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openal-soft.git
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*
Fix filter coefficient pre-calc
Chris Robinson
2013-05-27
1
-4
/
+4
*
Move ALEQFilter to alFilter.c/h and rename it to ALfilterState
Chris Robinson
2013-05-27
3
-107
/
+131
*
Store pointers to the getFactory funcs in the map
Chris Robinson
2013-05-27
1
-12
/
+15
*
Cleanup the ALeffectStateFactory_create methods
Chris Robinson
2013-05-27
11
-16
/
+23
*
No-op if DELETE_OBJ is given a NULL pointer
Chris Robinson
2013-05-27
1
-4
/
+7
*
Use generic VCALL[_NOARGS] macros instead of type-specific wrappers
Chris Robinson
2013-05-27
8
-38
/
+31
*
Rename a variable
Chris Robinson
2013-05-26
1
-8
/
+8
*
Pre-apply the a[0] EQ filter coefficient
Chris Robinson
2013-05-26
1
-5
/
+11
*
Use SET_ERROR_AND_RETURN in a few more places
Chris Robinson
2013-05-26
1
-24
/
+20
*
Use the helper macros in more places
Chris Robinson
2013-05-26
7
-343
/
+237
*
Add helper macros to set an error and return, and use it in a few places
Chris Robinson
2013-05-26
4
-85
/
+57
*
Define the ALeffect typedef with the struct
Chris Robinson
2013-05-25
1
-13
/
+12
*
Use an ALeffectProps union to store the effect properties
Chris Robinson
2013-05-25
13
-361
/
+400
*
Use a Delete method for deletable objects
Chris Robinson
2013-05-25
11
-96
/
+28
*
Update the Null effect so it can act as a guide to new effects
Chris Robinson
2013-05-25
2
-22
/
+101
*
Use vtables for setting effect properties
Chris Robinson
2013-05-24
11
-306
/
+191
*
Set cmake policy CMP0005 and avoid unnecessary escape sequences
Chris Robinson
2013-05-24
1
-2
/
+3
*
Add quotes around an ADD_DEFINITIONS parameter
Chris Robinson
2013-05-24
1
-1
/
+1
*
Check for __restrict in a way to make MSVC happy, hopefully
Chris Robinson
2013-05-24
1
-1
/
+5
*
Move remaining effects to the effects subdir
Chris Robinson
2013-05-23
8
-10
/
+10
*
Move reverb to the effects subdir
Chris Robinson
2013-05-23
2
-1
/
+1
*
Move the AL_EFFECT_NULL state into a separate file
Chris Robinson
2013-05-23
4
-96
/
+107
*
Reword a couple cmake option names
Chris Robinson
2013-05-23
1
-4
/
+4
*
Don't explicitly check for fesetround
Chris Robinson
2013-05-22
2
-6
/
+0
*
Use fegetenv/fesetenv to backup and restore the FPU state
Chris Robinson
2013-05-22
2
-4
/
+8
*
Merge the fesetround FPU handler with the assembly one
Chris Robinson
2013-05-22
1
-22
/
+23
*
Check for SSE2 and set the denormals-are-zero bit for mixing if available
Chris Robinson
2013-05-22
5
-8
/
+22
*
Set the correct SSE bits for round-to-zero
Chris Robinson
2013-05-22
1
-1
/
+1
*
Use restrict instead of RESTRICT
Chris Robinson
2013-05-22
20
-103
/
+99
*
Recognize DSSPEAKER_5POINT1_SURROUND (and 7POINT1) with DSound
Chris Robinson
2013-05-22
1
-4
/
+11
*
Remove an unnecessary check for vsnprintf
Chris Robinson
2013-05-22
1
-10
/
+0
*
Avoid using a temp buffer for al_print
Chris Robinson
2013-05-22
1
-12
/
+5
*
Add casts to silence MSVC
Chris Robinson
2013-05-22
2
-2
/
+2
*
Rename DELETE to DELETE_OBJ
Chris Robinson
2013-05-21
3
-9
/
+8
*
Add a DELETE macro to help destroy objects
Chris Robinson
2013-05-21
3
-10
/
+10
*
Rename the effect state's Destroy method to Destruct
Chris Robinson
2013-05-21
11
-26
/
+28
*
Use factories to create and destroy effect states
Chris Robinson
2013-05-21
12
-143
/
+513
*
Remove some unused code
Chris Robinson
2013-05-21
1
-5
/
+2
*
Use a properly-defined history for the FILTER struct
Chris Robinson
2013-05-21
7
-33
/
+28
*
Avoid storing the device frequency in the equalizer
Chris Robinson
2013-05-21
1
-18
/
+19
*
Auto-generate wrappers to upcast objects before calling user methods
Chris Robinson
2013-05-21
10
-87
/
+58
*
Use macros to help define vtables for effect states
Chris Robinson
2013-05-21
10
-166
/
+168
*
Avoid storing the device frequency in the distortion state
Chris Robinson
2013-05-21
1
-7
/
+5
*
The effect state being destroyed can't be NULL
Chris Robinson
2013-05-21
4
-28
/
+22
*
Rename some inheritance macros
Chris Robinson
2013-05-21
9
-76
/
+76
*
Pre-scale the chorus and flanger delays to be in samples
Chris Robinson
2013-05-21
2
-36
/
+22
*
Avoid storing some chorus and flanger properties in the effect state
Chris Robinson
2013-05-21
2
-52
/
+32
*
Process 64 samples at a time for chorus and flanger effects
Chris Robinson
2013-05-20
2
-96
/
+130
*
Process 64 samples at a time for some effects
Chris Robinson
2013-05-20
5
-117
/
+201
*
Split flanger delay calculation into separate methods
Chris Robinson
2013-05-20
1
-69
/
+60
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