diff options
Diffstat (limited to 'examples/alreverb.c')
-rw-r--r-- | examples/alreverb.c | 62 |
1 files changed, 32 insertions, 30 deletions
diff --git a/examples/alreverb.c b/examples/alreverb.c index e6c9e606..d789dffe 100644 --- a/examples/alreverb.c +++ b/examples/alreverb.c @@ -27,11 +27,13 @@ #include <stdio.h> #include <assert.h> -#include <SDL_sound.h> +#include "SDL_sound.h" +#include "SDL_audio.h" +#include "SDL_stdinc.h" #include "AL/al.h" #include "AL/alc.h" -#include "AL/alext.h" +#include "AL/efx.h" #include "AL/efx-presets.h" #include "common/alhelpers.h" @@ -207,7 +209,7 @@ static ALuint LoadSound(const char *filename) * close the file. */ buffer = 0; alGenBuffers(1, &buffer); - alBufferData(buffer, format, sample->buffer, slen, sample->actual.rate); + alBufferData(buffer, format, sample->buffer, (ALsizei)slen, (ALsizei)sample->actual.rate); Sound_FreeSample(sample); /* Check if an error occured, and clean up if so. */ @@ -250,30 +252,30 @@ int main(int argc, char **argv) } /* Define a macro to help load the function pointers. */ -#define LOAD_PROC(x) ((x) = alGetProcAddress(#x)) - LOAD_PROC(alGenEffects); - LOAD_PROC(alDeleteEffects); - LOAD_PROC(alIsEffect); - LOAD_PROC(alEffecti); - LOAD_PROC(alEffectiv); - LOAD_PROC(alEffectf); - LOAD_PROC(alEffectfv); - LOAD_PROC(alGetEffecti); - LOAD_PROC(alGetEffectiv); - LOAD_PROC(alGetEffectf); - LOAD_PROC(alGetEffectfv); - - LOAD_PROC(alGenAuxiliaryEffectSlots); - LOAD_PROC(alDeleteAuxiliaryEffectSlots); - LOAD_PROC(alIsAuxiliaryEffectSlot); - LOAD_PROC(alAuxiliaryEffectSloti); - LOAD_PROC(alAuxiliaryEffectSlotiv); - LOAD_PROC(alAuxiliaryEffectSlotf); - LOAD_PROC(alAuxiliaryEffectSlotfv); - LOAD_PROC(alGetAuxiliaryEffectSloti); - LOAD_PROC(alGetAuxiliaryEffectSlotiv); - LOAD_PROC(alGetAuxiliaryEffectSlotf); - LOAD_PROC(alGetAuxiliaryEffectSlotfv); +#define LOAD_PROC(T, x) ((x) = (T)alGetProcAddress(#x)) + LOAD_PROC(LPALGENEFFECTS, alGenEffects); + LOAD_PROC(LPALDELETEEFFECTS, alDeleteEffects); + LOAD_PROC(LPALISEFFECT, alIsEffect); + LOAD_PROC(LPALEFFECTI, alEffecti); + LOAD_PROC(LPALEFFECTIV, alEffectiv); + LOAD_PROC(LPALEFFECTF, alEffectf); + LOAD_PROC(LPALEFFECTFV, alEffectfv); + LOAD_PROC(LPALGETEFFECTI, alGetEffecti); + LOAD_PROC(LPALGETEFFECTIV, alGetEffectiv); + LOAD_PROC(LPALGETEFFECTF, alGetEffectf); + LOAD_PROC(LPALGETEFFECTFV, alGetEffectfv); + + LOAD_PROC(LPALGENAUXILIARYEFFECTSLOTS, alGenAuxiliaryEffectSlots); + LOAD_PROC(LPALDELETEAUXILIARYEFFECTSLOTS, alDeleteAuxiliaryEffectSlots); + LOAD_PROC(LPALISAUXILIARYEFFECTSLOT, alIsAuxiliaryEffectSlot); + LOAD_PROC(LPALAUXILIARYEFFECTSLOTI, alAuxiliaryEffectSloti); + LOAD_PROC(LPALAUXILIARYEFFECTSLOTIV, alAuxiliaryEffectSlotiv); + LOAD_PROC(LPALAUXILIARYEFFECTSLOTF, alAuxiliaryEffectSlotf); + LOAD_PROC(LPALAUXILIARYEFFECTSLOTFV, alAuxiliaryEffectSlotfv); + LOAD_PROC(LPALGETAUXILIARYEFFECTSLOTI, alGetAuxiliaryEffectSloti); + LOAD_PROC(LPALGETAUXILIARYEFFECTSLOTIV, alGetAuxiliaryEffectSlotiv); + LOAD_PROC(LPALGETAUXILIARYEFFECTSLOTF, alGetAuxiliaryEffectSlotf); + LOAD_PROC(LPALGETAUXILIARYEFFECTSLOTFV, alGetAuxiliaryEffectSlotfv); #undef LOAD_PROC /* Initialize SDL_sound. */ @@ -307,18 +309,18 @@ int main(int argc, char **argv) * effectively copies the effect properties. You can modify or delete the * effect object afterward without affecting the effect slot. */ - alAuxiliaryEffectSloti(slot, AL_EFFECTSLOT_EFFECT, effect); + alAuxiliaryEffectSloti(slot, AL_EFFECTSLOT_EFFECT, (ALint)effect); assert(alGetError()==AL_NO_ERROR && "Failed to set effect slot"); /* Create the source to play the sound with. */ source = 0; alGenSources(1, &source); - alSourcei(source, AL_BUFFER, buffer); + alSourcei(source, AL_BUFFER, (ALint)buffer); /* Connect the source to the effect slot. This tells the source to use the * effect slot 'slot', on send #0 with the AL_FILTER_NULL filter object. */ - alSource3i(source, AL_AUXILIARY_SEND_FILTER, slot, 0, AL_FILTER_NULL); + alSource3i(source, AL_AUXILIARY_SEND_FILTER, (ALint)slot, 0, AL_FILTER_NULL); assert(alGetError()==AL_NO_ERROR && "Failed to setup sound source"); /* Play the sound until it finishes. */ |