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* Fade gains in the chorus and flanger outputChris Robinson2017-12-192-16/+20
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* Use a single delay line for chorus feedback on a fixed tapChris Robinson2017-12-182-92/+118
| | | | | | The outputs themselves use a variale-delay tap, but using a separate fixed- delay tap on the feedback helps improve the perceived "wobble" with sustained notes. This also applies to the flanger effect.
* Apply chorus and flanger feedback on the tapped re-feedChris Robinson2017-12-172-6/+6
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* Use the selected mixer for chorus and flanger outputChris Robinson2017-12-172-50/+22
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* Make MixSamples non-static globalChris Robinson2017-12-173-5/+4
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* Fix some types to make MSVC happyChris Robinson2017-12-173-12/+13
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* Avoid a potential calloc of 0Chris Robinson2017-12-171-6/+5
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* Build common code onceChris Robinson2017-12-161-22/+42
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* Use the right path for android's cmake toolchainChris Robinson2017-12-161-1/+1
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* Update travis for android-ndk-r15, required for its newer cmakeChris Robinson2017-12-161-8/+10
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* Include the fpu=neon switch when testing for arm_neon.hChris Robinson2017-12-161-1/+1
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* Don't cache the Android NDK in TravisChris Robinson2017-12-161-15/+9
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* Mix multiple buffers in each buffer list itemChris Robinson2017-12-161-64/+112
| | | | Basically now this just relies on being able to specify composited buffers.
* Pre-clear the source temp buffer and accumulate into itChris Robinson2017-12-161-18/+7
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* Rename SrcDataSize to be less confusingChris Robinson2017-12-161-25/+23
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* Allow storing multiple buffers in a ALbufferlistitemChris Robinson2017-12-154-72/+153
| | | | | | | | | | | | | | | This will be to allow buffer layering, multiple buffers of the same format and sample rate that are mixed together prior to resampling, filtering, and panning. This will allow composing sounds from individual components that can be swapped around on different invocations (e.g. layer SoundA and SoundB on one instance and SoundA and SoundC on a different instance for a slightly different sound, then just SoundA for a third instance, and so on). The longest buffer within the list item determines the length of the list item. More work needs to be done to fully support it, namely the ability to specity multiple buffers to layer for static and streaming sources. Also the behavior of loop points for layered static sources should be worked out. Should also consider allowing each layer to have a sample offset.
* Update flanger with the same changes as chorusChris Robinson2017-12-151-44/+55
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* Use a separate LFO offset in the chorus effectChris Robinson2017-12-151-10/+19
| | | | | Given that the LFO range is not a power-of-two, it won't correctly wrap on overflow.
* Use linear interpolation for the chorus delay outputChris Robinson2017-12-151-37/+39
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* Use the correct functions set to the compiler switchesChris Robinson2017-12-152-146/+143
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* Add queries to get the source offset with the device clockChris Robinson2017-12-032-0/+34
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* It's getFactory that may be NULL, not its return value...Chris Robinson2017-11-261-3/+4
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* Don't probe a NULL backend factoryChris Robinson2017-11-261-2/+2
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* Add a simple non-streaming play exampleChris Robinson2017-11-072-1/+185
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* Properly initialize with the default distance modelChris Robinson2017-10-291-6/+3
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* Enable NFC filters for HRTFChris Robinson2017-10-231-0/+2
| | | | Only applies to the Ambisonic mix (basic HRTF rendering, or B-Format buffers).
* Store the HRTF distance in the Hrtf handleChris Robinson2017-10-232-8/+13
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* Update default HRTFs for 24-bit samplesChris Robinson2017-10-222-0/+0
| | | | | This is still using the (mono) KEMAR set, although perhaps the IRCAM 1005 set could be made the default (stereo and smaller).
* Update mhr format for 24-bit, multi-field, stereo measurementsChris Robinson2017-10-226-2923/+5390
| | | | | Currently only single field HRTFs are supported, but the format now allows up to 16.
* Add an "un-exposed" method to get the library versionChris Robinson2017-10-161-0/+10
| | | | | | | This reports the same ALSOFT version as alGetString(AL_VERSION), but doesn't require a current context (which requires a ALCdevice) to call. Do *NOT* use this version to determine feature support, use the standard interfaces. If you think you need to use this, you probably don't, and shouldn't.
* Add casts for assigning the SSE bsinc filter pointersChris Robinson2017-10-071-4/+4
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* Use a typedef to declare extern atomic variablesChris Robinson2017-10-072-2/+3
| | | | | Some systems use anonymous structs for atomic storage, and extern declarations need to have the same type as their non-extern definition.
* Use _wfopen_s to silence MSVC security warningsChris Robinson2017-10-071-5/+11
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* Don't hide the log2 macro behind an Android-only macroChris Robinson2017-10-071-1/+1
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* Avoid a separate function to query ambisonic mode supportChris Robinson2017-09-272-38/+18
| | | | | | Now FuMa and ACN channel orders are required, as are FuMa, SN3D, and N3D normalization schemes. An integer query (alcGetIntegerv) is added for the maximum ambisonic order.
* Re-update effect slots when context properties changeChris Robinson2017-09-2710-126/+133
| | | | | Also keep all free property update structs together in the context instead of per-object.
* Don't update context and listener props unnecessarilyChris Robinson2017-09-275-42/+61
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* Update the context state properties separatelyChris Robinson2017-09-277-60/+138
| | | | | | | | | | | | | The context state properties are less likely to change compared to the listener state, and future changes may prefer more infrequent updates to the context state. Note that this puts the MetersPerUnit in as a context state, even though it's handled through the listener functions. Considering the infrequency that it's updated at (generally set just once for the context's lifetime), it makes more sense to put it there than with the more frequently updated listener properties. The aforementioned future changes would also prefer MetersPerUnit to not be updated unnecessarily.
* Update version for 1.18.2 releaseChris Robinson2017-09-242-2/+2
| | | | | Note the real release is in the v1.18 branch! This is just for numbering consistency.
* Update ChangeLog with JACK fixChris Robinson2017-09-231-0/+2
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* Restore the original JACK message callback when possibleChris Robinson2017-09-231-1/+9
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* Update ChangeLogChris Robinson2017-09-221-0/+2
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* Add an option to ignore the app's speed of sound for reverb decayChris Robinson2017-09-226-5/+30
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* Merge pull request #149 from dscharrer/masterkcat2017-09-211-0/+1
|\ | | | | Fix build on Gentoo FreeBSD with freebsd-lib 9.1
| * Fix build on Gentoo FreeBSD with freebsd-lib 9.1Daniel Scharrer2017-09-211-0/+1
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* | Use the app-specified speed of sound for reverb decayChris Robinson2017-09-212-5/+9
| | | | | | | | | | Specifically, the initial reverb decay as determined by the source distance, and the reverb decayhf limit from air absorption.
* | Pass the context to the auxiliary effect update methodChris Robinson2017-09-2112-46/+55
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* Update ChangeLogChris Robinson2017-09-191-0/+11
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* Manually save and restore the FPU rounding mode on WindowsChris Robinson2017-09-192-0/+13
| | | | | | | Apparently there is a bug with at least MinGW-W64 where fegetenv and fesetenv do not properly save and restore the FPU rounding mode, resulting in the rounding mode remaining as round-to-zero after certain function calls. I do not know if this also affects MSVC, but better safe than sorry for now.
* Always link to ossaudio when foundChris Robinson2017-09-151-1/+1
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