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* Move the ringbuffer declarations to a separate headerChris Robinson2018-01-1113-44/+43
* Move the FPU mode declarations to a separate headerChris Robinson2018-01-117-34/+44
* Move the config function declarations to their own headerChris Robinson2018-01-1115-11/+30
* Move the CPU capability flags to a separate headerChris Robinson2018-01-116-16/+23
* Move the compressor/limiter declarations to their own headerChris Robinson2018-01-115-55/+63
* Move the polymorphic/inheritance macros to a separate headerChris Robinson2018-01-112-94/+109
* Reorder some loops in the equalizer and use MixSamplesChris Robinson2018-01-111-61/+43
* Use MixSamples for the dedicated and ring modulator effect outputChris Robinson2018-01-112-57/+40
* Apply the distortion gain to the mixing gainsChris Robinson2018-01-111-6/+3
* Move some HRTF structures to hrtf.hChris Robinson2018-01-112-30/+33
* Avoid using macros to access anonymous structuresChris Robinson2018-01-1115-104/+122
* Don't return whether the bsinc filter cuts or notChris Robinson2018-01-102-23/+9
* Make a function pointer staticChris Robinson2018-01-101-1/+1
* Use one macro to handle both resample padding sizesChris Robinson2018-01-095-28/+27
* Combine the chorus and flanger processing functionsChris Robinson2018-01-095-453/+171
* Rename the device's temp buffer storage to be more genericChris Robinson2018-01-093-12/+13
* Remove standard reverb specific processing functionsChris Robinson2018-01-076-154/+40
* Move the UNEXPECTED macro to the main header and rename itChris Robinson2018-01-073-7/+10
* Ensure the chorus delay and depth leave enough padding for resamplingChris Robinson2018-01-072-14/+26
* Use a separate function to get the cubic valueChris Robinson2018-01-073-9/+11
* Only print the time in alffplay when it changesChris Robinson2018-01-071-4/+11
* Use a -40dB drop for bsinc12Chris Robinson2018-01-071-2/+2
* Remove the sinc4 tableChris Robinson2018-01-073-53/+4
* Replace the sinc4 resampler with cubicChris Robinson2018-01-0711-298/+25
* Fix a temp buffer leak in alffplayChris Robinson2018-01-051-2/+2
* Handle the audio clock diff as nanoseconds in alffplayChris Robinson2018-01-051-8/+6
* Test the correct offset for the loop start rangeChris Robinson2018-01-041-1/+1
* Use the correct start point when loopingChris Robinson2018-01-041-2/+2
* Use separate outputs for the vector reverse and scatter functionsChris Robinson2018-01-041-29/+23
* Avoid the modulated output tap for late reverbChris Robinson2018-01-041-28/+14
* Use a non-recursive mutex for alffplay's source lockChris Robinson2018-01-031-11/+14
* Don't offset the reverb modulation sinusChris Robinson2018-01-021-1/+1
* Use a float literal for float mathChris Robinson2018-01-021-2/+2
* Use ALC_SOFT_device_clock in alffplayChris Robinson2018-01-021-12/+86
* Reset CompLen when loading loop repeats in the mixerChris Robinson2018-01-021-0/+1
* Improve starting synchronization in alffplayChris Robinson2018-01-021-19/+60
* Inline and simplify some codeChris Robinson2018-01-011-29/+23
* Don't leak the AVIOContextChris Robinson2018-01-011-1/+8
* Fix a couple alffplay comments still referencing AlureChris Robinson2018-01-011-4/+4
* Make smart pointer wrappers for some ffmpeg typesChris Robinson2018-01-011-72/+81
* Print the running time and duration in alffplayChris Robinson2018-01-011-1/+42
* Use aliases to simplify some time type namesChris Robinson2018-01-011-67/+61
* Wrap av_gettime to ensure it's interpreted as microsecondsChris Robinson2018-01-011-7/+10
* Rename the do_direct_out variableChris Robinson2018-01-011-3/+3
* Use a less-intense memory order to check for quittingChris Robinson2018-01-011-9/+9
* Check for AL_SOFT_direct_channels once when initializingChris Robinson2018-01-011-10/+8
* Declare the total buffer time instead of buffer countChris Robinson2018-01-011-10/+15
* Use a std::array for the buffers in alffplayChris Robinson2018-01-011-8/+7
* Use inline member initialization where possibleChris Robinson2018-01-011-86/+69
* Make more values global constChris Robinson2018-01-011-19/+18