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* Use wrappers for float-typed math functionsChris Robinson2012-06-2910-105/+94
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* Test the squared length of a vector before normalizingChris Robinson2012-06-281-8/+6
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* Minor typo fixesChris Robinson2012-06-281-2/+2
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* Don't use all caps for enum value namesChris Robinson2012-06-2815-205/+205
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* Don't try to set FE_TOWARDZERO when it's not availableChris Robinson2012-06-281-0/+2
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* Clamp the Y position before trying to get the elevationChris Robinson2012-06-281-2/+3
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* Add some includesChris Robinson2012-06-201-0/+9
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* Add missing includeChris Robinson2012-06-191-0/+1
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* Use a proper method to wait for a PulseAudio operationChris Robinson2012-06-191-18/+19
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* Remove an unused includeChris Robinson2012-06-191-3/+0
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* Don't needlessly verify a deviceChris Robinson2012-06-191-5/+6
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* Remove an outdated comment about _REENTRANTChris Robinson2012-06-181-2/+1
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* Silence some GCC warningsChris Robinson2012-06-171-0/+4
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* Only try float32 with DSound when specifically requestedChris Robinson2012-06-171-1/+4
| | | | | Some hardware drivers seem to have a bug where a buffer descriptor with a 32-bit float sample type ends up creating a non-float32 buffer.
* Avoid failing if ALSA can't set a buffer or period time near to our requestChris Robinson2012-06-161-21/+2
| | | | | | These functions should not fail, but there seem to be bugs that cause them to sometimes. We're flexible enough to handle almost anything it throws back at us though, so anything is better than nothing here.
* Allow PulseAudio to spawn a server by defaultChris Robinson2012-06-162-6/+4
| | | | | | | Since only one backend is used at a time now, the issues with device ownership aren't really prevelant anymore. An application that tries to open all enumerated devices won't run into the problem of spawning a server and end up preventing other backend devices from working.
* Add an option to allow PulseAudio to move streamsChris Robinson2012-06-162-3/+34
| | | | | This could be made the default, if there's a safe way to update the AL device specifier.
* Clarify some comments, fix some definition ordering, and add some includesChris Robinson2012-06-154-11/+18
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* Add DEVPKEY_Device_FriendlyName declaration for mingw-w64 compatibilityChris Robinson2012-06-141-0/+3
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* Add some more entries to .gitignoreChris Robinson2012-05-091-0/+4
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* Rename AllDevice -> AllDevicesChris Robinson2012-05-0915-33/+33
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* Clamp the ALSA period time between min and max if setting near failsChris Robinson2012-05-081-1/+17
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* Clamp the ALSA buffer time between min and max if setting near failsChris Robinson2012-05-071-1/+18
| | | | | | It seems there's some bugs with snd_pcm_hw_params_set_buffer_time_near that cause it to return "invalid argument" despite a valid nearby buffer time being available. Clamping the buffer time seems to mitigate the issue a bit.
* Look for libsndio.so.2 instead of libsndio.soChris Robinson2012-05-051-1/+1
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* Only use _FPU_GETCW and _FPU_SETCW for x86 targetsChris Robinson2012-05-031-2/+2
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* Use 2 chained one-pole filters for the wet pathChris Robinson2012-04-303-11/+10
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* Use ComputeAngleGains for multi-channel sources and remove the unused lookup ↵Chris Robinson2012-04-294-85/+4
| | | | table stuff
* Remove the stereodup optionChris Robinson2012-04-294-45/+1
| | | | There's better ways to do it now with "wide" sound sources.
* Fix a couple comment typos, and a minor cleanupChris Robinson2012-04-291-12/+6
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* Use ComputeAngleGains for 3D soundsChris Robinson2012-04-281-24/+20
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* Fix ComputeAngleGainsChris Robinson2012-04-281-61/+99
| | | | | | The old code would improperly handle speakers just inside or outside the coverage area if it had to be inverted. It also didn't properly handle when only one speaker was outside of the covered area.
* Use ComputeAngleGains for the echo and dedicated effectsChris Robinson2012-04-282-29/+5
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* Add a method to calculate gains given a sound point and its half-width, and ↵Chris Robinson2012-04-283-32/+173
| | | | | | | | | use it for reverb The half-width ranges from 0 to pi, and essentially specifies the coverage area around the listener. At 0, it's an infinitely small point sound and behaves like a usual panning sound. At pi/2 it covers half the area, and at pi it covers the whole area.
* Flip the parameters to aluCart2LUTpos, so it behaves a bit more like atan2Chris Robinson2012-04-286-12/+12
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* Pass the direct/send params to the mixer instead of accessing through the sourceChris Robinson2012-04-282-17/+23
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* Apply the listener gain with the filterChris Robinson2012-04-281-11/+8
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* Move the HrtfParams into the DirectParamsChris Robinson2012-04-283-29/+29
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* Move the direct and send params into separate different typesChris Robinson2012-04-283-27/+37
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* Use separate methods for the dry and wet mixing loopsChris Robinson2012-04-274-128/+115
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* Store the speaker angles in the deviceChris Robinson2012-04-272-1/+3
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* Reorganize some ALsource fieldsChris Robinson2012-04-275-96/+106
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* The mixer always uses floatsChris Robinson2012-04-262-23/+21
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* Use a separate loop to actually update DataPosFrac and DataPosIntChris Robinson2012-04-262-18/+19
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* Add and fixup some ALsource commentsChris Robinson2012-04-261-25/+42
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* Add AL_EXT_SOURCE_RADIUS to alext.hChris Robinson2012-04-261-0/+5
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* Add AL_EXT_STEREO_ANGLES to alext.hChris Robinson2012-04-261-0/+5
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* Fixup some comments in ALu.cChris Robinson2012-04-261-43/+46
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* Fix a minor typoChris Robinson2012-04-251-1/+1
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* Partially convert alEffect.c and alFilter.c to the new error handlingChris Robinson2012-04-252-69/+50
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* Move a commentChris Robinson2012-04-251-2/+2
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