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* Fix up some types for MSVCChris Robinson2018-01-117-10/+13
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* Avoid including alMain.h in ringbuffer.cChris Robinson2018-01-113-17/+29
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* Ensure NextPowerOf2 is being used correctlyChris Robinson2018-01-113-8/+8
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* Move a forward declaration to the othersChris Robinson2018-01-111-2/+1
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* Remove SET_VTABLE1Chris Robinson2018-01-112-14/+11
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* Clean up the EffectList members and make the list size knownChris Robinson2018-01-113-30/+29
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* Move the EffectList array to alEffect.c/hChris Robinson2018-01-114-24/+24
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* Move the ringbuffer declarations to a separate headerChris Robinson2018-01-1113-44/+43
| | | | And rename alcRing.c to ringbuffer.c for consistency.
* Move the FPU mode declarations to a separate headerChris Robinson2018-01-117-34/+44
| | | | Also don't use inheritance with FPUCtl.
* Move the config function declarations to their own headerChris Robinson2018-01-1115-11/+30
| | | | And rename alcConfig.c to alconfig.c for consistency.
* Move the CPU capability flags to a separate headerChris Robinson2018-01-116-16/+23
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* Move the compressor/limiter declarations to their own headerChris Robinson2018-01-115-55/+63
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* Move the polymorphic/inheritance macros to a separate headerChris Robinson2018-01-112-94/+109
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* Reorder some loops in the equalizer and use MixSamplesChris Robinson2018-01-111-61/+43
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* Use MixSamples for the dedicated and ring modulator effect outputChris Robinson2018-01-112-57/+40
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* Apply the distortion gain to the mixing gainsChris Robinson2018-01-111-6/+3
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* Move some HRTF structures to hrtf.hChris Robinson2018-01-112-30/+33
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* Avoid using macros to access anonymous structuresChris Robinson2018-01-1115-104/+122
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* Don't return whether the bsinc filter cuts or notChris Robinson2018-01-102-23/+9
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* Make a function pointer staticChris Robinson2018-01-101-1/+1
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* Use one macro to handle both resample padding sizesChris Robinson2018-01-095-28/+27
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* Combine the chorus and flanger processing functionsChris Robinson2018-01-095-453/+171
| | | | | | | Given that they're nearly identical, it should be relatively simple to use the same effect state to process either of them, similar to the reverbs. The big differences seem to be the delay range (much shorter with flanger) and the defaults.
* Rename the device's temp buffer storage to be more genericChris Robinson2018-01-093-12/+13
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* Remove standard reverb specific processing functionsChris Robinson2018-01-076-154/+40
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* Move the UNEXPECTED macro to the main header and rename itChris Robinson2018-01-073-7/+10
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* Ensure the chorus delay and depth leave enough padding for resamplingChris Robinson2018-01-072-14/+26
| | | | Also use cubic resampling for the modulated tap. Applies to flanger too.
* Use a separate function to get the cubic valueChris Robinson2018-01-073-9/+11
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* Only print the time in alffplay when it changesChris Robinson2018-01-071-4/+11
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* Use a -40dB drop for bsinc12Chris Robinson2018-01-071-2/+2
| | | | | | | This improves the transition width at the cost of slightly more audible high- frequency noise (nothing compared to linear or cubic, but still some). The previous transition band caused a noticeable loss in higher frequencies, making lower sample rate sources sound exceptionally dull or muffled.
* Remove the sinc4 tableChris Robinson2018-01-073-53/+4
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* Replace the sinc4 resampler with cubicChris Robinson2018-01-0711-298/+25
| | | | | | | Turns out the C version of the cubic resampler is just slightly faster than even the SSE3 version of the FIR4 resampler. This is likely due to not using a 64KB random-access lookup table along with unaligned loads, both offseting the gains from SSE.
* Fix a temp buffer leak in alffplayChris Robinson2018-01-051-2/+2
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* Handle the audio clock diff as nanoseconds in alffplayChris Robinson2018-01-051-8/+6
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* Test the correct offset for the loop start rangeChris Robinson2018-01-041-1/+1
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* Use the correct start point when loopingChris Robinson2018-01-041-2/+2
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* Use separate outputs for the vector reverse and scatter functionsChris Robinson2018-01-041-29/+23
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* Avoid the modulated output tap for late reverbChris Robinson2018-01-041-28/+14
| | | | | | And fix the output filtering. The modulation code is still there since it's (probably) technically correct, but the interaction with the feedback loop and filtering on the output caused improper behavior which needs to be sorted out.
* Use a non-recursive mutex for alffplay's source lockChris Robinson2018-01-031-11/+14
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* Don't offset the reverb modulation sinusChris Robinson2018-01-021-1/+1
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* Use a float literal for float mathChris Robinson2018-01-021-2/+2
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* Use ALC_SOFT_device_clock in alffplayChris Robinson2018-01-021-12/+86
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* Reset CompLen when loading loop repeats in the mixerChris Robinson2018-01-021-0/+1
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* Improve starting synchronization in alffplayChris Robinson2018-01-021-19/+60
| | | | | It waits until the internal buffers are filled before starting playback, then triggering the audio and video to start as close together as possible.
* Inline and simplify some codeChris Robinson2018-01-011-29/+23
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* Don't leak the AVIOContextChris Robinson2018-01-011-1/+8
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* Fix a couple alffplay comments still referencing AlureChris Robinson2018-01-011-4/+4
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* Make smart pointer wrappers for some ffmpeg typesChris Robinson2018-01-011-72/+81
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* Print the running time and duration in alffplayChris Robinson2018-01-011-1/+42
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* Use aliases to simplify some time type namesChris Robinson2018-01-011-67/+61
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* Wrap av_gettime to ensure it's interpreted as microsecondsChris Robinson2018-01-011-7/+10
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