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* Add casts to silence MSVCChris Robinson2013-05-222-2/+2
* Rename DELETE to DELETE_OBJChris Robinson2013-05-213-9/+8
* Add a DELETE macro to help destroy objectsChris Robinson2013-05-213-10/+10
* Rename the effect state's Destroy method to DestructChris Robinson2013-05-2111-26/+28
* Use factories to create and destroy effect statesChris Robinson2013-05-2112-143/+513
* Remove some unused codeChris Robinson2013-05-211-5/+2
* Use a properly-defined history for the FILTER structChris Robinson2013-05-217-33/+28
* Avoid storing the device frequency in the equalizerChris Robinson2013-05-211-18/+19
* Auto-generate wrappers to upcast objects before calling user methodsChris Robinson2013-05-2110-87/+58
* Use macros to help define vtables for effect statesChris Robinson2013-05-2110-166/+168
* Avoid storing the device frequency in the distortion stateChris Robinson2013-05-211-7/+5
* The effect state being destroyed can't be NULLChris Robinson2013-05-214-28/+22
* Rename some inheritance macrosChris Robinson2013-05-219-76/+76
* Pre-scale the chorus and flanger delays to be in samplesChris Robinson2013-05-212-36/+22
* Avoid storing some chorus and flanger properties in the effect stateChris Robinson2013-05-212-52/+32
* Process 64 samples at a time for chorus and flanger effectsChris Robinson2013-05-202-96/+130
* Process 64 samples at a time for some effectsChris Robinson2013-05-205-117/+201
* Split flanger delay calculation into separate methodsChris Robinson2013-05-201-69/+60
* Split chorus delay calculation into separate methodsChris Robinson2013-05-201-37/+44
* Fix possible overflow when converting float to intChris Robinson2013-05-201-2/+2
* Use some macros to help with deriving typesChris Robinson2013-05-209-93/+85
* Remove an unused macroChris Robinson2013-05-201-2/+0
* Clear all the old channel gains to 0 before setting themChris Robinson2013-05-202-1/+5
* Fix a potential leak when mmdevapi fails to openChris Robinson2013-05-191-0/+3
* Avoid recalculating the same coefficientChris Robinson2013-05-191-11/+9
* Implement distortion and equalizer effectsChris Robinson2013-05-1810-15/+919
* Modulator fixesChris Robinson2013-05-181-6/+5
* Fix overflow issues when converting float to intChris Robinson2013-04-221-7/+10
* Simplify al_try codeChris Robinson2013-03-247-65/+41
* QSA is always build-time linkedChris Robinson2013-03-241-6/+2
* Reorder some switch casesChris Robinson2013-03-241-34/+32
* Add a missing cast to silence MSVCChris Robinson2013-03-221-1/+1
* Document QSA backend options, and move PulseAudio's upChris Robinson2013-03-221-17/+31
* Add win64build to .gitignoreChris Robinson2013-03-191-0/+1
* Avoid an unnecessary size variableChris Robinson2013-03-191-6/+5
* Avoid explicitly checking each effect to createChris Robinson2013-03-191-53/+40
* Fix MMDevApi backend option textChris Robinson2013-03-191-4/+4
* Report the actual ALSA error if setting the buffer metrics failsChris Robinson2013-03-181-2/+2
* Use less math to clamp floats to -1...+1Chris Robinson2013-03-171-3/+3
* Use force_align_arg_pointer for QSAChris Robinson2013-03-151-0/+8
* Add a QSA backend for QNXChris Robinson2013-03-146-2/+1211
* Remove unnecessary NULL checksChris Robinson2013-03-132-22/+14
* Add Chorus and Flanger effectsChris Robinson2013-03-1310-4/+896
* Move the effect-specific get/set methods to where the effect is implementedChris Robinson2013-03-137-834/+848
* Don't use a custom CheckCCompilerFlag.cmakeChris Robinson2013-03-131-59/+0
* Use CHECK_SYMBOL_EXISTS to check for pthread_setschedparamChris Robinson2013-03-131-8/+8
* Build an appropriate channel map for PulseAudioChris Robinson2013-02-081-2/+28
* Only print the filename in alstream, without the pathChris Robinson2013-02-031-1/+10
* Check the correct CMake CoreAudio optionChris Robinson2013-02-031-1/+1
* Destroy the ring buffer when closing down a portaudio deviceChris Robinson2013-02-011-0/+3