diff options
Diffstat (limited to 'examples')
-rw-r--r-- | examples/alffplay.cpp | 79 |
1 files changed, 60 insertions, 19 deletions
diff --git a/examples/alffplay.cpp b/examples/alffplay.cpp index c7109c8d..3b5de1b9 100644 --- a/examples/alffplay.cpp +++ b/examples/alffplay.cpp @@ -52,7 +52,7 @@ LPALGETSOURCEI64VSOFT alGetSourcei64vSOFT; const seconds AVNoSyncThreshold(10); -const seconds_d64 VideoSyncThreshold(0.01); +const milliseconds VideoSyncThreshold(10); #define VIDEO_PICTURE_QUEUE_SIZE 16 const seconds_d64 AudioSyncThreshold(0.03); @@ -210,6 +210,8 @@ struct AudioState { } nanoseconds getClock(); + bool isBufferFilled(); + void startPlayback(); int getSync(); int decodeFrame(); @@ -228,7 +230,7 @@ struct VideoState { std::condition_variable mQueueCond; nanoseconds mClock{0}; - seconds_d64 mFrameTimer{0}; + nanoseconds mFrameTimer{0}; nanoseconds mFrameLastPts{0}; nanoseconds mFrameLastDelay{0}; nanoseconds mCurrentPts{0}; @@ -263,6 +265,7 @@ struct VideoState { VideoState(MovieState &movie) : mMovie(movie) { } nanoseconds getClock(); + bool isBufferFilled(); static Uint32 SDLCALL sdl_refresh_timer_cb(Uint32 interval, void *opaque); void schedRefresh(milliseconds delay); @@ -280,6 +283,7 @@ struct MovieState { SyncMaster mAVSyncType{SyncMaster::Default}; microseconds mClockBase{0}; + std::atomic<bool> mPlaying{false}; std::mutex mSendMtx; std::condition_variable mSendCond; @@ -384,6 +388,21 @@ nanoseconds AudioState::getClock() return std::max(pts, nanoseconds::zero()); } +bool AudioState::isBufferFilled() +{ + /* All of OpenAL's buffer queueing happens under the mSrcMutex lock, as + * does the source gen. So when we're able to grab the lock and the source + * is valid, the queue must be full. + */ + std::lock_guard<std::recursive_mutex> lock(mSrcMutex); + return mSource != 0; +} + +void AudioState::startPlayback() +{ + return alSourcePlay(mSource); +} + int AudioState::getSync() { if(mMovie.mAVSyncType == SyncMaster::Audio) @@ -761,7 +780,8 @@ int AudioState::handler() lock.unlock(); /* (re)start the source if needed, and wait for a buffer to finish */ - if(state != AL_PLAYING && state != AL_PAUSED) + if(state != AL_PLAYING && state != AL_PAUSED && + mMovie.mPlaying.load(std::memory_order_relaxed)) alSourcePlay(mSource); SDL_Delay((AudioBufferTime/3).count()); @@ -780,10 +800,17 @@ finish: nanoseconds VideoState::getClock() { + /* NOTE: This returns incorrect times while not playing. */ auto delta = get_avtime() - mCurrentPtsTime; return mCurrentPts + delta; } +bool VideoState::isBufferFilled() +{ + std::unique_lock<std::mutex> lock(mPictQMutex); + return mPictQSize >= mPictQ.size(); +} + Uint32 SDLCALL VideoState::sdl_refresh_timer_cb(Uint32 /*interval*/, void *opaque) { SDL_Event evt{}; @@ -856,6 +883,11 @@ void VideoState::refreshTimer(SDL_Window *screen, SDL_Renderer *renderer) schedRefresh(milliseconds(100)); return; } + if(!mMovie.mPlaying.load(std::memory_order_relaxed)) + { + schedRefresh(milliseconds(1)); + return; + } std::unique_lock<std::mutex> lock(mPictQMutex); retry: @@ -889,10 +921,10 @@ retry: if(mMovie.mAVSyncType != SyncMaster::Video) { auto ref_clock = mMovie.getMasterClock(); - auto diff = seconds_d64(vp->mPts - ref_clock); + auto diff = vp->mPts - ref_clock; /* Skip or repeat the frame. Take delay into account. */ - auto sync_threshold = std::min(seconds_d64(delay), VideoSyncThreshold); + auto sync_threshold = std::min<nanoseconds>(delay, VideoSyncThreshold); if(!(diff < AVNoSyncThreshold && diff > -AVNoSyncThreshold)) { if(diff <= -sync_threshold) @@ -1172,6 +1204,8 @@ void MovieState::setTitle(SDL_Window *window) nanoseconds MovieState::getClock() { + if(!mPlaying.load(std::memory_order_relaxed)) + return nanoseconds::zero(); return get_avtime() - mClockBase; } @@ -1223,10 +1257,6 @@ int MovieState::streamComponentOpen(int stream_index) mVideo.mStream = mFormatCtx->streams[stream_index]; mVideo.mCodecCtx = std::move(avctx); - mVideo.mCurrentPtsTime = get_avtime(); - mVideo.mFrameTimer = mVideo.mCurrentPtsTime; - mVideo.mFrameLastDelay = milliseconds(40); - mVideoThread = std::thread(std::mem_fn(&VideoState::handler), &mVideo); break; @@ -1250,16 +1280,10 @@ int MovieState::parse_handler() { auto codecpar = mFormatCtx->streams[i]->codecpar; if(codecpar->codec_type == AVMEDIA_TYPE_VIDEO && video_index < 0) - video_index = i; + video_index = streamComponentOpen(i); else if(codecpar->codec_type == AVMEDIA_TYPE_AUDIO && audio_index < 0) - audio_index = i; + audio_index = streamComponentOpen(i); } - /* Start the external clock in 50ms, to give the audio and video - * components time to start without needing to skip ahead. - */ - mClockBase = get_avtime() + milliseconds(50); - if(audio_index >= 0) audio_index = streamComponentOpen(audio_index); - if(video_index >= 0) video_index = streamComponentOpen(video_index); if(video_index < 0 && audio_index < 0) { @@ -1317,6 +1341,19 @@ int MovieState::parse_handler() if(queue_size == 0 || (queue_size < MAX_QUEUE_SIZE && !input_finished)) break; + if(!mPlaying.load(std::memory_order_relaxed)) + { + if((!mAudio.mCodecCtx || mAudio.isBufferFilled()) && + (!mVideo.mCodecCtx || mVideo.isBufferFilled())) + { + /* Set the base time 50ms ahead of the current av time. */ + mClockBase = get_avtime() + milliseconds(50); + mVideo.mCurrentPtsTime = mClockBase; + mVideo.mFrameTimer = mVideo.mCurrentPtsTime; + mAudio.startPlayback(); + mPlaying.store(std::memory_order_release); + } + } /* Nothing to send or get for now, wait a bit and try again. */ { std::unique_lock<std::mutex> lock(mSendMtx); if(mSendDataGood.test_and_set(std::memory_order_relaxed)) @@ -1423,7 +1460,8 @@ int main(int argc, char *argv[]) return 1; } /* Make a renderer to handle the texture image surface and rendering. */ - SDL_Renderer *renderer = SDL_CreateRenderer(screen, -1, SDL_RENDERER_ACCELERATED); + Uint32 render_flags = SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC; + SDL_Renderer *renderer = SDL_CreateRenderer(screen, -1, render_flags); if(renderer) { SDL_RendererInfo rinf{}; @@ -1444,7 +1482,10 @@ int main(int argc, char *argv[]) } } if(!renderer) - renderer = SDL_CreateRenderer(screen, -1, SDL_RENDERER_SOFTWARE); + { + render_flags = SDL_RENDERER_SOFTWARE | SDL_RENDERER_PRESENTVSYNC; + renderer = SDL_CreateRenderer(screen, -1, render_flags); + } if(!renderer) { std::cerr<< "SDL: could not create renderer - exiting" <<std::endl; |