceRewind(movState->audio.source);
+ continue;
+ }
+
+ almtx_unlock(&movState->audio.src_mutex);
+
+ /* (re)start the source if needed, and wait for a buffer to finish */
+ if(state != AL_PLAYING && state != AL_PAUSED)
+ {
+ alGetSourcei(movState->audio.source, AL_BUFFERS_QUEUED, &queued);
+ if(queued > 0) alSourcePlay(movState->audio.source);
+ }
+ SDL_Delay(AUDIO_BUFFER_TIME);
+
+ almtx_lock(&movState->audio.src_mutex);
+ }
+ almtx_unlock(&movState->audio.src_mutex);
+
+finish:
+ av_frame_free(&movState->audio.decoded_aframe);
+ swr_free(&movState->audio.swres_ctx);
+
+ av_freep(&samples);
+ av_freep(&movState->audio.samples);
+
+ alDeleteSources(1, &movState->audio.source);
+ alDeleteBuffers(AUDIO_BUFFER_QUEUE_SIZE, movState->audio.buffer);
+
+ return 0;
+}
+
+
+static Uint32 sdl_refresh_timer_cb(Uint32 interval, void *opaque)
+{
+ (void)interval;
+
+ SDL_PushEvent(&(SDL_Event){ .user={.type=FF_REFRESH_EVENT, .data1=opaque} });
+ return 0; /* 0 means stop timer */
+}
+
+/* Schedule a video refresh in 'delay' ms */
+static void schedule_refresh(MovieState *movState, int delay)
+{
+ SDL_AddTimer(delay, sdl_refresh_timer_cb, movState);
+}
+
+static void video_display(MovieState *movState, SDL_Window *screen, SDL_Renderer *renderer)
+{
+ VideoPicture *vp = &movState->video.pictq[movState->video.pictq_rindex];
+
+ if(!vp->bmp)
+ return;
+
+ float aspect_ratio;
+ int win_w, win_h;
+ int w, h, x, y;
+
+ if(movState->video.st->codec->sample_aspect_ratio.num == 0)
+ aspect_ratio = 0.0f;
+ else
+ {
+ aspect_ratio = av_q2d(movState->video.st->codec->sample_aspect_ratio) *
+ movState->video.st->codec->width /
+ movState->video.st->codec->height;
+ }
+ if(aspect_ratio <= 0.0f)
+ {
+ aspect_ratio = (float)movState->video.st->codec->width /
+ (float)movState->video.st->codec->height;
+ }
+
+ SDL_GetWindowSize(screen, &win_w, &win_h);
+ h = win_h;
+ w = ((int)rint(h * aspect_ratio) + 3) & ~3;
+ if(w > win_w)
+ {
+ w = win_w;
+ h = ((int)rint(w / aspect_ratio) + 3) & ~3;
+ }
+ x = (win_w - w) / 2;
+ y = (win_h - h) / 2;
+
+ SDL_RenderCopy(renderer, vp->bmp,
+ &(SDL_Rect){ .x=0, .y=0, .w=vp->width, .h=vp->height },
+ &(SDL_Rect){ .x=x, .y=y, .w=w, .h=h }
+ );
+ SDL_RenderPresent(renderer);
+}
+
+static void video_refresh_timer(MovieState *movState, SDL_Window *screen, SDL_Renderer *renderer)
+{
+ if(!movState->video.st)
+ {
+ schedule_refresh(movState, 100);
+ return;
+ }
+
+ almtx_lock(&movState->video.pictq_mutex);
+retry:
+ if(movState->video.pictq_size == 0)
+ schedule_refresh(movState, 1);
+ else
+ {
+ VideoPicture *vp = &movState->video.pictq[movState->video.pictq_rindex];
+ double actual_delay, delay, sync_threshold, ref_clock, diff;
+
+ movState->video.current_pts = vp->pts;
+ movState->video.current_pts_time = av_gettime();
+
+ delay = vp->pts - movState->video.frame_last_pts; /* the pts from last time */
+ if(delay <= 0 || delay >= 1.0)
+ {
+ /* if incorrect delay, use previous one */
+ delay = movState->video.frame_last_delay;
+ }
+ /* save for next time */
+ movState->video.frame_last_delay = delay;
+ movState->video.frame_last_pts = vp->pts;
+
+ /* Update delay to sync to clock if not master source. */
+ if(movState->av_sync_type != AV_SYNC_VIDEO_MASTER)
+ {
+ ref_clock = get_master_clock(movState);
+ diff = vp->pts - ref_clock;
+
+ /* Skip or repeat the frame. Take delay into account. */
+ sync_threshold = (delay > AV_SYNC_THRESHOLD) ? delay : AV_SYNC_THRESHOLD;
+ if(fabs(diff) < AV_NOSYNC_THRESHOLD)
+ {
+ if(diff <= -sync_threshold)
+ delay = 0;
+ else if(diff >= sync_threshold)
+ delay = 2 * delay;
+ }
+ }
+
+ movState->video.frame_timer += delay;
+ /* Compute the REAL delay. */
+ actual_delay = movState->video.frame_timer - (av_gettime() / 1000000.0);
+ if(!(actual_delay >= 0.010))
+ {
+ /* We don't have time to handle this picture, just skip to the next one. */
+ movState->video.pictq_rindex = (movState->video.pictq_rindex+1)%VIDEO_PICTURE_QUEUE_SIZE;
+ movState->video.pictq_size--;
+ alcnd_signal(&movState->video.pictq_cond);
+ goto retry;
+ }
+ schedule_refresh(movState, (int)(actual_delay*1000.0 + 0.5));
+
+ /* Show the picture! */
+ video_display(movState, screen, renderer);
+
+ /* Update queue for next picture. */
+ movState->video.pictq_rindex = (movState->video.pictq_rindex+1)%VIDEO_PICTURE_QUEUE_SIZE;
+ movState->video.pictq_size--;
+ alcnd_signal(&movState->video.pictq_cond);
+ }
+ almtx_unlock(&movState->video.pictq_mutex);
+}
+
+
+static void update_picture(MovieState *movState, bool *first_update, SDL_Window *screen, SDL_Renderer *renderer)
+{
+ VideoPicture *vp = &movState->video.pictq[movState->video.pictq_windex];
+
+ /* allocate or resize the buffer! */
+ if(!vp->bmp || vp->width != movState->video.st->codec->width ||
+ vp->height != movState->video.st->codec->height)
+ {
+ if(vp->bmp)
+ SDL_DestroyTexture(vp->bmp);
+ vp->bmp = SDL_CreateTexture(
+ renderer, SDL_PIXELFORMAT_YV12, SDL_TEXTUREACCESS_STREAMING,
+ movState->video.st->codec->coded_width, movState->video.st->codec->coded_height
+ );
+ if(!vp->bmp)
+ fprintf(stderr, "Failed to create YV12 texture!\n");
+ vp->width = movState->video.st->codec->width;
+ vp->height = movState->video.st->codec->height;
+
+ if(*first_update && vp->width > 0 && vp->height > 0)
+ {
+ /* For the first update, set the window size to the video size. */
+ *first_update = false;
+
+ int w = vp->width;
+ int h = vp->height;
+ if(movState->video.st->codec->sample_aspect_ratio.num != 0 &&
+ movState->video.st->codec->sample_aspect_ratio.den != 0)
+ {
+ double aspect_ratio = av_q2d(movState->video.st->codec->sample_aspect_ratio);
+ if(aspect_ratio >= 1.0)
+ w = (int)(w*aspect_ratio + 0.5);
+ else if(aspect_ratio > 0.0)
+ h = (int)(h/aspect_ratio + 0.5);
+ }
+ SDL_SetWindowSize(screen, w, h);
+ }
+ }
+
+ if(vp->bmp)
+ {
+ AVFrame *frame = movState->video.decoded_vframe;
+ void *pixels = NULL;
+ int pitch = 0;
+
+ if(movState->video.st->codec->pix_fmt == PIX_FMT_YUV420P)
+ SDL_UpdateYUVTexture(vp->bmp, NULL,
+ frame->data[0], frame->linesize[0],
+ frame->data[1], frame->linesize[1],
+ frame->data[2], frame->linesize[2]
+ );
+ else if(SDL_LockTexture(vp->bmp, NULL, &pixels, &pitch) != 0)
+ fprintf(stderr, "Failed to lock texture\n");
+ else
+ {
+ // Convert the image into YUV format that SDL uses
+ int coded_w = movState->video.st->codec->coded_width;
+ int coded_h = movState->video.st->codec->coded_height;
+ int w = movState->video.st->codec->width;
+ int h = movState->video.st->codec->height;
+ if(!movState->video.swscale_ctx)
+ movState->video.swscale_ctx = sws_getContext(
+ w, h, movState->video.st->codec->pix_fmt,
+ w, h, PIX_FMT_YUV420P, SWS_X, NULL, NULL, NULL
+ );
+
+ /* point pict at the queue */
+ AVPicture pict;
+ pict.data[0] = pixels;
+ pict.data[2] = pict.data[0] + coded_w*coded_h;
+ pict.data[1] = pict.data[2] + coded_w*coded_h/4;
+
+ pict.linesize[0] = pitch;
+ pict.linesize[2] = pitch / 2;
+ pict.linesize[1] = pitch / 2;
+
+ sws_scale(movState->video.swscale_ctx, (const uint8_t**)frame->data,
+ frame->linesize, 0, h, pict.data, pict.linesize);
+ SDL_UnlockTexture(vp->bmp);
+ }
+ }
+
+ almtx_lock(&movState->video.pictq_mutex);
+ vp->updated = true;
+ almtx_unlock(&movState->video.pictq_mutex);
+ alcnd_signal(&movState->video.pictq_cond);
+}
+
+static int queue_picture(MovieState *movState, double pts)
+{
+ /* Wait until we have space for a new pic */
+ almtx_lock(&movState->video.pictq_mutex);
+ while(movState->video.pictq_size >= VIDEO_PICTURE_QUEUE_SIZE && !movState->quit)
+ alcnd_wait(&movState->video.pictq_cond, &movState->video.pictq_mutex);
+ almtx_unlock(&movState->video.pictq_mutex);
+
+ if(movState->quit)
+ return -1;
+
+ VideoPicture *vp = &movState->video.pictq[movState->video.pictq_windex];
+
+ /* We have to create/update the picture in the main thread */
+ vp->updated = false;
+ SDL_PushEvent(&(SDL_Event){ .user={.type=FF_UPDATE_EVENT, .data1=movState} });
+
+ /* Wait until the picture is updated. */
+ almtx_lock(&movState->video.pictq_mutex);
+ while(!vp->updated && !movState->quit)
+ alcnd_wait(&movState->video.pictq_cond, &movState->video.pictq_mutex);
+ almtx_unlock(&movState->video.pictq_mutex);
+ if(movState->quit)
+ return -1;
+ vp->pts = pts;
+
+ movState->video.pictq_windex = (movState->video.pictq_windex+1)%VIDEO_PICTURE_QUEUE_SIZE;
+ almtx_lock(&movState->video.pictq_mutex);
+ movState->video.pictq_size++;
+ almtx_unlock(&movState->video.pictq_mutex);
+
+ return 0;
+}
+
+static double synchronize_video(MovieState *movState, double pts)
+{
+ double frame_delay;
+
+ if(pts == 0.0) /* if we aren't given a pts, set it to the clock */
+ pts = movState->video.clock;
+ else /* if we have pts, set video clock to it */
+ movState->video.clock = pts;
+
+ /* update the video clock */
+ frame_delay = av_q2d(movState->video.st->codec->time_base);
+ /* if we are repeating a frame, adjust clock accordingly */
+ frame_delay += movState->video.decoded_vframe->repeat_pict * (frame_delay * 0.5);
+ movState->video.clock += frame_delay;
+ return pts;
+}
+
+int video_thread(void *arg)
+{
+ MovieState *movState = (MovieState*)arg;
+ AVPacket *packet = (AVPacket[1]){};
+ int64_t saved_pts, pkt_pts;
+ int frameFinished;
+
+ movState->video.decoded_vframe = av_frame_alloc();
+ while(packet_queue_get(&movState->video.q, packet, movState) >= 0)
+ {
+ if(packet->data == flush_pkt.data)
+ {
+ avcodec_flush_buffers(movState->video.st->codec);
+
+ almtx_lock(&movState->video.pictq_mutex);
+ movState->video.pictq_size = 0;
+ movState->video.pictq_rindex = 0;
+ movState->video.pictq_windex = 0;
+ almtx_unlock(&movState->video.pictq_mutex);
+
+ movState->video.clock = av_q2d(movState->video.st->time_base)*packet->pts;
+ movState->video.current_pts = movState->video.clock;
+ movState->video.current_pts_time = av_gettime();
+ continue;
+ }
+
+ pkt_pts = packet->pts;
+
+ /* Decode video frame */
+ avcodec_decode_video2(movState->video.st->codec, movState->video.decoded_vframe,
+ &frameFinished, packet);
+ if(pkt_pts != AV_NOPTS_VALUE && !movState->video.decoded_vframe->opaque)
+ {
+ /* Store the packet's original pts in the frame, in case the frame
+ * is not finished decoding yet. */
+ saved_pts = pkt_pts;
+ movState->video.decoded_vframe->opaque = &saved_pts;
+ }
+
+ av_free_packet(packet);
+
+ if(frameFinished)
+ {
+ double pts = av_q2d(movState->video.st->time_base);
+ if(packet->dts != AV_NOPTS_VALUE)
+ pts *= packet->dts;
+ else if(movState->video.decoded_vframe->opaque)
+ pts *= *(int64_t*)movState->video.decoded_vframe->opaque;
+ else
+ pts *= 0.0;
+ movState->video.decoded_vframe->opaque = NULL;
+
+ pts = synchronize_video(movState, pts);
+ if(queue_picture(movState, pts) < 0)
+ break;
+ }
+ }
+
+ sws_freeContext(movState->video.swscale_ctx);
+ movState->video.swscale_ctx = NULL;
+ av_frame_free(&movState->video.decoded_vframe);
+ return 0;
+}
+
+
+static int stream_component_open(MovieState *movState, int stream_index)
+{
+ AVFormatContext *pFormatCtx = movState->pFormatCtx;
+ AVCodecContext *codecCtx;
+ AVCodec *codec;
+
+ if(stream_index < 0 || (unsigned int)stream_index >= pFormatCtx->nb_streams)
+ return -1;
+
+ /* Get a pointer to the codec context for the video stream, and open the
+ * associated codec */
+ codecCtx = pFormatCtx->streams[stream_index]->codec;
+
+ codec = avcodec_find_decoder(codecCtx->codec_id);
+ if(!codec || avcodec_open2(codecCtx, codec, NULL) < 0)
+ {
+ fprintf(stderr, "Unsupported codec!\n");
+ return -1;
+ }
+
+ /* Initialize and start the media type handler */
+ switch(codecCtx->codec_type)
+ {
+ case AVMEDIA_TYPE_AUDIO:
+ movState->audioStream = stream_index;
+ movState->audio.st = pFormatCtx->streams[stream_index];
+
+ /* Averaging filter for audio sync */
+ movState->audio.diff_avg_coef = exp(log(0.01) / AUDIO_DIFF_AVG_NB);
+ /* Correct audio only if larger error than this */
+ movState->audio.diff_threshold = 2.0 * 0.050/* 50 ms */;
+
+ memset(&movState->audio.pkt, 0, sizeof(movState->audio.pkt));
+ if(althrd_create(&movState->audio.thread, audio_thread, movState) != althrd_success)
+ {
+ movState->audioStream = -1;
+ movState->audio.st = NULL;
+ }
+ break;
+
+ case AVMEDIA_TYPE_VIDEO:
+ movState->videoStream = stream_index;
+ movState->video.st = pFormatCtx->streams[stream_index];
+
+ movState->video.current_pts_time = av_gettime();
+ movState->video.frame_timer = (double)movState->video.current_pts_time /
+ 1000000.0;
+ movState->video.frame_last_delay = 40e-3;
+
+ if(althrd_create(&movState->video.thread, video_thread, movState) != althrd_success)
+ {
+ movState->videoStream = -1;
+ movState->video.st = NULL;
+ }
+ break;
+
+ default:
+ break;
+ }
+
+ return 0;
+}
+
+static int decode_interrupt_cb(void *ctx)
+{
+ return ((MovieState*)ctx)->quit;
+}
+
+int decode_thread(void *arg)
+{
+ MovieState *movState = (MovieState *)arg;
+ AVFormatContext *fmtCtx;
+ AVPacket *packet = (AVPacket[1]){};
+ int video_index = -1;
+ int audio_index = -1;
+
+ movState->videoStream = -1;
+ movState->audioStream = -1;
+
+ fmtCtx = avformat_alloc_context();
+ fmtCtx->interrupt_callback = (AVIOInterruptCB){.callback=decode_interrupt_cb, .opaque=movState};
+
+ if(avio_open2(&fmtCtx->pb, movState->filename, AVIO_FLAG_READ, &fmtCtx->interrupt_callback, NULL))
+ {
+ fprintf(stderr, "Failed to open %s\n", movState->filename);
+ goto fail;
+ }
+
+ /* Open movie file */
+ if(avformat_open_input(&fmtCtx, movState->filename, NULL, NULL) != 0)
+ {
+ fprintf(stderr, "Failed to open %s\n", movState->filename);
+ goto fail;
+ }
+ movState->pFormatCtx = fmtCtx;
+
+ /* Retrieve stream information */
+ if(avformat_find_stream_info(fmtCtx, NULL) < 0)
+ {
+ fprintf(stderr, "%s: failed to find stream info\n", movState->filename);
+ goto fail;
+ }
+
+ /* Dump information about file onto standard error */
+ av_dump_format(fmtCtx, 0, movState->filename, 0);
+
+ /* Find the first video and audio streams */
+ for(unsigned int i = 0;i < fmtCtx->nb_streams;i++)
+ {
+ if(fmtCtx->streams[i]->codec->codec_type == AVMEDIA_TYPE_VIDEO && video_index < 0)
+ video_index = i;
+ else if(fmtCtx->streams[i]->codec->codec_type == AVMEDIA_TYPE_AUDIO && audio_index < 0)
+ audio_index = i;
+ }
+ movState->external_clock_base = av_gettime();
+ if(audio_index >= 0)
+ stream_component_open(movState, audio_index);
+ if(video_index >= 0)
+ stream_component_open(movState, video_index);
+
+ if(movState->videoStream < 0 && movState->audioStream < 0)
+ {
+ fprintf(stderr, "%s: could not open codecs\n", movState->filename);
+ goto fail;
+ }
+
+ /* Main packet handling loop */
+ while(!movState->quit)
+ {
+ if(movState->seek_req)
+ {
+ int64_t seek_target = movState->seek_pos;
+ int stream_index= -1;
+
+ /* Prefer seeking on the video stream. */
+ if(movState->videoStream >= 0)
+ stream_index = movState->videoStream;
+ else if(movState->audioStream >= 0)
+ stream_index = movState->audioStream;
+
+ /* Get a seek timestamp for the appropriate stream. */
+ int64_t timestamp = seek_target;
+ if(stream_index >= 0)
+ timestamp = av_rescale_q(seek_target, AV_TIME_BASE_Q, fmtCtx->streams[stream_index]->time_base);
+
+ if(av_seek_frame(movState->pFormatCtx, stream_index, timestamp, 0) < 0)
+ fprintf(stderr, "%s: error while seeking\n", movState->pFormatCtx->filename);
+ else
+ {
+ /* Seek successful, clear the packet queues and send a special
+ * 'flush' packet with the new stream clock time. */
+ if(movState->audioStream >= 0)
+ {
+ packet_queue_clear(&movState->audio.q);
+ flush_pkt.pts = av_rescale_q(seek_target, AV_TIME_BASE_Q,
+ fmtCtx->streams[movState->audioStream]->time_base
+ );
+ packet_queue_put(&movState->audio.q, &flush_pkt);
+ }
+ if(movState->videoStream >= 0)
+ {
+ packet_queue_clear(&movState->video.q);
+ flush_pkt.pts = av_rescale_q(seek_target, AV_TIME_BASE_Q,
+ fmtCtx->streams[movState->videoStream]->time_base
+ );
+ packet_queue_put(&movState->video.q, &flush_pkt);
+ }
+ movState->external_clock_base = av_gettime() - seek_target;
+ }
+ movState->seek_req = false;
+ }
+
+ if(movState->audio.q.size >= MAX_AUDIOQ_SIZE ||
+ movState->video.q.size >= MAX_VIDEOQ_SIZE)
+ {
+ SDL_Delay(10);
+ continue;
+ }
+
+ if(av_read_frame(movState->pFormatCtx, packet) < 0)
+ {
+ packet_queue_flush(&movState->video.q);
+ packet_queue_flush(&movState->audio.q);
+ break;
+ }
+
+ /* Place the packet in the queue it's meant for, or discard it. */
+ if(packet->stream_index == movState->videoStream)
+ packet_queue_put(&movState->video.q, packet);
+ else if(packet->stream_index == movState->audioStream)
+ packet_queue_put(&movState->audio.q, packet);
+ else
+ av_free_packet(packet);
+ }
+
+ /* all done - wait for it */
+ while(!movState->quit)
+ {
+ if(movState->audio.q.nb_packets == 0 && movState->video.q.nb_packets == 0)
+ break;
+ SDL_Delay(100);
+ }
+
+fail:
+ movState->quit = true;
+ packet_queue_flush(&movState->video.q);
+ packet_queue_flush(&movState->audio.q);
+
+ if(movState->videoStream >= 0)
+ althrd_join(movState->video.thread, NULL);
+ if(movState->audioStream >= 0)
+ althrd_join(movState->audio.thread, NULL);
+
+ avformat_close_input(&movState->pFormatCtx);
+ SDL_PushEvent(&(SDL_Event){ .user={.type=FF_QUIT_EVENT, .data1=movState} });
+
+ return 0;
+}
+
+
+static void stream_seek(MovieState *movState, double incr)
+{
+ if(!movState->seek_req)
+ {
+ double newtime = get_master_clock(movState)+incr;
+ if(newtime <= 0.0) movState->seek_pos = 0;
+ else movState->seek_pos = (int64_t)(newtime * AV_TIME_BASE);
+ movState->seek_req = true;
+ }
+}
+
+int main(int argc, char *argv[])
+{
+ SDL_Event event;
+ MovieState *movState;
+ bool first_update = true;
+ SDL_Window *screen;
+ SDL_Renderer *renderer;
+ ALCdevice *device;
+ ALCcontext *context;
+
+ if(argc < 2)
+ {
+ fprintf(stderr, "Usage: %s <file>\n", argv[0]);
+ return 1;
+ }
+ /* Register all formats and codecs */
+ av_register_all();
+ /* Initialize networking protocols */
+ avformat_network_init();
+
+ if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER))
+ {
+ fprintf(stderr, "Could not initialize SDL - %s\n", SDL_GetError());
+ return 1;
+ }
+
+ /* Make a window to put our video */
+ screen = SDL_CreateWindow("alffplay", 0, 0, 640, 480, SDL_WINDOW_RESIZABLE);
+ if(!screen)
+ {
+ fprintf(stderr, "SDL: could not set video mode - exiting\n");
+ return 1;
+ }
+ /* Make a renderer to handle the texture image surface and rendering. */
+ renderer = SDL_CreateRenderer(screen, -1, SDL_RENDERER_ACCELERATED);
+ if(renderer)
+ {
+ SDL_RendererInfo rinf;
+ bool ok = false;
+
+ /* Make sure the renderer supports YV12 textures. If not, fallback to a
+ * software renderer. */
+ if(SDL_GetRendererInfo(renderer, &rinf) == 0)
+ {
+ for(Uint32 i = 0;!ok && i < rinf.num_texture_formats;i++)
+ ok = (rinf.texture_formats[i] == SDL_PIXELFORMAT_YV12);
+ }
+ if(!ok)
+ {
+ fprintf(stderr, "YV12 pixelformat textures not supported on renderer %s\n", rinf.name);
+ SDL_DestroyRenderer(renderer);
+ renderer = NULL;
+ }
+ }
+ if(!renderer)
+ renderer = SDL_CreateRenderer(screen, -1, SDL_RENDERER_SOFTWARE);
+ if(!renderer)
+ {
+ fprintf(stderr, "SDL: could not create renderer - exiting\n");
+ return 1;
+ }
+ SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
+ SDL_RenderFillRect(renderer, NULL);
+ SDL_RenderPresent(renderer);
+
+ /* Open an audio device */
+ device = alcOpenDevice(NULL);
+ if(!device)
+ {
+ fprintf(stderr, "OpenAL: could not open device - exiting\n");
+ return 1;
+ }
+ context = alcCreateContext(device, NULL);
+ if(!context)
+ {
+ fprintf(stderr, "OpenAL: could not create context - exiting\n");
+ return 1;
+ }
+ if(alcMakeContextCurrent(context) == ALC_FALSE)
+ {
+ fprintf(stderr, "OpenAL: could not make context current - exiting\n");
+ return 1;
+ }
+
+ if(!alIsExtensionPresent("AL_SOFTX_source_length")) /* FIXME */
+ {
+ fprintf(stderr, "Required AL_SOFT_source_length not supported - exiting\n");
+ return 1;
+ }
+
+ if(!alIsExtensionPresent("AL_SOFT_source_latency"))
+ fprintf(stderr, "AL_SOFT_source_latency not supported, audio may be a bit laggy.\n");
+ else
+ {
+ alGetSourcedvSOFT = alGetProcAddress("alGetSourcedvSOFT");
+ has_latency_check = true;
+ }
+
+
+ movState = av_mallocz(sizeof(MovieState));
+
+ av_strlcpy(movState->filename, argv[1], sizeof(movState->filename));
+
+ packet_queue_init(&movState->audio.q);
+ packet_queue_init(&movState->video.q);
+
+ almtx_init(&movState->video.pictq_mutex, almtx_plain);
+ alcnd_init(&movState->video.pictq_cond);
+ almtx_init(&movState->audio.src_mutex, almtx_recursive);
+
+ movState->av_sync_type = DEFAULT_AV_SYNC_TYPE;
+
+ schedule_refresh(movState, 40);
+
+ if(althrd_create(&movState->parse_thread, decode_thread, movState) != althrd_success)
+ {
+ fprintf(stderr, "Failed to create parse thread!\n");
+ return 1;
+ }
+ while(SDL_WaitEvent(&event) == 1)
+ {
+ switch(event.type)
+ {
+ case SDL_KEYDOWN:
+ switch(event.key.keysym.sym)
+ {
+ case SDLK_ESCAPE:
+ movState->quit = true;
+ break;
+
+ case SDLK_LEFT:
+ stream_seek(movState, -10.0);
+ break;
+ case SDLK_RIGHT:
+ stream_seek(movState, 10.0);
+ break;
+ case SDLK_UP:
+ stream_seek(movState, 30.0);
+ break;
+ case SDLK_DOWN:
+ stream_seek(movState, -30.0);
+ break;
+
+ default:
+ break;
+ }
+ break;
+
+ case SDL_WINDOWEVENT:
+ switch(event.window.event)
+ {
+ case SDL_WINDOWEVENT_RESIZED:
+ SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
+ SDL_RenderFillRect(renderer, NULL);
+ break;
+
+ default:
+ break;
+ }
+ break;
+
+ case SDL_QUIT:
+ movState->quit = true;
+ break;
+
+ case FF_UPDATE_EVENT:
+ update_picture(event.user.data1, &first_update, screen, renderer);
+ break;
+
+ case FF_REFRESH_EVENT:
+ video_refresh_timer(event.user.data1, screen, renderer);
+ break;
+
+ case FF_QUIT_EVENT:
+ althrd_join(movState->parse_thread, NULL);
+
+ almtx_destroy(&movState->audio.src_mutex);
+ almtx_destroy(&movState->video.pictq_mutex);
+ alcnd_destroy(&movState->video.pictq_cond);
+ packet_queue_deinit(&movState->video.q);
+ packet_queue_deinit(&movState->audio.q);
+
+ alcMakeContextCurrent(NULL);
+ alcDestroyContext(context);
+ alcCloseDevice(device);
+
+ SDL_Quit();
+ exit(0);
+
+ default:
+ break;
+ }
+ }
+
+ fprintf(stderr, "SDL_WaitEvent error - %s\n", SDL_GetError());
+ return 1;
+}