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* Avoid a temporary throw-away buffer for mixing null outputChris Robinson2011-08-122-35/+20
* Use an existing function to clear and free the contextChris Robinson2011-08-121-7/+5
* Round the HRTF sample step countChris Robinson2011-08-111-4/+5
* Use ARM Neon vector ops to apply HRTFs when availableChris Robinson2011-08-113-7/+52
* Don't declare i in a for() statementChris Robinson2011-08-081-1/+2
* Use a message thread to handle MMDevAPI backend methodsChris Robinson2011-08-031-147/+309
* Avoid closing devices and deinitializing backends on process exitChris Robinson2011-08-031-20/+37
* Delay reading the config file on Windows, tooChris Robinson2011-08-031-7/+15
* Use specialized click removal loops for mono and stereo outputChris Robinson2011-07-301-7/+37
* Wait until all headers are unprepared before freeing the bufferChris Robinson2011-07-281-4/+6
* Make the thread event auto-resettingChris Robinson2011-07-281-2/+2
* Remove the unnecessary wave header eventChris Robinson2011-07-281-29/+2
* Use unnamed events for winmmChris Robinson2011-07-281-4/+4
* Make the DSound and MMDevAPI events initially non-signaledChris Robinson2011-07-242-2/+2
* Move an include to where it makes more sense to beChris Robinson2011-07-232-3/+3
* Don't cast for the float versions of math functionsChris Robinson2011-07-231-5/+5
* Use real-time priority by default on WindowsChris Robinson2011-07-231-0/+4
* Fix cmake checkChris Robinson2011-07-231-1/+1
* Check for the finite() function along with _finite()Chris Robinson2011-07-231-4/+8
* Look for ieeefp.h and include it when appropriateChris Robinson2011-07-233-0/+7
* Use a better method for determining if shared functions existChris Robinson2011-07-234-116/+100
* Round UpdateSize to the nearest multiple of MMDevAPI's period sizeChris Robinson2011-07-211-1/+1
* Reset the MMDevAPI and DSound events before starting playbackChris Robinson2011-07-212-3/+2
* Fix DSound UpdateSize calculation when NumUpdates is clampedChris Robinson2011-07-211-2/+2
* Make sure some state values are finiteChris Robinson2011-07-211-3/+3
* Create and close the DSound event handle with the deviceChris Robinson2011-07-211-21/+21
* Use an event to signal the mmdevapi backend to mixChris Robinson2011-07-211-15/+43
* Use DSound notifications to wake up the mixer threadChris Robinson2011-07-212-7/+57
* Add an option to emulate EAX reverb using standard reverbChris Robinson2011-07-204-1/+12
* Add a config option to boost reverb outputChris Robinson2011-07-204-1/+26
* Set real-time priority for the WaveOut backendChris Robinson2011-07-201-0/+2
* Scale reverb output based on the number of channelsChris Robinson2011-07-201-2/+7
* Make sure some effect property values are finiteChris Robinson2011-07-201-3/+3
* Make sure some listener property values are finiteChris Robinson2011-07-201-18/+35
* Make sure source vectors are finite valuesChris Robinson2011-07-201-12/+27
* Look for an isfinite functionChris Robinson2011-07-201-0/+10
* Slightly improve the gain change delta calculationChris Robinson2011-07-191-2/+3
* Add a lost commentChris Robinson2011-07-181-1/+2
* Improve buffer metrics when using the MMDevAPI backendChris Robinson2011-07-171-9/+10
* Simplify some reverb update calculationsChris Robinson2011-07-171-2/+2
* Apply the click removal offset first, before decreasing itChris Robinson2011-07-171-2/+2
* Fix GetMovingHrtfCoeffs return typeChris Robinson2011-07-172-2/+2
* Scale the delay down once for the post-stepping mix loopChris Robinson2011-07-171-4/+6
* Invert the device channel mapChris Robinson2011-07-173-137/+109
* Add a couple new functions to handle deferred updatesChris Robinson2011-07-164-13/+67
* Fade between HRTF coefficients, to reduce noise from sudden changesChris Robinson2011-07-166-35/+285
* Fix some format typesChris Robinson2011-07-161-4/+4
* Apply the slot gain during the effect update methodChris Robinson2011-07-164-72/+80
* Request a slot update when the gain changesChris Robinson2011-07-161-0/+3
* Pass the effect slot to the effect update methodChris Robinson2011-07-168-63/+70