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* Rename some parametersChris Robinson2011-10-022-21/+21
* Remove the OriginalAlign buffer field, and calculate it as neededChris Robinson2011-10-012-8/+12
* Fix potential divide-by-0Chris Robinson2011-10-011-5/+11
* Add buffer properties to get the internal format, and the length in bytes, sa...Chris Robinson2011-10-014-1/+47
* Use tokens matching the stringChris Robinson2011-10-011-2/+2
* Add support for AL_EXT_ALAWChris Robinson2011-10-015-5/+167
* Add AL_EXT_MULAW and AL_EXT_ALAW tokens to alext.hChris Robinson2011-10-011-0/+12
* Improve index calculation for reverb modulation updatesChris Robinson2011-10-011-10/+5
* Add some formatting spaces to the reverb state structChris Robinson2011-10-011-0/+24
* Rename LOWPASSFREQCUTOFF to LOWPASSFREQREFChris Robinson2011-09-304-5/+5
* Define the values for F_PI and F_PI_2 directly instead of using M_PIChris Robinson2011-09-301-6/+2
* Use raise(SIGTRAP) instead of kill(getpid(),SIGTRAP)Chris Robinson2011-09-302-2/+2
* Apply the initial wet send reverb decay before clamping the gainsChris Robinson2011-09-301-18/+18
* Multiply by the reciprocal value instead of dividingChris Robinson2011-09-291-4/+4
* Use fast float-to-int conversions for some mixer-related codeChris Robinson2011-09-293-20/+20
* Set the mixer FPU mode when setting a new effect on an effect slotChris Robinson2011-09-291-0/+5
* Set the mixer FPU mode for device parameter updatesChris Robinson2011-09-291-0/+3
* Set the FPU into single-precision mode for mixer updatesChris Robinson2011-09-294-8/+28
* Use inline functions to set/restore the FPU mode for mixer updatesChris Robinson2011-09-293-29/+29
* Use inline assembly for fast float-to-int conversionsChris Robinson2011-09-293-20/+44
* Set toward-zero rounding when updating in alDeferUpdatesSOFTChris Robinson2011-09-281-0/+16
* Clamp the low-pass reference gain to -60 dB instead of -40 dBChris Robinson2011-09-251-3/+3
* Copy only the gains needed for the channel being mixedChris Robinson2011-09-241-10/+8
* A static source only has one buffer in the queueChris Robinson2011-09-241-1/+0
* Centralize the Lookup and Remove macrosChris Robinson2011-09-246-104/+97
* Only warn when a symbol fails to loadChris Robinson2011-09-241-1/+1
* Rename the MMDevAPI backend's MessageProc functionChris Robinson2011-09-241-2/+2
* Look for and use atan2f, log10f, and floorfChris Robinson2011-09-246-13/+43
* Cast a 64-bit variable to a 32-bit intChris Robinson2011-09-241-1/+2
* Don't require libm for the float-type math functionsChris Robinson2011-09-241-12/+19
* Use aluAtan instead of atanChris Robinson2011-09-241-1/+1
* Silence MSVC warnings in the HRTF codeChris Robinson2011-09-231-3/+3
* Add a WAVEFORM_FRACONE macro and minor cleanups for the ring modulatorChris Robinson2011-09-231-10/+10
* Use float types for the resamplers instead of doubleChris Robinson2011-09-233-26/+26
* Change a double type to a floatChris Robinson2011-09-231-1/+1
* Check for asinf and use itChris Robinson2011-09-234-2/+12
* Make AIRABSORBGAINHF a float typeChris Robinson2011-09-231-1/+1
* Move ConeScale and ZScale to ALu.c and alu.h, and make them floatsChris Robinson2011-09-234-11/+12
* Add atomic functions for GCC inline asmChris Robinson2011-09-231-0/+70
* Use macros for float-typed PI values, to avoid manual casts everywhereChris Robinson2011-09-227-56/+59
* More MSVC precision castsChris Robinson2011-09-221-40/+40
* Add a few more precision castsChris Robinson2011-09-222-4/+4
* Use cosf and sinf when availableChris Robinson2011-09-228-25/+45
* Silence some MSVC precision warningsChris Robinson2011-09-225-39/+28
* Constify some parametersChris Robinson2011-09-224-27/+27
* Don't use the -fvisibility switch if the visibility attributes didn't workChris Robinson2011-09-211-7/+10
* Actually check for hidden visibilityChris Robinson2011-09-201-1/+1
* Try to use "default" and "hidden" visibility when "protected" and "internal" ...Chris Robinson2011-09-201-4/+23
* Remove a couple type size checksChris Robinson2011-09-202-8/+0
* Check for SLES/OpenSLES.h along with SLES/OpenSLES_Android.hChris Robinson2011-09-201-1/+1