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* Fix a temp buffer leak in alffplayChris Robinson2018-01-051-2/+2
* Handle the audio clock diff as nanoseconds in alffplayChris Robinson2018-01-051-8/+6
* Test the correct offset for the loop start rangeChris Robinson2018-01-041-1/+1
* Use the correct start point when loopingChris Robinson2018-01-041-2/+2
* Use separate outputs for the vector reverse and scatter functionsChris Robinson2018-01-041-29/+23
* Avoid the modulated output tap for late reverbChris Robinson2018-01-041-28/+14
* Use a non-recursive mutex for alffplay's source lockChris Robinson2018-01-031-11/+14
* Don't offset the reverb modulation sinusChris Robinson2018-01-021-1/+1
* Use a float literal for float mathChris Robinson2018-01-021-2/+2
* Use ALC_SOFT_device_clock in alffplayChris Robinson2018-01-021-12/+86
* Reset CompLen when loading loop repeats in the mixerChris Robinson2018-01-021-0/+1
* Improve starting synchronization in alffplayChris Robinson2018-01-021-19/+60
* Inline and simplify some codeChris Robinson2018-01-011-29/+23
* Don't leak the AVIOContextChris Robinson2018-01-011-1/+8
* Fix a couple alffplay comments still referencing AlureChris Robinson2018-01-011-4/+4
* Make smart pointer wrappers for some ffmpeg typesChris Robinson2018-01-011-72/+81
* Print the running time and duration in alffplayChris Robinson2018-01-011-1/+42
* Use aliases to simplify some time type namesChris Robinson2018-01-011-67/+61
* Wrap av_gettime to ensure it's interpreted as microsecondsChris Robinson2018-01-011-7/+10
* Rename the do_direct_out variableChris Robinson2018-01-011-3/+3
* Use a less-intense memory order to check for quittingChris Robinson2018-01-011-9/+9
* Check for AL_SOFT_direct_channels once when initializingChris Robinson2018-01-011-10/+8
* Declare the total buffer time instead of buffer countChris Robinson2018-01-011-10/+15
* Use a std::array for the buffers in alffplayChris Robinson2018-01-011-8/+7
* Use inline member initialization where possibleChris Robinson2018-01-011-86/+69
* Make more values global constChris Robinson2018-01-011-19/+18
* Use a global to specify alffplay's audio sync thresholdChris Robinson2017-12-311-15/+11
* Avoid dereferencing a NULL pointerChris Robinson2017-12-311-1/+2
* Clear the buffer queue when underrunChris Robinson2017-12-311-1/+3
* Wake up the packet send loop when more frames are neededChris Robinson2017-12-311-38/+50
* Readd AL_SOFT_source_latency support to alffplayChris Robinson2017-12-301-12/+17
* Use standard duration types for stream clocksChris Robinson2017-12-301-105/+122
* Improve the alffplay queue for FFmpeg's send/receive APIChris Robinson2017-12-301-152/+139
* Update resampler padding checksChris Robinson2017-12-291-3/+3
* Fix up a commentChris Robinson2017-12-241-7/+5
* Don't make a pass-through macro for FadedDelayLineOutChris Robinson2017-12-241-8/+7
* Use linear interpolation for reverb modulationChris Robinson2017-12-241-76/+130
* Don't offset the chorus/flanger delay and LFOChris Robinson2017-12-242-36/+22
* Fade between depths in the reverb modulatorChris Robinson2017-12-241-48/+26
* Use a separate unmodulated feedback tap for reverbChris Robinson2017-12-241-18/+20
* Only link to the common lib when building as sharedChris Robinson2017-12-231-3/+6
* Clarify some reverb valuesChris Robinson2017-12-231-7/+6
* Reorder some global variablesChris Robinson2017-12-231-188/+188
* Cleanup reverb modulation scalingChris Robinson2017-12-231-14/+17
* Add missing integer queriesChris Robinson2017-12-211-23/+65
* Fix the lfo_offset for a 0-rate flangerChris Robinson2017-12-191-1/+1
* Use MixSamples for the echo outputChris Robinson2017-12-191-30/+20
* Update the chorus and flanger state struct less oftenChris Robinson2017-12-192-8/+8
* Make the echo effect only apply feedback to repeated samplesChris Robinson2017-12-191-11/+16
* Fade gains in the chorus and flanger outputChris Robinson2017-12-192-16/+20