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* Fix copying the listener Up vectorChris Robinson2012-10-121-1/+1
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* Use the enum to set the default distance modelChris Robinson2012-10-121-1/+1
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* Initialize the listener velocity parameterChris Robinson2012-10-121-0/+2
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* Apply the listener matrix to the listener velocity onceChris Robinson2012-10-122-12/+11
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* Avoid needlessly copying the listener matrixChris Robinson2012-10-121-7/+3
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* Apply the listener position to the transformation matrixChris Robinson2012-10-121-38/+44
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* Check the distance against epsilon to determine if it matchesChris Robinson2012-10-122-2/+7
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* Properly scale wide-stereo sourcesChris Robinson2012-10-101-1/+1
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* Avoid mixing to a send slot if the gain is too lowChris Robinson2012-10-101-0/+3
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* The max step is no longer dependent on the channel countChris Robinson2012-10-101-2/+2
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* Set Hrtf.Moving after setting the source params instead of after mixingChris Robinson2012-10-092-3/+1
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* Build the listener matrix separatelyChris Robinson2012-10-094-35/+42
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* Don't include alListener.h from alMain.hChris Robinson2012-10-093-6/+3
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* Store a pointer to the listener in the contextChris Robinson2012-10-094-83/+84
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* Define RESTRICT in config.h instead of alMain.hChris Robinson2012-10-093-16/+14
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* Don't assume x86 or x64 to use IsProcessorFeaturePresentChris Robinson2012-10-081-3/+2
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* Fix a type conversion warningChris Robinson2012-10-081-2/+3
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* Fix a type mismatchChris Robinson2012-10-071-1/+2
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* Add missing includeChris Robinson2012-10-071-0/+1
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* Use IsProcessorFeaturePresent to detect SSE on WindowsChris Robinson2012-10-071-0/+10
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* Revert "Use __cpuid from intrin.h in Windows when available"Chris Robinson2012-10-073-44/+0
| | | | This reverts commit 6b870714a91c9607acc4501234a00c7c94fa2b85.
* Use __cpuid from intrin.h in Windows when availableChris Robinson2012-10-073-0/+44
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* Add trace, warn, and error markers to logged outputChris Robinson2012-10-072-9/+9
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* Lock the device using the pulseaudio main loopChris Robinson2012-10-071-8/+15
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* Avoid unnecessarily locking the list lockChris Robinson2012-10-071-43/+31
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* Shorten format trace messagesChris Robinson2012-10-061-2/+2
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* Define WIN32_LEAN_AND_MEAN when including windows.h in alMain.hChris Robinson2012-10-063-0/+7
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* Include windows.h before cpuid.h to avoid __cpuid clashesChris Robinson2012-10-062-23/+26
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* Rename a couple functionsChris Robinson2012-10-051-15/+15
| | | | Since they don't use the stack anymore.
* Put temporary storage in the device instead of on the stackChris Robinson2012-10-052-4/+7
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* Add a special resampler for matching sample ratesChris Robinson2012-10-054-2/+13
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* Round up the device's default slot alignmentChris Robinson2012-10-051-1/+1
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* Fix potential buffer overflow with temp sample spaceChris Robinson2012-10-051-2/+3
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* Scale and round NumUpdates when PulseAudio changes the sample rateChris Robinson2012-10-041-7/+7
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* Avoid void* arithmeticChris Robinson2012-10-041-1/+1
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* Make sure the output buffer pointer is updated in case multiple iterations ↵Chris Robinson2012-10-031-9/+13
| | | | are needed
* Update the example to use avcodec_decode_audio4Chris Robinson2012-10-032-39/+46
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* Update some ffmpeg functionsChris Robinson2012-10-032-8/+6
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* Fix some signed/unsigned comparisonsChris Robinson2012-10-021-4/+4
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* Reset maxlength if PulseAudio updates the playback rateChris Robinson2012-10-021-0/+1
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* Use lrintf to fast convert floats to ints when possibleChris Robinson2012-09-283-9/+9
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* Decrease the default BUFFERSIZE to 2048Chris Robinson2012-09-281-4/+4
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* Combine early reflections and late reverb in VerbPassChris Robinson2012-09-271-11/+11
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* Use an unsigned type for the sample position fractionChris Robinson2012-09-271-3/+3
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* Remove an unneeded parameter from the resamplerChris Robinson2012-09-274-18/+13
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* Ensure the device's default effect slot is properly alignedChris Robinson2012-09-261-2/+2
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* Update a commentChris Robinson2012-09-261-5/+5
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* Ensure effect slots are alignedChris Robinson2012-09-261-5/+5
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* Deinterlace audio when loading it into the stack.Chris Robinson2012-09-261-182/+168
| | | | | | | It may be better to deinterlace it on load into the buffer, though I don't imagine this will affect much. It could be nice for consistency's sake, though it would also complicate things if we ever want to support direct access to buffer data.
* Round when calculating NumUpdates from PulseAudio's minreqChris Robinson2012-09-251-7/+8
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