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* Use generic VCALL[_NOARGS] macros instead of type-specific wrappersChris Robinson2013-05-278-38/+31
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* Rename a variableChris Robinson2013-05-261-8/+8
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* Pre-apply the a[0] EQ filter coefficientChris Robinson2013-05-261-5/+11
| | | | Saves 20 fp divisions per sample
* Use SET_ERROR_AND_RETURN in a few more placesChris Robinson2013-05-261-24/+20
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* Use the helper macros in more placesChris Robinson2013-05-267-343/+237
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* Add helper macros to set an error and return, and use it in a few placesChris Robinson2013-05-264-85/+57
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* Define the ALeffect typedef with the structChris Robinson2013-05-251-13/+12
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* Use an ALeffectProps union to store the effect propertiesChris Robinson2013-05-2513-361/+400
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* Use a Delete method for deletable objectsChris Robinson2013-05-2511-96/+28
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* Update the Null effect so it can act as a guide to new effectsChris Robinson2013-05-252-22/+101
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* Use vtables for setting effect propertiesChris Robinson2013-05-2411-306/+191
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* Set cmake policy CMP0005 and avoid unnecessary escape sequencesChris Robinson2013-05-241-2/+3
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* Add quotes around an ADD_DEFINITIONS parameterChris Robinson2013-05-241-1/+1
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* Check for __restrict in a way to make MSVC happy, hopefullyChris Robinson2013-05-241-1/+5
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* Move remaining effects to the effects subdirChris Robinson2013-05-238-10/+10
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* Move reverb to the effects subdirChris Robinson2013-05-232-1/+1
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* Move the AL_EFFECT_NULL state into a separate fileChris Robinson2013-05-234-96/+107
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* Reword a couple cmake option namesChris Robinson2013-05-231-4/+4
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* Don't explicitly check for fesetroundChris Robinson2013-05-222-6/+0
| | | | It's C99 standard with fenv.h, which we already check for.
* Use fegetenv/fesetenv to backup and restore the FPU stateChris Robinson2013-05-222-4/+8
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* Merge the fesetround FPU handler with the assembly oneChris Robinson2013-05-221-22/+23
| | | | | | The assembly is only needed for SSE since we can't access the intrinsics without the -msse switch, which itself would cause SSE code to be generated elsewhere automtically.
* Check for SSE2 and set the denormals-are-zero bit for mixing if availableChris Robinson2013-05-225-8/+22
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* Set the correct SSE bits for round-to-zeroChris Robinson2013-05-221-1/+1
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* Use restrict instead of RESTRICTChris Robinson2013-05-2220-103/+99
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* Recognize DSSPEAKER_5POINT1_SURROUND (and 7POINT1) with DSoundChris Robinson2013-05-221-4/+11
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* Remove an unnecessary check for vsnprintfChris Robinson2013-05-221-10/+0
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* Avoid using a temp buffer for al_printChris Robinson2013-05-221-12/+5
| | | | | | | | It's now using two *printf calls, which unfortuantely means there could be a race between the two and cause the message to break up if something else tries to print to the same file. This shouldn't really be a big deal since al_print isn't used that often, and it now allows for lines of practically unlimited length.
* Add casts to silence MSVCChris Robinson2013-05-222-2/+2
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* Rename DELETE to DELETE_OBJChris Robinson2013-05-213-9/+8
| | | | Because Windows.
* Add a DELETE macro to help destroy objectsChris Robinson2013-05-213-10/+10
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* Rename the effect state's Destroy method to DestructChris Robinson2013-05-2111-26/+28
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* Use factories to create and destroy effect statesChris Robinson2013-05-2112-143/+513
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* Remove some unused codeChris Robinson2013-05-211-5/+2
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* Use a properly-defined history for the FILTER structChris Robinson2013-05-217-33/+28
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* Avoid storing the device frequency in the equalizerChris Robinson2013-05-211-18/+19
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* Auto-generate wrappers to upcast objects before calling user methodsChris Robinson2013-05-2110-87/+58
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* Use macros to help define vtables for effect statesChris Robinson2013-05-2110-166/+168
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* Avoid storing the device frequency in the distortion stateChris Robinson2013-05-211-7/+5
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* The effect state being destroyed can't be NULLChris Robinson2013-05-214-28/+22
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* Rename some inheritance macrosChris Robinson2013-05-219-76/+76
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* Pre-scale the chorus and flanger delays to be in samplesChris Robinson2013-05-212-36/+22
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* Avoid storing some chorus and flanger properties in the effect stateChris Robinson2013-05-212-52/+32
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* Process 64 samples at a time for chorus and flanger effectsChris Robinson2013-05-202-96/+130
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* Process 64 samples at a time for some effectsChris Robinson2013-05-205-117/+201
| | | | | This should help with the non-interleaved samples of the output, and allow skipping channels that don't contribute to the output.
* Split flanger delay calculation into separate methodsChris Robinson2013-05-201-69/+60
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* Split chorus delay calculation into separate methodsChris Robinson2013-05-201-37/+44
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* Fix possible overflow when converting float to intChris Robinson2013-05-201-2/+2
| | | | | Same as with the mixer, we can only use 25 bits of precision from floats.
* Use some macros to help with deriving typesChris Robinson2013-05-209-93/+85
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* Remove an unused macroChris Robinson2013-05-201-2/+0
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* Clear all the old channel gains to 0 before setting themChris Robinson2013-05-202-1/+5
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