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* Avoid some LP typesChris Robinson2011-08-181-7/+7
* Only attempt to load MMDevApi and DSound once, on initChris Robinson2011-08-182-10/+4
* Set the proper union member to 0Chris Robinson2011-08-171-1/+1
* Remove backends that fail to initializeChris Robinson2011-08-171-2/+14
* Allow the backend init functions to return failureChris Robinson2011-08-1716-29/+44
* Coalesce some mixer sample convertersChris Robinson2011-08-171-18/+6
* Avoid reading some more source parameters multiple times when updatingChris Robinson2011-08-171-12/+19
* Get rid of the remaining min/max usageChris Robinson2011-08-163-12/+1
* Rename minF/maxF/clampF to minf/maxf/clampf for consistencyChris Robinson2011-08-165-21/+21
* Use mini/maxi/clampi and minu/maxu/clampu to replace min/max callsChris Robinson2011-08-167-34/+41
* Avoid a float->int->float conversionChris Robinson2011-08-161-1/+1
* Use inline minF/maxF/clampF functions instead of the __min/__max macrosChris Robinson2011-08-165-38/+32
* Fix wet path conehf calculationChris Robinson2011-08-131-1/+1
* Make sure there's a buffer to render loopback samples toChris Robinson2011-08-121-1/+1
* Avoid a temporary throw-away buffer for mixing null outputChris Robinson2011-08-122-35/+20
* Use an existing function to clear and free the contextChris Robinson2011-08-121-7/+5
* Round the HRTF sample step countChris Robinson2011-08-111-4/+5
* Use ARM Neon vector ops to apply HRTFs when availableChris Robinson2011-08-113-7/+52
* Don't declare i in a for() statementChris Robinson2011-08-081-1/+2
* Use a message thread to handle MMDevAPI backend methodsChris Robinson2011-08-031-147/+309
* Avoid closing devices and deinitializing backends on process exitChris Robinson2011-08-031-20/+37
* Delay reading the config file on Windows, tooChris Robinson2011-08-031-7/+15
* Use specialized click removal loops for mono and stereo outputChris Robinson2011-07-301-7/+37
* Wait until all headers are unprepared before freeing the bufferChris Robinson2011-07-281-4/+6
* Make the thread event auto-resettingChris Robinson2011-07-281-2/+2
* Remove the unnecessary wave header eventChris Robinson2011-07-281-29/+2
* Use unnamed events for winmmChris Robinson2011-07-281-4/+4
* Make the DSound and MMDevAPI events initially non-signaledChris Robinson2011-07-242-2/+2
* Move an include to where it makes more sense to beChris Robinson2011-07-232-3/+3
* Don't cast for the float versions of math functionsChris Robinson2011-07-231-5/+5
* Use real-time priority by default on WindowsChris Robinson2011-07-231-0/+4
* Fix cmake checkChris Robinson2011-07-231-1/+1
* Check for the finite() function along with _finite()Chris Robinson2011-07-231-4/+8
* Look for ieeefp.h and include it when appropriateChris Robinson2011-07-233-0/+7
* Use a better method for determining if shared functions existChris Robinson2011-07-234-116/+100
* Round UpdateSize to the nearest multiple of MMDevAPI's period sizeChris Robinson2011-07-211-1/+1
* Reset the MMDevAPI and DSound events before starting playbackChris Robinson2011-07-212-3/+2
* Fix DSound UpdateSize calculation when NumUpdates is clampedChris Robinson2011-07-211-2/+2
* Make sure some state values are finiteChris Robinson2011-07-211-3/+3
* Create and close the DSound event handle with the deviceChris Robinson2011-07-211-21/+21
* Use an event to signal the mmdevapi backend to mixChris Robinson2011-07-211-15/+43
* Use DSound notifications to wake up the mixer threadChris Robinson2011-07-212-7/+57
* Add an option to emulate EAX reverb using standard reverbChris Robinson2011-07-204-1/+12
* Add a config option to boost reverb outputChris Robinson2011-07-204-1/+26
* Set real-time priority for the WaveOut backendChris Robinson2011-07-201-0/+2
* Scale reverb output based on the number of channelsChris Robinson2011-07-201-2/+7
* Make sure some effect property values are finiteChris Robinson2011-07-201-3/+3
* Make sure some listener property values are finiteChris Robinson2011-07-201-18/+35
* Make sure source vectors are finite valuesChris Robinson2011-07-201-12/+27
* Look for an isfinite functionChris Robinson2011-07-201-0/+10