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* Use an ALeffectProps union to store the effect propertiesChris Robinson2013-05-2513-361/+400
* Use a Delete method for deletable objectsChris Robinson2013-05-2511-96/+28
* Update the Null effect so it can act as a guide to new effectsChris Robinson2013-05-252-22/+101
* Use vtables for setting effect propertiesChris Robinson2013-05-2411-306/+191
* Set cmake policy CMP0005 and avoid unnecessary escape sequencesChris Robinson2013-05-241-2/+3
* Add quotes around an ADD_DEFINITIONS parameterChris Robinson2013-05-241-1/+1
* Check for __restrict in a way to make MSVC happy, hopefullyChris Robinson2013-05-241-1/+5
* Move remaining effects to the effects subdirChris Robinson2013-05-238-10/+10
* Move reverb to the effects subdirChris Robinson2013-05-232-1/+1
* Move the AL_EFFECT_NULL state into a separate fileChris Robinson2013-05-234-96/+107
* Reword a couple cmake option namesChris Robinson2013-05-231-4/+4
* Don't explicitly check for fesetroundChris Robinson2013-05-222-6/+0
* Use fegetenv/fesetenv to backup and restore the FPU stateChris Robinson2013-05-222-4/+8
* Merge the fesetround FPU handler with the assembly oneChris Robinson2013-05-221-22/+23
* Check for SSE2 and set the denormals-are-zero bit for mixing if availableChris Robinson2013-05-225-8/+22
* Set the correct SSE bits for round-to-zeroChris Robinson2013-05-221-1/+1
* Use restrict instead of RESTRICTChris Robinson2013-05-2220-103/+99
* Recognize DSSPEAKER_5POINT1_SURROUND (and 7POINT1) with DSoundChris Robinson2013-05-221-4/+11
* Remove an unnecessary check for vsnprintfChris Robinson2013-05-221-10/+0
* Avoid using a temp buffer for al_printChris Robinson2013-05-221-12/+5
* Add casts to silence MSVCChris Robinson2013-05-222-2/+2
* Rename DELETE to DELETE_OBJChris Robinson2013-05-213-9/+8
* Add a DELETE macro to help destroy objectsChris Robinson2013-05-213-10/+10
* Rename the effect state's Destroy method to DestructChris Robinson2013-05-2111-26/+28
* Use factories to create and destroy effect statesChris Robinson2013-05-2112-143/+513
* Remove some unused codeChris Robinson2013-05-211-5/+2
* Use a properly-defined history for the FILTER structChris Robinson2013-05-217-33/+28
* Avoid storing the device frequency in the equalizerChris Robinson2013-05-211-18/+19
* Auto-generate wrappers to upcast objects before calling user methodsChris Robinson2013-05-2110-87/+58
* Use macros to help define vtables for effect statesChris Robinson2013-05-2110-166/+168
* Avoid storing the device frequency in the distortion stateChris Robinson2013-05-211-7/+5
* The effect state being destroyed can't be NULLChris Robinson2013-05-214-28/+22
* Rename some inheritance macrosChris Robinson2013-05-219-76/+76
* Pre-scale the chorus and flanger delays to be in samplesChris Robinson2013-05-212-36/+22
* Avoid storing some chorus and flanger properties in the effect stateChris Robinson2013-05-212-52/+32
* Process 64 samples at a time for chorus and flanger effectsChris Robinson2013-05-202-96/+130
* Process 64 samples at a time for some effectsChris Robinson2013-05-205-117/+201
* Split flanger delay calculation into separate methodsChris Robinson2013-05-201-69/+60
* Split chorus delay calculation into separate methodsChris Robinson2013-05-201-37/+44
* Fix possible overflow when converting float to intChris Robinson2013-05-201-2/+2
* Use some macros to help with deriving typesChris Robinson2013-05-209-93/+85
* Remove an unused macroChris Robinson2013-05-201-2/+0
* Clear all the old channel gains to 0 before setting themChris Robinson2013-05-202-1/+5
* Fix a potential leak when mmdevapi fails to openChris Robinson2013-05-191-0/+3
* Avoid recalculating the same coefficientChris Robinson2013-05-191-11/+9
* Implement distortion and equalizer effectsChris Robinson2013-05-1810-15/+919
* Modulator fixesChris Robinson2013-05-181-6/+5
* Fix overflow issues when converting float to intChris Robinson2013-04-221-7/+10
* Simplify al_try codeChris Robinson2013-03-247-65/+41
* QSA is always build-time linkedChris Robinson2013-03-241-6/+2