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* Trace when a soundfont buffer goes unusedChris Robinson2014-07-191-0/+3
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* Load the default soundfont as a comma-separate list of filenameChris Robinson2014-07-191-6/+27
| | | | | | This allows multiple soundfont files to be "patched" together to create a single soundfont. For instance a GM soundfont with a separate soundfont for GS-only additions.
* Keep existing presets when loading in a new soundfontChris Robinson2014-07-191-3/+5
| | | | | | Note that alLoadSoundfontSOFT doesn't currently allow using a soundfont with existing presets. This is for being able to load and stack multiple soundfonts for the default soundfont.
* Use a macro to specify the fourcc formattersChris Robinson2014-07-181-21/+22
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* Explicitly include libavutil/channel_layout.h for the channel layout stuffChris Robinson2014-07-181-0/+1
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* Properly scale the first HRTF pass-through coefficientChris Robinson2014-07-171-4/+8
| | | | | Coefficients are scaled by 32767. For pass-through, this is attenuated by sqrt(0.5) to maintain a consistent perceived volume.
* Fix typo (overriden -> overridden)Chris Robinson2014-07-171-1/+1
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* Cleanup some HRTF codeChris Robinson2014-07-161-68/+53
| | | | Use loops instead of duplicating code, rewrite some lines to be clearer.
* Fix omni-directional moving HRTF coeffsChris Robinson2014-07-141-4/+4
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* Add a source radius property that determines the directionality of a soundChris Robinson2014-07-115-43/+74
| | | | | | | | | At 0 distance from the listener, the sound is omni-directional. As the source and listener become 'radius' units apart, the sound becomes more directional. With HRTF, an omni-directional sound is handled using 0-delay, pass-through filter coefficients, which is blended with the real delay and coefficients as needed to become more directional.
* Access the result macro parameter only onceChris Robinson2014-07-061-3/+4
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* Rename some functionsChris Robinson2014-07-061-8/+8
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* Store 4 modulators per map entryChris Robinson2014-07-063-24/+31
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* Regroup and reorganize some macrosChris Robinson2014-07-061-40/+57
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* Use VECTOR_FIND_IF instead of a manual loopChris Robinson2014-07-061-11/+7
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* Allow ALsoundfont_deleteSoundfont to handle multiple buffersChris Robinson2014-07-062-10/+30
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* Don't require pre-declaring vector typesChris Robinson2014-07-0611-43/+37
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* AL_SOFT_source_length is completeChris Robinson2014-07-053-2/+9
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* Don't set modulators that have no destinationChris Robinson2014-07-051-8/+10
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* Avoid aliasing an int arrayChris Robinson2014-07-051-4/+4
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* Fix a couple checksChris Robinson2014-07-051-2/+2
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* Make some more functions staticChris Robinson2014-07-052-7/+6
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* Use a helper function to check valid MIDI controller inputsChris Robinson2014-07-044-9/+19
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* Set the 'valid' field when we have a valid buffer pointerChris Robinson2014-07-041-3/+1
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* Move an inline definition to a more appropriate sourceChris Robinson2014-07-042-2/+3
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* Make a function staticChris Robinson2014-07-041-2/+2
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* AL_SOFT_MSADPCM is functionally completeChris Robinson2014-07-033-7/+7
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* Avoid an undefined allocation of 0 bytesChris Robinson2014-07-011-1/+2
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* Simplify setting a fontsound linkChris Robinson2014-07-011-10/+6
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* Check that a fontsound is NOT null before deleting itChris Robinson2014-07-011-1/+1
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* Remove an unused variableChris Robinson2014-07-011-2/+0
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* Remove an unnecessary castChris Robinson2014-07-011-2/+2
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* Fix preset zone instrument header checkChris Robinson2014-07-011-2/+2
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* Print SF2 text INFO chunksChris Robinson2014-07-012-51/+94
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* Warn about all unhandled soundfont generatorsChris Robinson2014-06-301-4/+4
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* Check the last preset and instrument properties within the loopChris Robinson2014-06-301-46/+10
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* Standardize some New/Delete methodsChris Robinson2014-06-307-30/+35
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* Remove an unused macroChris Robinson2014-06-291-1/+0
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* Load soundfont samples into an ALbufferChris Robinson2014-06-299-221/+99
| | | | | Also remove ALsoundfont's now-unneeded sample storage functions and struct fields.
* Store and use an ALbuffer for samples in an ALfontsoundChris Robinson2014-06-293-3/+34
| | | | | | | | The fontsound still maintains its own start, end, and loop offsets, so that the same buffer may be shared between multiple/all fontsounds. Ideally a single buffer should be used for all fontsounds to avoid memory fragmentation and help CPU caching, although higher quality soundfonts may need more memory than a single buffer can hold.
* Don't require MIDI sysex data to have the high bit clearChris Robinson2014-06-261-6/+0
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* Only set the needed HRTF coefficientsChris Robinson2014-06-211-2/+2
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* Avoid negating 'negative' variable namesChris Robinson2014-06-201-2/+2
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* Don't pass the device to HRTF methodsChris Robinson2014-06-203-15/+14
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* Don't overwrite the loopback device format with the HRTF formatChris Robinson2014-06-201-8/+18
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* Remove unused variablesChris Robinson2014-06-131-4/+0
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* Get the mixer and resampler functions when neededChris Robinson2014-06-133-81/+74
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* Combine the direct and send mixersChris Robinson2014-06-139-260/+100
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* Combine some dry and wet path typesChris Robinson2014-06-138-99/+84
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* Pre-apply the crossfeed filter gain to the input sample coefficientsChris Robinson2014-06-122-26/+16
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