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* Avoid constantly loading and unloading PortAudioChris Robinson2010-05-281-14/+11
* Connect a pulse stream on device open, to make sure the device isn't suspendedChris Robinson2010-05-271-71/+98
* Update head dampening after a device resetChris Robinson2010-05-261-8/+10
* Add a function to get the frame size from a formatChris Robinson2010-05-2411-27/+18
* Better watch for invalid values in alBufferSubDataEXTChris Robinson2010-05-241-3/+3
* Reduce the mixing buffer sizeChris Robinson2010-05-241-2/+2
* Make error checking consistent in alBuffer.cChris Robinson2010-05-241-170/+108
* Fix alBufferiv error handlingChris Robinson2010-05-241-7/+5
* Increment pointer when readChris Robinson2010-05-241-6/+4
* Pass the number of blocks to ConvertDataIMA4Chris Robinson2010-05-241-9/+9
* Be careful of integer overflows when allocating buffer storageChris Robinson2010-05-241-15/+43
* Cleanup some variables and namesChris Robinson2010-05-241-12/+11
* Reorder some error checks and watch for negative buffer sizesChris Robinson2010-05-241-12/+8
* Don't bother storing the loop points in the sourceChris Robinson2010-05-243-10/+4
* Be big endian safe with the IMA4 decoderChris Robinson2010-05-221-5/+14
* Use the ALSOFT_LOGFILE env var to specify the output for AL_PRINTChris Robinson2010-05-211-1/+19
* Loop points should be specified in sample offsetsChris Robinson2010-05-212-31/+27
* Add mono and stereo channel masks for DSound outputChris Robinson2010-05-211-0/+3
* Add an empty efx-creative.h headerChris Robinson2010-05-212-0/+4
* Consistency fixChris Robinson2010-05-191-5/+4
* Use unsigned types when finding the source offsetsChris Robinson2010-05-191-9/+5
* A couple formatting fixesChris Robinson2010-05-191-3/+2
* Use a map for the filter listChris Robinson2010-05-185-63/+47
* Use a map for the effects listChris Robinson2010-05-185-62/+46
* Improve compatbility with latest AL_EXT_buffer_sub_data specChris Robinson2010-05-181-81/+76
* Define ARGSTACK and CALLSTACK only when needed for testing shared libsChris Robinson2010-05-161-2/+5
* Always look for winmm under WindowsChris Robinson2010-05-161-0/+8
* Change inline -> __inline for MSVCChris Robinson2010-05-162-9/+9
* Use the loop start when filling in padding data for looping sourcesChris Robinson2010-05-131-1/+1
* Pay attention to the source loop pointsChris Robinson2010-05-131-3/+19
* Only use a modulo to loop when the source is staticChris Robinson2010-05-131-1/+1
* Store loop points as uncompressed frame offsets in the source when a buffer i...Chris Robinson2010-05-132-0/+14
* Add initial structural support for AL_EXT_loop_pointsChris Robinson2010-05-133-4/+46
* Reduce some indentationChris Robinson2010-05-121-14/+14
* Don't needlessly expose a variable for the backendsChris Robinson2010-05-126-15/+13
* Move incomplete extension declarations to alMain.hChris Robinson2010-05-122-66/+71
* Scale output of effects to compensate for device down-mixingChris Robinson2010-05-123-6/+28
* Use a UIntMap for the effect slot listChris Robinson2010-05-125-71/+56
* Store the buffer's original data size and block alignmentChris Robinson2010-05-122-18/+41
* Store looping locally when mixing a sourceChris Robinson2010-05-121-2/+4
* Simplify and fix applying a source offsetChris Robinson2010-05-111-19/+8
* Use a separate function to convert compressed bytes to framesChris Robinson2010-05-111-50/+52
* Only a streaming source can have a processed bufferChris Robinson2010-05-111-3/+4
* Rename a variableChris Robinson2010-05-111-5/+5
* Look for the map insertion point using a binary searchChris Robinson2010-05-101-4/+15
* Use a simple loop to set multi-channel dry gainsChris Robinson2010-05-091-9/+2
* Use a map to store sources and buffersChris Robinson2010-05-0110-183/+273
* Use doubles instead of floats for the source offset calculationsChris Robinson2010-04-281-42/+42
* Combine AL and ALC function listsChris Robinson2010-04-282-145/+133
* Get the offset even if the current buffer is 0Chris Robinson2010-04-281-5/+14