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-rw-r--r--examples/alffplay.cpp79
1 files changed, 60 insertions, 19 deletions
diff --git a/examples/alffplay.cpp b/examples/alffplay.cpp
index c7109c8d..3b5de1b9 100644
--- a/examples/alffplay.cpp
+++ b/examples/alffplay.cpp
@@ -52,7 +52,7 @@ LPALGETSOURCEI64VSOFT alGetSourcei64vSOFT;
const seconds AVNoSyncThreshold(10);
-const seconds_d64 VideoSyncThreshold(0.01);
+const milliseconds VideoSyncThreshold(10);
#define VIDEO_PICTURE_QUEUE_SIZE 16
const seconds_d64 AudioSyncThreshold(0.03);
@@ -210,6 +210,8 @@ struct AudioState {
}
nanoseconds getClock();
+ bool isBufferFilled();
+ void startPlayback();
int getSync();
int decodeFrame();
@@ -228,7 +230,7 @@ struct VideoState {
std::condition_variable mQueueCond;
nanoseconds mClock{0};
- seconds_d64 mFrameTimer{0};
+ nanoseconds mFrameTimer{0};
nanoseconds mFrameLastPts{0};
nanoseconds mFrameLastDelay{0};
nanoseconds mCurrentPts{0};
@@ -263,6 +265,7 @@ struct VideoState {
VideoState(MovieState &movie) : mMovie(movie) { }
nanoseconds getClock();
+ bool isBufferFilled();
static Uint32 SDLCALL sdl_refresh_timer_cb(Uint32 interval, void *opaque);
void schedRefresh(milliseconds delay);
@@ -280,6 +283,7 @@ struct MovieState {
SyncMaster mAVSyncType{SyncMaster::Default};
microseconds mClockBase{0};
+ std::atomic<bool> mPlaying{false};
std::mutex mSendMtx;
std::condition_variable mSendCond;
@@ -384,6 +388,21 @@ nanoseconds AudioState::getClock()
return std::max(pts, nanoseconds::zero());
}
+bool AudioState::isBufferFilled()
+{
+ /* All of OpenAL's buffer queueing happens under the mSrcMutex lock, as
+ * does the source gen. So when we're able to grab the lock and the source
+ * is valid, the queue must be full.
+ */
+ std::lock_guard<std::recursive_mutex> lock(mSrcMutex);
+ return mSource != 0;
+}
+
+void AudioState::startPlayback()
+{
+ return alSourcePlay(mSource);
+}
+
int AudioState::getSync()
{
if(mMovie.mAVSyncType == SyncMaster::Audio)
@@ -761,7 +780,8 @@ int AudioState::handler()
lock.unlock();
/* (re)start the source if needed, and wait for a buffer to finish */
- if(state != AL_PLAYING && state != AL_PAUSED)
+ if(state != AL_PLAYING && state != AL_PAUSED &&
+ mMovie.mPlaying.load(std::memory_order_relaxed))
alSourcePlay(mSource);
SDL_Delay((AudioBufferTime/3).count());
@@ -780,10 +800,17 @@ finish:
nanoseconds VideoState::getClock()
{
+ /* NOTE: This returns incorrect times while not playing. */
auto delta = get_avtime() - mCurrentPtsTime;
return mCurrentPts + delta;
}
+bool VideoState::isBufferFilled()
+{
+ std::unique_lock<std::mutex> lock(mPictQMutex);
+ return mPictQSize >= mPictQ.size();
+}
+
Uint32 SDLCALL VideoState::sdl_refresh_timer_cb(Uint32 /*interval*/, void *opaque)
{
SDL_Event evt{};
@@ -856,6 +883,11 @@ void VideoState::refreshTimer(SDL_Window *screen, SDL_Renderer *renderer)
schedRefresh(milliseconds(100));
return;
}
+ if(!mMovie.mPlaying.load(std::memory_order_relaxed))
+ {
+ schedRefresh(milliseconds(1));
+ return;
+ }
std::unique_lock<std::mutex> lock(mPictQMutex);
retry:
@@ -889,10 +921,10 @@ retry:
if(mMovie.mAVSyncType != SyncMaster::Video)
{
auto ref_clock = mMovie.getMasterClock();
- auto diff = seconds_d64(vp->mPts - ref_clock);
+ auto diff = vp->mPts - ref_clock;
/* Skip or repeat the frame. Take delay into account. */
- auto sync_threshold = std::min(seconds_d64(delay), VideoSyncThreshold);
+ auto sync_threshold = std::min<nanoseconds>(delay, VideoSyncThreshold);
if(!(diff < AVNoSyncThreshold && diff > -AVNoSyncThreshold))
{
if(diff <= -sync_threshold)
@@ -1172,6 +1204,8 @@ void MovieState::setTitle(SDL_Window *window)
nanoseconds MovieState::getClock()
{
+ if(!mPlaying.load(std::memory_order_relaxed))
+ return nanoseconds::zero();
return get_avtime() - mClockBase;
}
@@ -1223,10 +1257,6 @@ int MovieState::streamComponentOpen(int stream_index)
mVideo.mStream = mFormatCtx->streams[stream_index];
mVideo.mCodecCtx = std::move(avctx);
- mVideo.mCurrentPtsTime = get_avtime();
- mVideo.mFrameTimer = mVideo.mCurrentPtsTime;
- mVideo.mFrameLastDelay = milliseconds(40);
-
mVideoThread = std::thread(std::mem_fn(&VideoState::handler), &mVideo);
break;
@@ -1250,16 +1280,10 @@ int MovieState::parse_handler()
{
auto codecpar = mFormatCtx->streams[i]->codecpar;
if(codecpar->codec_type == AVMEDIA_TYPE_VIDEO && video_index < 0)
- video_index = i;
+ video_index = streamComponentOpen(i);
else if(codecpar->codec_type == AVMEDIA_TYPE_AUDIO && audio_index < 0)
- audio_index = i;
+ audio_index = streamComponentOpen(i);
}
- /* Start the external clock in 50ms, to give the audio and video
- * components time to start without needing to skip ahead.
- */
- mClockBase = get_avtime() + milliseconds(50);
- if(audio_index >= 0) audio_index = streamComponentOpen(audio_index);
- if(video_index >= 0) video_index = streamComponentOpen(video_index);
if(video_index < 0 && audio_index < 0)
{
@@ -1317,6 +1341,19 @@ int MovieState::parse_handler()
if(queue_size == 0 || (queue_size < MAX_QUEUE_SIZE && !input_finished))
break;
+ if(!mPlaying.load(std::memory_order_relaxed))
+ {
+ if((!mAudio.mCodecCtx || mAudio.isBufferFilled()) &&
+ (!mVideo.mCodecCtx || mVideo.isBufferFilled()))
+ {
+ /* Set the base time 50ms ahead of the current av time. */
+ mClockBase = get_avtime() + milliseconds(50);
+ mVideo.mCurrentPtsTime = mClockBase;
+ mVideo.mFrameTimer = mVideo.mCurrentPtsTime;
+ mAudio.startPlayback();
+ mPlaying.store(std::memory_order_release);
+ }
+ }
/* Nothing to send or get for now, wait a bit and try again. */
{ std::unique_lock<std::mutex> lock(mSendMtx);
if(mSendDataGood.test_and_set(std::memory_order_relaxed))
@@ -1423,7 +1460,8 @@ int main(int argc, char *argv[])
return 1;
}
/* Make a renderer to handle the texture image surface and rendering. */
- SDL_Renderer *renderer = SDL_CreateRenderer(screen, -1, SDL_RENDERER_ACCELERATED);
+ Uint32 render_flags = SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC;
+ SDL_Renderer *renderer = SDL_CreateRenderer(screen, -1, render_flags);
if(renderer)
{
SDL_RendererInfo rinf{};
@@ -1444,7 +1482,10 @@ int main(int argc, char *argv[])
}
}
if(!renderer)
- renderer = SDL_CreateRenderer(screen, -1, SDL_RENDERER_SOFTWARE);
+ {
+ render_flags = SDL_RENDERER_SOFTWARE | SDL_RENDERER_PRESENTVSYNC;
+ renderer = SDL_CreateRenderer(screen, -1, render_flags);
+ }
if(!renderer)
{
std::cerr<< "SDL: could not create renderer - exiting" <<std::endl;