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* Store double formats as floatChris Robinson2010-11-283-61/+12
* Avoid temp storageChris Robinson2010-11-281-2/+1
* Uninline some functionsChris Robinson2010-11-286-141/+145
* Avoid making Resampler[Pre]Padding staticChris Robinson2010-11-283-13/+17
* Improve static builds with MinGWChris Robinson2010-11-284-16/+22
* Prefer GCC's constructor, even in WindowsChris Robinson2010-11-282-7/+7
* Rename some stuff for consistencyChris Robinson2010-11-285-48/+47
* Don't store the internal format in the bufferChris Robinson2010-11-285-26/+88
* Support rear formats directly in the mixerChris Robinson2010-11-275-207/+74
* Avoid a potential overflow when setting the source offsetChris Robinson2010-11-271-1/+1
* Clean up the source byte offset codeChris Robinson2010-11-271-20/+15
* Remove some unneeded muLaw special casesChris Robinson2010-11-271-17/+0
* Support muLaw with LoadDataChris Robinson2010-11-273-86/+98
* Remove an unnecessary assertChris Robinson2010-11-271-1/+0
* Be much more flexible with loading and converting buffer dataChris Robinson2010-11-271-100/+286
* Don't inline the decompose functionChris Robinson2010-11-272-87/+95
* Decompose input buffer formats and use it when converting uncompressed dataChris Robinson2010-11-272-13/+150
* Rename a functionChris Robinson2010-11-272-7/+7
* Add a basic WaveOut deviceChris Robinson2010-11-271-19/+343
* Shorten a couple really long linesChris Robinson2010-11-271-5/+9
* Support 64-bit double buffers directlyChris Robinson2010-11-273-17/+47
* muLaw converts to 16-bit, not floatChris Robinson2010-11-271-1/+1
* Use the enums in a couple more placesChris Robinson2010-11-272-6/+6
* Use enums when selecting the mixerChris Robinson2010-11-263-29/+150
* Remove an unnecessary 'struct' keywordChris Robinson2010-11-261-3/+3
* Avoid some more code duplicationChris Robinson2010-11-261-36/+44
* Fix step calculationsChris Robinson2010-11-261-4/+0
* Fix some commentsChris Robinson2010-11-261-4/+5
* Properly clamp high pitch valuesChris Robinson2010-11-263-42/+49
* Subtract the fractional position separatelyChris Robinson2010-11-261-1/+2
* Rename some variables to be clearerChris Robinson2010-11-261-61/+62
* Make the buffer padding size dependent on the resamplerChris Robinson2010-11-263-18/+31
* Don't allocate padding with the buffer itselfChris Robinson2010-11-261-35/+35
* Decrease the buffer size moreChris Robinson2010-11-261-1/+1
* Convert a few divisions to multiplicationsChris Robinson2010-11-261-6/+7
* Make a FRACTIONONE macro, and use itChris Robinson2010-11-263-13/+14
* Share the interpolation functions and use them in the reverb effectChris Robinson2010-11-263-37/+39
* Slightly improve channel gain calculationsChris Robinson2010-11-262-9/+8
* Add a missing break statementChris Robinson2010-11-251-0/+1
* Call MixSource directly, instead of through a function pointerChris Robinson2010-11-253-7/+1
* Add a cubic resamplerChris Robinson2010-11-253-6/+59
* Force the point resampler when the source plays at normal speedChris Robinson2010-11-251-1/+1
* Pass a pointer to the samplers so they can read just the samples they needChris Robinson2010-11-251-64/+51
* Add "pre-padding" to the temp bufferChris Robinson2010-11-252-10/+89
* Make the buffer queue a double-linked listChris Robinson2010-11-252-0/+7
* Be less wave-in-specific in the winmm backendChris Robinson2010-11-251-77/+81
* Make the first enumerated DirectSound device use the default, and fix the nameChris Robinson2010-11-251-2/+15
* Make sure the target buffer size is frame alignedChris Robinson2010-11-251-0/+1
* Minor rework of the template macrosChris Robinson2010-11-251-47/+54
* Remove the cosine resamplerChris Robinson2010-11-253-46/+0