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* Remove an unused methodChris Robinson2013-05-271-12/+0
* Use ALfilterState for the source direct and send filtersChris Robinson2013-05-275-31/+37
* Fix filter coefficient pre-calcChris Robinson2013-05-271-4/+4
* Move ALEQFilter to alFilter.c/h and rename it to ALfilterStateChris Robinson2013-05-273-107/+131
* Store pointers to the getFactory funcs in the mapChris Robinson2013-05-271-12/+15
* Cleanup the ALeffectStateFactory_create methodsChris Robinson2013-05-2711-16/+23
* No-op if DELETE_OBJ is given a NULL pointerChris Robinson2013-05-271-4/+7
* Use generic VCALL[_NOARGS] macros instead of type-specific wrappersChris Robinson2013-05-278-38/+31
* Rename a variableChris Robinson2013-05-261-8/+8
* Pre-apply the a[0] EQ filter coefficientChris Robinson2013-05-261-5/+11
* Use SET_ERROR_AND_RETURN in a few more placesChris Robinson2013-05-261-24/+20
* Use the helper macros in more placesChris Robinson2013-05-267-343/+237
* Add helper macros to set an error and return, and use it in a few placesChris Robinson2013-05-264-85/+57
* Define the ALeffect typedef with the structChris Robinson2013-05-251-13/+12
* Use an ALeffectProps union to store the effect propertiesChris Robinson2013-05-2513-361/+400
* Use a Delete method for deletable objectsChris Robinson2013-05-2511-96/+28
* Update the Null effect so it can act as a guide to new effectsChris Robinson2013-05-252-22/+101
* Use vtables for setting effect propertiesChris Robinson2013-05-2411-306/+191
* Set cmake policy CMP0005 and avoid unnecessary escape sequencesChris Robinson2013-05-241-2/+3
* Add quotes around an ADD_DEFINITIONS parameterChris Robinson2013-05-241-1/+1
* Check for __restrict in a way to make MSVC happy, hopefullyChris Robinson2013-05-241-1/+5
* Move remaining effects to the effects subdirChris Robinson2013-05-238-10/+10
* Move reverb to the effects subdirChris Robinson2013-05-232-1/+1
* Move the AL_EFFECT_NULL state into a separate fileChris Robinson2013-05-234-96/+107
* Reword a couple cmake option namesChris Robinson2013-05-231-4/+4
* Don't explicitly check for fesetroundChris Robinson2013-05-222-6/+0
* Use fegetenv/fesetenv to backup and restore the FPU stateChris Robinson2013-05-222-4/+8
* Merge the fesetround FPU handler with the assembly oneChris Robinson2013-05-221-22/+23
* Check for SSE2 and set the denormals-are-zero bit for mixing if availableChris Robinson2013-05-225-8/+22
* Set the correct SSE bits for round-to-zeroChris Robinson2013-05-221-1/+1
* Use restrict instead of RESTRICTChris Robinson2013-05-2220-103/+99
* Recognize DSSPEAKER_5POINT1_SURROUND (and 7POINT1) with DSoundChris Robinson2013-05-221-4/+11
* Remove an unnecessary check for vsnprintfChris Robinson2013-05-221-10/+0
* Avoid using a temp buffer for al_printChris Robinson2013-05-221-12/+5
* Add casts to silence MSVCChris Robinson2013-05-222-2/+2
* Rename DELETE to DELETE_OBJChris Robinson2013-05-213-9/+8
* Add a DELETE macro to help destroy objectsChris Robinson2013-05-213-10/+10
* Rename the effect state's Destroy method to DestructChris Robinson2013-05-2111-26/+28
* Use factories to create and destroy effect statesChris Robinson2013-05-2112-143/+513
* Remove some unused codeChris Robinson2013-05-211-5/+2
* Use a properly-defined history for the FILTER structChris Robinson2013-05-217-33/+28
* Avoid storing the device frequency in the equalizerChris Robinson2013-05-211-18/+19
* Auto-generate wrappers to upcast objects before calling user methodsChris Robinson2013-05-2110-87/+58
* Use macros to help define vtables for effect statesChris Robinson2013-05-2110-166/+168
* Avoid storing the device frequency in the distortion stateChris Robinson2013-05-211-7/+5
* The effect state being destroyed can't be NULLChris Robinson2013-05-214-28/+22
* Rename some inheritance macrosChris Robinson2013-05-219-76/+76
* Pre-scale the chorus and flanger delays to be in samplesChris Robinson2013-05-212-36/+22
* Avoid storing some chorus and flanger properties in the effect stateChris Robinson2013-05-212-52/+32
* Process 64 samples at a time for chorus and flanger effectsChris Robinson2013-05-202-96/+130