Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Add a cmake option to embed the HRTF data | Chris Robinson | 2016-07-12 | 5 | -7/+69 |
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* | Store the voice output buffers separate from the params | Chris Robinson | 2016-07-11 | 4 | -40/+44 |
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* | Update comment about the source radius calculations | Chris Robinson | 2016-07-10 | 1 | -9/+18 |
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* | Fix a direct access to a UIntMap | Chris Robinson | 2016-07-09 | 1 | -2/+2 |
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* | Reorder some source fields | Chris Robinson | 2016-07-07 | 2 | -24/+27 |
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* | Avoid standard malloc/free for Hrtf allocation | Chris Robinson | 2016-07-07 | 1 | -3/+4 |
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* | Avoid function calls to get the HRTF sample rate and IR size | Chris Robinson | 2016-07-07 | 6 | -36/+21 |
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* | Avoid using memcpy to copy a single struct | Chris Robinson | 2016-07-06 | 3 | -21/+19 |
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* | Remove a slightly outdated comment | Chris Robinson | 2016-07-06 | 1 | -1/+0 |
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* | Remove the VirtOut buffer alias | Chris Robinson | 2016-07-05 | 3 | -30/+24 |
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* | Use separate arrays for UIntMap keys and values | Chris Robinson | 2016-07-04 | 8 | -58/+87 |
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* | Use al_malloc/al_free for the UIntMap array | Chris Robinson | 2016-07-04 | 2 | -9/+17 |
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* | Ensure voices has been updated once before mixing them | Chris Robinson | 2016-06-16 | 2 | -2/+10 |
| | | | | | | | | Sometimes the mixer is temporarily prevented from applying updates, when multiple sources need to be updated simultaneously for example, but does not prevent mixing. If the mixer runs during that time and a voice was just started, it would've mixed the voice without any internal properties being set for it. | ||||
* | Rename MaxNoOfSources for consistency | Chris Robinson | 2016-06-08 | 2 | -16/+16 |
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* | Remove an IN_IDE_PARSER hack | Chris Robinson | 2016-06-07 | 1 | -6/+0 |
| | | | | | | Not all IDE parsers necessarily choke on restrict, and even those that do can probably have their own configuration to define macros that can hide the parsing errors caused by it. | ||||
* | Look in the executable's dir for another config file | Chris Robinson | 2016-06-04 | 3 | -0/+133 |
| | | | | | On Windows it'll look for alsoft.ini, and elsewhere is alsoft.conf. This applies after the user-local settings and before ALSOFT_CONF. | ||||
* | Only define 8 HRTF filter states and params for the device | Chris Robinson | 2016-06-04 | 1 | -2/+2 |
| | | | | | It will only be used with a cube channel setup, so there's no need to have one for every possible output channel. | ||||
* | Add property queries to get the device latency with the clock | Chris Robinson | 2016-06-03 | 2 | -11/+34 |
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* | Improve the filter processing function | Chris Robinson | 2016-06-03 | 1 | -2/+35 |
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* | Remove some unnecessary volatile keywords | Chris Robinson | 2016-06-03 | 2 | -33/+33 |
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* | Implement a Neon-enhanced MixRow | Chris Robinson | 2016-06-01 | 3 | -0/+31 |
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* | Make a function static | Chris Robinson | 2016-06-01 | 2 | -7/+7 |
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* | Use a macro to specify the ambisonic periphonic channel mask | Chris Robinson | 2016-06-01 | 3 | -4/+13 |
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* | Use SSE for applying the HQ B-Format decoder matrices | Chris Robinson | 2016-05-31 | 5 | -27/+82 |
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* | Don't access the band splitter fields in the processing loops | Chris Robinson | 2016-05-31 | 1 | -9/+16 |
| | | | | | | perf shows a 5% drop in relative execution time on the alffplay example with an audio-only file (20% to 15%). Kinda figured the optimizer would handle it better, but I guess not. | ||||
* | Don't try to emulate almtx_timedlock | Chris Robinson | 2016-05-30 | 1 | -43/+12 |
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* | Clean up a couple variable names and declarations | Chris Robinson | 2016-05-30 | 2 | -7/+6 |
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* | Remove unnecessary VECTOR_INSERT | Chris Robinson | 2016-05-30 | 2 | -54/+30 |
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* | Hold the effectslot map lock while handling it | Chris Robinson | 2016-05-29 | 3 | -2/+38 |
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* | Use a linked list for active effect slots | Chris Robinson | 2016-05-29 | 5 | -60/+59 |
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* | Avoid the mixer lock when getting the plain source offset | Chris Robinson | 2016-05-28 | 1 | -11/+15 |
| | | | | i.e. without the latency | ||||
* | Avoid an explicit mixer lock for getting the source offset and latency | Chris Robinson | 2016-05-28 | 1 | -27/+72 |
| | | | | | The only mixer locking involved is with the backend, as determined by it's ability to get the device clock and latency atomically. | ||||
* | Change the backend getLatency method to return the clock time too | Chris Robinson | 2016-05-28 | 15 | -53/+119 |
| | | | | | | This will also allow backends to better synchronize the tracked clock time with the device output latency, without necessarily needing to lock if the backend API can allow for it. | ||||
* | Use the backend lock for the effectstate's deviceUpdate call | Chris Robinson | 2016-05-27 | 1 | -8/+4 |
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* | Use a specific lock for the backend's stop/reset/play calls | Chris Robinson | 2016-05-27 | 2 | -30/+46 |
| | | | | | This helps protect against the device changing unexpectedly from multiple threads, instead of using the global list/library lock. | ||||
* | Remove a couple unneeded functions | Chris Robinson | 2016-05-25 | 3 | -24/+7 |
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* | Increment the device's mix count closer to the mixing loops | Chris Robinson | 2016-05-23 | 1 | -3/+2 |
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* | Properly pluralize some messages | Chris Robinson | 2016-05-22 | 2 | -8/+14 |
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* | Improve locking for device attribute queries | Chris Robinson | 2016-05-22 | 1 | -8/+28 |
| | | | | | Avoids the backend device lock, instead using the list lock to prevent the device from changing while being queried, and adds some missing locks. | ||||
* | Avoid using realloc in a number of places | Chris Robinson | 2016-05-21 | 9 | -32/+53 |
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* | Make the source position calues atomic | Chris Robinson | 2016-05-19 | 4 | -30/+31 |
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* | Copy the source's Looping property into the voice | Chris Robinson | 2016-05-18 | 1 | -0/+2 |
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* | Avoid redundantly storing distance model settings | Chris Robinson | 2016-05-17 | 6 | -33/+11 |
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* | Update the right effect state when the device is reset | Chris Robinson | 2016-05-17 | 1 | -2/+2 |
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* | Don't assume the "real" output buffer follows the dry buffer | Chris Robinson | 2016-05-17 | 1 | -15/+44 |
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* | Improve reverb panning gains for "3D" output. | Chris Robinson | 2016-05-17 | 1 | -8/+8 |
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* | Ignore the listening angle for the wet path sound cones | Chris Robinson | 2016-05-16 | 1 | -32/+51 |
| | | | | | | | Since the wet path is essentially the room response to a sound, the direction of the sound to the listener doesn't change the amount of energy the room receives. Instead, the surface area defined by the cones dictate the volume the room gets for the sound. | ||||
* | Use floats for the listener transforms | Chris Robinson | 2016-05-16 | 4 | -92/+29 |
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* | Don't store the source's update method with the voice | Chris Robinson | 2016-05-16 | 4 | -48/+42 |
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* | Avoid separate updates to sources that should apply together | Chris Robinson | 2016-05-15 | 5 | -15/+37 |
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