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-rw-r--r--examples/alplay.c245
1 files changed, 201 insertions, 44 deletions
diff --git a/examples/alplay.c b/examples/alplay.c
index 09ad96b4..4291cb47 100644
--- a/examples/alplay.c
+++ b/examples/alplay.c
@@ -24,85 +24,247 @@
/* This file contains an example for playing a sound buffer. */
-#include <stdio.h>
#include <assert.h>
+#include <inttypes.h>
+#include <limits.h>
+#include <stdio.h>
+#include <stdlib.h>
-#include "SDL_sound.h"
-#include "SDL_audio.h"
-#include "SDL_stdinc.h"
+#include "sndfile.h"
#include "AL/al.h"
+#include "AL/alext.h"
#include "common/alhelpers.h"
+enum FormatType {
+ Int16,
+ Float,
+ IMA4,
+ MSADPCM
+};
+
/* LoadBuffer loads the named audio file into an OpenAL buffer object, and
* returns the new buffer ID.
*/
static ALuint LoadSound(const char *filename)
{
- Sound_Sample *sample;
+ enum FormatType sample_format = Int16;
+ ALint byteblockalign = 0;
+ ALint splblockalign = 0;
+ sf_count_t num_frames;
ALenum err, format;
+ ALsizei num_bytes;
+ SNDFILE *sndfile;
+ SF_INFO sfinfo;
ALuint buffer;
- Uint32 slen;
+ void *membuf;
- /* Open the audio file */
- sample = Sound_NewSampleFromFile(filename, NULL, 65536);
- if(!sample)
+ /* Open the audio file and check that it's usable. */
+ sndfile = sf_open(filename, SFM_READ, &sfinfo);
+ if(!sndfile)
+ {
+ fprintf(stderr, "Could not open audio in %s: %s\n", filename, sf_strerror(sndfile));
+ return 0;
+ }
+ if(sfinfo.frames < 1)
{
- fprintf(stderr, "Could not open audio in %s\n", filename);
+ fprintf(stderr, "Bad sample count in %s (%" PRId64 ")\n", filename, sfinfo.frames);
+ sf_close(sndfile);
return 0;
}
- /* Get the sound format, and figure out the OpenAL format */
- if(sample->actual.channels == 1)
+ /* Detect a suitable format to load. Formats like Vorbis and Opus use float
+ * natively, so load as float to avoid clipping when possible. Formats
+ * larger than 16-bit can also use float to preserve a bit more precision.
+ */
+ switch((sfinfo.format&SF_FORMAT_SUBMASK))
{
- if(sample->actual.format == AUDIO_U8)
- format = AL_FORMAT_MONO8;
- else if(sample->actual.format == AUDIO_S16SYS)
- format = AL_FORMAT_MONO16;
+ case SF_FORMAT_PCM_24:
+ case SF_FORMAT_PCM_32:
+ case SF_FORMAT_FLOAT:
+ case SF_FORMAT_DOUBLE:
+ case SF_FORMAT_VORBIS:
+ case SF_FORMAT_OPUS:
+ case SF_FORMAT_ALAC_20:
+ case SF_FORMAT_ALAC_24:
+ case SF_FORMAT_ALAC_32:
+ case 0x0080/*SF_FORMAT_MPEG_LAYER_I*/:
+ case 0x0081/*SF_FORMAT_MPEG_LAYER_II*/:
+ case 0x0082/*SF_FORMAT_MPEG_LAYER_III*/:
+ if(alIsExtensionPresent("AL_EXT_FLOAT32"))
+ sample_format = Float;
+ break;
+ case SF_FORMAT_IMA_ADPCM:
+ /* ADPCM formats require setting a block alignment as specified in the
+ * file, which needs to be read from the wave 'fmt ' chunk manually
+ * since libsndfile doesn't provide it in a format-agnostic way.
+ */
+ if(sfinfo.channels <= 2 && (sfinfo.format&SF_FORMAT_TYPEMASK) == SF_FORMAT_WAV
+ && alIsExtensionPresent("AL_EXT_IMA4")
+ && alIsExtensionPresent("AL_SOFT_block_alignment"))
+ sample_format = IMA4;
+ break;
+ case SF_FORMAT_MS_ADPCM:
+ if(sfinfo.channels <= 2 && (sfinfo.format&SF_FORMAT_TYPEMASK) == SF_FORMAT_WAV
+ && alIsExtensionPresent("AL_SOFT_MSADPCM")
+ && alIsExtensionPresent("AL_SOFT_block_alignment"))
+ sample_format = MSADPCM;
+ break;
+ }
+
+ if(sample_format == IMA4 || sample_format == MSADPCM)
+ {
+ /* For ADPCM, lookup the wave file's "fmt " chunk, which is a
+ * WAVEFORMATEX-based structure for the audio format.
+ */
+ SF_CHUNK_INFO inf = { "fmt ", 4, 0, NULL };
+ SF_CHUNK_ITERATOR *iter = sf_get_chunk_iterator(sndfile, &inf);
+
+ /* If there's an issue getting the chunk or block alignment, load as
+ * 16-bit and have libsndfile do the conversion.
+ */
+ if(!iter || sf_get_chunk_size(iter, &inf) != SF_ERR_NO_ERROR || inf.datalen < 14)
+ sample_format = Int16;
else
{
- fprintf(stderr, "Unsupported sample format: 0x%04x\n", sample->actual.format);
- Sound_FreeSample(sample);
- return 0;
+ ALubyte *fmtbuf = calloc(inf.datalen, 1);
+ inf.data = fmtbuf;
+ if(sf_get_chunk_data(iter, &inf) != SF_ERR_NO_ERROR)
+ sample_format = Int16;
+ else
+ {
+ /* Read the nBlockAlign field, and convert from bytes- to
+ * samples-per-block (verifying it's valid by converting back
+ * and comparing to the original value).
+ */
+ byteblockalign = fmtbuf[12] | (fmtbuf[13]<<8);
+ if(sample_format == IMA4)
+ {
+ splblockalign = (byteblockalign/sfinfo.channels - 4)/4*8 + 1;
+ if(splblockalign < 1
+ || ((splblockalign-1)/2 + 4)*sfinfo.channels != byteblockalign)
+ sample_format = Int16;
+ }
+ else
+ {
+ splblockalign = (byteblockalign/sfinfo.channels - 7)*2 + 2;
+ if(splblockalign < 2
+ || ((splblockalign-2)/2 + 7)*sfinfo.channels != byteblockalign)
+ sample_format = Int16;
+ }
+ }
+ free(fmtbuf);
}
}
- else if(sample->actual.channels == 2)
+
+ if(sample_format == Int16)
+ {
+ splblockalign = 1;
+ byteblockalign = sfinfo.channels * 2;
+ }
+ else if(sample_format == Float)
+ {
+ splblockalign = 1;
+ byteblockalign = sfinfo.channels * 4;
+ }
+
+ /* Figure out the OpenAL format from the file and desired sample type. */
+ format = AL_NONE;
+ if(sfinfo.channels == 1)
+ {
+ if(sample_format == Int16)
+ format = AL_FORMAT_MONO16;
+ else if(sample_format == Float)
+ format = AL_FORMAT_MONO_FLOAT32;
+ else if(sample_format == IMA4)
+ format = AL_FORMAT_MONO_IMA4;
+ else if(sample_format == MSADPCM)
+ format = AL_FORMAT_MONO_MSADPCM_SOFT;
+ }
+ else if(sfinfo.channels == 2)
{
- if(sample->actual.format == AUDIO_U8)
- format = AL_FORMAT_STEREO8;
- else if(sample->actual.format == AUDIO_S16SYS)
+ if(sample_format == Int16)
format = AL_FORMAT_STEREO16;
- else
+ else if(sample_format == Float)
+ format = AL_FORMAT_STEREO_FLOAT32;
+ else if(sample_format == IMA4)
+ format = AL_FORMAT_STEREO_IMA4;
+ else if(sample_format == MSADPCM)
+ format = AL_FORMAT_STEREO_MSADPCM_SOFT;
+ }
+ else if(sfinfo.channels == 3)
+ {
+ if(sf_command(sndfile, SFC_WAVEX_GET_AMBISONIC, NULL, 0) == SF_AMBISONIC_B_FORMAT)
{
- fprintf(stderr, "Unsupported sample format: 0x%04x\n", sample->actual.format);
- Sound_FreeSample(sample);
- return 0;
+ if(sample_format == Int16)
+ format = AL_FORMAT_BFORMAT2D_16;
+ else if(sample_format == Float)
+ format = AL_FORMAT_BFORMAT2D_FLOAT32;
}
}
- else
+ else if(sfinfo.channels == 4)
+ {
+ if(sf_command(sndfile, SFC_WAVEX_GET_AMBISONIC, NULL, 0) == SF_AMBISONIC_B_FORMAT)
+ {
+ if(sample_format == Int16)
+ format = AL_FORMAT_BFORMAT3D_16;
+ else if(sample_format == Float)
+ format = AL_FORMAT_BFORMAT3D_FLOAT32;
+ }
+ }
+ if(!format)
{
- fprintf(stderr, "Unsupported channel count: %d\n", sample->actual.channels);
- Sound_FreeSample(sample);
+ fprintf(stderr, "Unsupported channel count: %d\n", sfinfo.channels);
+ sf_close(sndfile);
return 0;
}
- /* Decode the whole audio stream to a buffer. */
- slen = Sound_DecodeAll(sample);
- if(!sample->buffer || slen == 0)
+ if(sfinfo.frames/splblockalign > (sf_count_t)(INT_MAX/byteblockalign))
{
- fprintf(stderr, "Failed to read audio from %s\n", filename);
- Sound_FreeSample(sample);
+ fprintf(stderr, "Too many samples in %s (%" PRId64 ")\n", filename, sfinfo.frames);
+ sf_close(sndfile);
return 0;
}
+ /* Decode the whole audio file to a buffer. */
+ membuf = malloc((size_t)(sfinfo.frames / splblockalign * byteblockalign));
+
+ if(sample_format == Int16)
+ num_frames = sf_readf_short(sndfile, membuf, sfinfo.frames);
+ else if(sample_format == Float)
+ num_frames = sf_readf_float(sndfile, membuf, sfinfo.frames);
+ else
+ {
+ sf_count_t count = sfinfo.frames / splblockalign * byteblockalign;
+ num_frames = sf_read_raw(sndfile, membuf, count);
+ if(num_frames > 0)
+ num_frames = num_frames / byteblockalign * splblockalign;
+ }
+ if(num_frames < 1)
+ {
+ free(membuf);
+ sf_close(sndfile);
+ fprintf(stderr, "Failed to read samples in %s (%" PRId64 ")\n", filename, num_frames);
+ return 0;
+ }
+ num_bytes = (ALsizei)(num_frames / splblockalign * byteblockalign);
+
+ printf("Loading: %s (%s, %dhz)\n", filename, FormatName(format), sfinfo.samplerate);
+ fflush(stdout);
+
/* Buffer the audio data into a new buffer object, then free the data and
- * close the file. */
+ * close the file.
+ */
buffer = 0;
alGenBuffers(1, &buffer);
- alBufferData(buffer, format, sample->buffer, (ALsizei)slen, (ALsizei)sample->actual.rate);
- Sound_FreeSample(sample);
+ if(splblockalign > 1)
+ alBufferi(buffer, AL_UNPACK_BLOCK_ALIGNMENT_SOFT, splblockalign);
+ alBufferData(buffer, format, membuf, num_bytes, sfinfo.samplerate);
+
+ free(membuf);
+ sf_close(sndfile);
/* Check if an error occured, and clean up if so. */
err = alGetError();
@@ -136,14 +298,10 @@ int main(int argc, char **argv)
if(InitAL(&argv, &argc) != 0)
return 1;
- /* Initialize SDL_sound. */
- Sound_Init();
-
/* Load the sound into a buffer. */
buffer = LoadSound(argv[0]);
if(!buffer)
{
- Sound_Quit();
CloseAL();
return 1;
}
@@ -167,11 +325,10 @@ int main(int argc, char **argv)
} while(alGetError() == AL_NO_ERROR && state == AL_PLAYING);
printf("\n");
- /* All done. Delete resources, and close down SDL_sound and OpenAL. */
+ /* All done. Delete resources, and close down OpenAL. */
alDeleteSources(1, &source);
alDeleteBuffers(1, &buffer);
- Sound_Quit();
CloseAL();
return 0;