diff options
Diffstat (limited to 'examples/alplay.c')
-rw-r--r-- | examples/alplay.c | 245 |
1 files changed, 201 insertions, 44 deletions
diff --git a/examples/alplay.c b/examples/alplay.c index 09ad96b4..4291cb47 100644 --- a/examples/alplay.c +++ b/examples/alplay.c @@ -24,85 +24,247 @@ /* This file contains an example for playing a sound buffer. */ -#include <stdio.h> #include <assert.h> +#include <inttypes.h> +#include <limits.h> +#include <stdio.h> +#include <stdlib.h> -#include "SDL_sound.h" -#include "SDL_audio.h" -#include "SDL_stdinc.h" +#include "sndfile.h" #include "AL/al.h" +#include "AL/alext.h" #include "common/alhelpers.h" +enum FormatType { + Int16, + Float, + IMA4, + MSADPCM +}; + /* LoadBuffer loads the named audio file into an OpenAL buffer object, and * returns the new buffer ID. */ static ALuint LoadSound(const char *filename) { - Sound_Sample *sample; + enum FormatType sample_format = Int16; + ALint byteblockalign = 0; + ALint splblockalign = 0; + sf_count_t num_frames; ALenum err, format; + ALsizei num_bytes; + SNDFILE *sndfile; + SF_INFO sfinfo; ALuint buffer; - Uint32 slen; + void *membuf; - /* Open the audio file */ - sample = Sound_NewSampleFromFile(filename, NULL, 65536); - if(!sample) + /* Open the audio file and check that it's usable. */ + sndfile = sf_open(filename, SFM_READ, &sfinfo); + if(!sndfile) + { + fprintf(stderr, "Could not open audio in %s: %s\n", filename, sf_strerror(sndfile)); + return 0; + } + if(sfinfo.frames < 1) { - fprintf(stderr, "Could not open audio in %s\n", filename); + fprintf(stderr, "Bad sample count in %s (%" PRId64 ")\n", filename, sfinfo.frames); + sf_close(sndfile); return 0; } - /* Get the sound format, and figure out the OpenAL format */ - if(sample->actual.channels == 1) + /* Detect a suitable format to load. Formats like Vorbis and Opus use float + * natively, so load as float to avoid clipping when possible. Formats + * larger than 16-bit can also use float to preserve a bit more precision. + */ + switch((sfinfo.format&SF_FORMAT_SUBMASK)) { - if(sample->actual.format == AUDIO_U8) - format = AL_FORMAT_MONO8; - else if(sample->actual.format == AUDIO_S16SYS) - format = AL_FORMAT_MONO16; + case SF_FORMAT_PCM_24: + case SF_FORMAT_PCM_32: + case SF_FORMAT_FLOAT: + case SF_FORMAT_DOUBLE: + case SF_FORMAT_VORBIS: + case SF_FORMAT_OPUS: + case SF_FORMAT_ALAC_20: + case SF_FORMAT_ALAC_24: + case SF_FORMAT_ALAC_32: + case 0x0080/*SF_FORMAT_MPEG_LAYER_I*/: + case 0x0081/*SF_FORMAT_MPEG_LAYER_II*/: + case 0x0082/*SF_FORMAT_MPEG_LAYER_III*/: + if(alIsExtensionPresent("AL_EXT_FLOAT32")) + sample_format = Float; + break; + case SF_FORMAT_IMA_ADPCM: + /* ADPCM formats require setting a block alignment as specified in the + * file, which needs to be read from the wave 'fmt ' chunk manually + * since libsndfile doesn't provide it in a format-agnostic way. + */ + if(sfinfo.channels <= 2 && (sfinfo.format&SF_FORMAT_TYPEMASK) == SF_FORMAT_WAV + && alIsExtensionPresent("AL_EXT_IMA4") + && alIsExtensionPresent("AL_SOFT_block_alignment")) + sample_format = IMA4; + break; + case SF_FORMAT_MS_ADPCM: + if(sfinfo.channels <= 2 && (sfinfo.format&SF_FORMAT_TYPEMASK) == SF_FORMAT_WAV + && alIsExtensionPresent("AL_SOFT_MSADPCM") + && alIsExtensionPresent("AL_SOFT_block_alignment")) + sample_format = MSADPCM; + break; + } + + if(sample_format == IMA4 || sample_format == MSADPCM) + { + /* For ADPCM, lookup the wave file's "fmt " chunk, which is a + * WAVEFORMATEX-based structure for the audio format. + */ + SF_CHUNK_INFO inf = { "fmt ", 4, 0, NULL }; + SF_CHUNK_ITERATOR *iter = sf_get_chunk_iterator(sndfile, &inf); + + /* If there's an issue getting the chunk or block alignment, load as + * 16-bit and have libsndfile do the conversion. + */ + if(!iter || sf_get_chunk_size(iter, &inf) != SF_ERR_NO_ERROR || inf.datalen < 14) + sample_format = Int16; else { - fprintf(stderr, "Unsupported sample format: 0x%04x\n", sample->actual.format); - Sound_FreeSample(sample); - return 0; + ALubyte *fmtbuf = calloc(inf.datalen, 1); + inf.data = fmtbuf; + if(sf_get_chunk_data(iter, &inf) != SF_ERR_NO_ERROR) + sample_format = Int16; + else + { + /* Read the nBlockAlign field, and convert from bytes- to + * samples-per-block (verifying it's valid by converting back + * and comparing to the original value). + */ + byteblockalign = fmtbuf[12] | (fmtbuf[13]<<8); + if(sample_format == IMA4) + { + splblockalign = (byteblockalign/sfinfo.channels - 4)/4*8 + 1; + if(splblockalign < 1 + || ((splblockalign-1)/2 + 4)*sfinfo.channels != byteblockalign) + sample_format = Int16; + } + else + { + splblockalign = (byteblockalign/sfinfo.channels - 7)*2 + 2; + if(splblockalign < 2 + || ((splblockalign-2)/2 + 7)*sfinfo.channels != byteblockalign) + sample_format = Int16; + } + } + free(fmtbuf); } } - else if(sample->actual.channels == 2) + + if(sample_format == Int16) + { + splblockalign = 1; + byteblockalign = sfinfo.channels * 2; + } + else if(sample_format == Float) + { + splblockalign = 1; + byteblockalign = sfinfo.channels * 4; + } + + /* Figure out the OpenAL format from the file and desired sample type. */ + format = AL_NONE; + if(sfinfo.channels == 1) + { + if(sample_format == Int16) + format = AL_FORMAT_MONO16; + else if(sample_format == Float) + format = AL_FORMAT_MONO_FLOAT32; + else if(sample_format == IMA4) + format = AL_FORMAT_MONO_IMA4; + else if(sample_format == MSADPCM) + format = AL_FORMAT_MONO_MSADPCM_SOFT; + } + else if(sfinfo.channels == 2) { - if(sample->actual.format == AUDIO_U8) - format = AL_FORMAT_STEREO8; - else if(sample->actual.format == AUDIO_S16SYS) + if(sample_format == Int16) format = AL_FORMAT_STEREO16; - else + else if(sample_format == Float) + format = AL_FORMAT_STEREO_FLOAT32; + else if(sample_format == IMA4) + format = AL_FORMAT_STEREO_IMA4; + else if(sample_format == MSADPCM) + format = AL_FORMAT_STEREO_MSADPCM_SOFT; + } + else if(sfinfo.channels == 3) + { + if(sf_command(sndfile, SFC_WAVEX_GET_AMBISONIC, NULL, 0) == SF_AMBISONIC_B_FORMAT) { - fprintf(stderr, "Unsupported sample format: 0x%04x\n", sample->actual.format); - Sound_FreeSample(sample); - return 0; + if(sample_format == Int16) + format = AL_FORMAT_BFORMAT2D_16; + else if(sample_format == Float) + format = AL_FORMAT_BFORMAT2D_FLOAT32; } } - else + else if(sfinfo.channels == 4) + { + if(sf_command(sndfile, SFC_WAVEX_GET_AMBISONIC, NULL, 0) == SF_AMBISONIC_B_FORMAT) + { + if(sample_format == Int16) + format = AL_FORMAT_BFORMAT3D_16; + else if(sample_format == Float) + format = AL_FORMAT_BFORMAT3D_FLOAT32; + } + } + if(!format) { - fprintf(stderr, "Unsupported channel count: %d\n", sample->actual.channels); - Sound_FreeSample(sample); + fprintf(stderr, "Unsupported channel count: %d\n", sfinfo.channels); + sf_close(sndfile); return 0; } - /* Decode the whole audio stream to a buffer. */ - slen = Sound_DecodeAll(sample); - if(!sample->buffer || slen == 0) + if(sfinfo.frames/splblockalign > (sf_count_t)(INT_MAX/byteblockalign)) { - fprintf(stderr, "Failed to read audio from %s\n", filename); - Sound_FreeSample(sample); + fprintf(stderr, "Too many samples in %s (%" PRId64 ")\n", filename, sfinfo.frames); + sf_close(sndfile); return 0; } + /* Decode the whole audio file to a buffer. */ + membuf = malloc((size_t)(sfinfo.frames / splblockalign * byteblockalign)); + + if(sample_format == Int16) + num_frames = sf_readf_short(sndfile, membuf, sfinfo.frames); + else if(sample_format == Float) + num_frames = sf_readf_float(sndfile, membuf, sfinfo.frames); + else + { + sf_count_t count = sfinfo.frames / splblockalign * byteblockalign; + num_frames = sf_read_raw(sndfile, membuf, count); + if(num_frames > 0) + num_frames = num_frames / byteblockalign * splblockalign; + } + if(num_frames < 1) + { + free(membuf); + sf_close(sndfile); + fprintf(stderr, "Failed to read samples in %s (%" PRId64 ")\n", filename, num_frames); + return 0; + } + num_bytes = (ALsizei)(num_frames / splblockalign * byteblockalign); + + printf("Loading: %s (%s, %dhz)\n", filename, FormatName(format), sfinfo.samplerate); + fflush(stdout); + /* Buffer the audio data into a new buffer object, then free the data and - * close the file. */ + * close the file. + */ buffer = 0; alGenBuffers(1, &buffer); - alBufferData(buffer, format, sample->buffer, (ALsizei)slen, (ALsizei)sample->actual.rate); - Sound_FreeSample(sample); + if(splblockalign > 1) + alBufferi(buffer, AL_UNPACK_BLOCK_ALIGNMENT_SOFT, splblockalign); + alBufferData(buffer, format, membuf, num_bytes, sfinfo.samplerate); + + free(membuf); + sf_close(sndfile); /* Check if an error occured, and clean up if so. */ err = alGetError(); @@ -136,14 +298,10 @@ int main(int argc, char **argv) if(InitAL(&argv, &argc) != 0) return 1; - /* Initialize SDL_sound. */ - Sound_Init(); - /* Load the sound into a buffer. */ buffer = LoadSound(argv[0]); if(!buffer) { - Sound_Quit(); CloseAL(); return 1; } @@ -167,11 +325,10 @@ int main(int argc, char **argv) } while(alGetError() == AL_NO_ERROR && state == AL_PLAYING); printf("\n"); - /* All done. Delete resources, and close down SDL_sound and OpenAL. */ + /* All done. Delete resources, and close down OpenAL. */ alDeleteSources(1, &source); alDeleteBuffers(1, &buffer); - Sound_Quit(); CloseAL(); return 0; |