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* Fix some commentsChris Robinson2010-11-261-4/+5
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* Properly clamp high pitch valuesChris Robinson2010-11-263-42/+49
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* Subtract the fractional position separatelyChris Robinson2010-11-261-1/+2
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* Rename some variables to be clearerChris Robinson2010-11-261-61/+62
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* Make the buffer padding size dependent on the resamplerChris Robinson2010-11-263-18/+31
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* Don't allocate padding with the buffer itselfChris Robinson2010-11-261-35/+35
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* Decrease the buffer size moreChris Robinson2010-11-261-1/+1
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* Convert a few divisions to multiplicationsChris Robinson2010-11-261-6/+7
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* Make a FRACTIONONE macro, and use itChris Robinson2010-11-263-13/+14
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* Share the interpolation functions and use them in the reverb effectChris Robinson2010-11-263-37/+39
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* Slightly improve channel gain calculationsChris Robinson2010-11-262-9/+8
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* Add a missing break statementChris Robinson2010-11-251-0/+1
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* Call MixSource directly, instead of through a function pointerChris Robinson2010-11-253-7/+1
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* Add a cubic resamplerChris Robinson2010-11-253-6/+59
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* Force the point resampler when the source plays at normal speedChris Robinson2010-11-251-1/+1
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* Pass a pointer to the samplers so they can read just the samples they needChris Robinson2010-11-251-64/+51
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* Add "pre-padding" to the temp bufferChris Robinson2010-11-252-10/+89
| | | | This will help to implement resamplers that want previous samples
* Make the buffer queue a double-linked listChris Robinson2010-11-252-0/+7
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* Be less wave-in-specific in the winmm backendChris Robinson2010-11-251-77/+81
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* Make the first enumerated DirectSound device use the default, and fix the nameChris Robinson2010-11-251-2/+15
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* Make sure the target buffer size is frame alignedChris Robinson2010-11-251-0/+1
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* Minor rework of the template macrosChris Robinson2010-11-251-47/+54
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* Remove the cosine resamplerChris Robinson2010-11-253-46/+0
| | | | It's too slow when auxiliary sends are being used.
* Double-up the interpolation functions (and make them use doubles)Chris Robinson2010-11-251-65/+46
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* Rename some "template" functionsChris Robinson2010-11-251-21/+21
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* Always make sure there's a sample available to mix, for pending click removalChris Robinson2010-11-251-109/+53
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* Fix a bunch of commentsChris Robinson2010-11-251-34/+34
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* Don't "convert" LOKI quad to MCFORMATS quadChris Robinson2010-11-251-11/+2
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* Use a temporary stack buffer to store the source buffer data to be mixedChris Robinson2010-11-251-72/+150
| | | | | | | | This makes it much easier to pack the playable buffer data so that it's a continuous data stream. This could normally be broken up otherwise, such as when using loop points or small queued buffers. Currently it defaults to a 16KB stack buffer, but this can be overridden at compile time.
* Use 0-based access for the buffer dataChris Robinson2010-11-241-10/+15
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* Support 8-bit sample data in the mixerChris Robinson2010-11-242-77/+97
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* Check the sample byte size after the resamplerChris Robinson2010-11-241-66/+51
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* Get rid of a useless unionChris Robinson2010-11-241-12/+8
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* Change the mixer macros to declare functionsChris Robinson2010-11-241-76/+196
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* Set mixer sample pos and frac when neededChris Robinson2010-11-241-6/+12
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* Fully progress the source to a stopped state when no buffers are playableChris Robinson2010-11-241-0/+4
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* Reorder some stored source paramsChris Robinson2010-11-243-11/+11
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* Make sure the buffer padding is always cleared before looking for the next ↵Chris Robinson2010-11-241-2/+1
| | | | buffer
* Calculate ALSA buffer length with the other valuesChris Robinson2010-11-231-2/+6
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* Handle the timer wrapping in the wave and null output devicesChris Robinson2010-11-212-6/+8
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* Use helpers to write 16- and 32-bit valuesChris Robinson2010-11-211-53/+32
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* Get rid of the device timer stuffChris Robinson2010-11-2112-172/+13
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* Avoid temporary float variablesChris Robinson2010-11-211-6/+6
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* Pass the data pointer and proper sampler to the mixer macroChris Robinson2010-11-211-39/+39
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* Move aluMixData back to ALu.cChris Robinson2010-11-212-220/+217
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* Hide AL_EXTX_sample_buffer_objectChris Robinson2010-11-211-4/+3
| | | | | It hasn't been going anywhere, and it's current use is dubious. Leave the code in for now, but it may be removed later.
* Use a double when converting millisecond offsets to byte offsetsChris Robinson2010-11-071-3/+3
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* Increase the max number of source sends to 4, and decrease the default to 1Chris Robinson2010-11-063-6/+6
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* Use the number of sends the device is configured for in more placesChris Robinson2010-11-063-15/+7
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* Remove unnecessary comments and reorder some linesChris Robinson2010-11-061-13/+8
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