Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Remove a couple unneeded functions | Chris Robinson | 2016-05-25 | 3 | -24/+7 |
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* | Increment the device's mix count closer to the mixing loops | Chris Robinson | 2016-05-23 | 1 | -3/+2 |
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* | Properly pluralize some messages | Chris Robinson | 2016-05-22 | 2 | -8/+14 |
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* | Improve locking for device attribute queries | Chris Robinson | 2016-05-22 | 1 | -8/+28 |
| | | | | | Avoids the backend device lock, instead using the list lock to prevent the device from changing while being queried, and adds some missing locks. | ||||
* | Avoid using realloc in a number of places | Chris Robinson | 2016-05-21 | 9 | -32/+53 |
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* | Make the source position calues atomic | Chris Robinson | 2016-05-19 | 4 | -30/+31 |
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* | Copy the source's Looping property into the voice | Chris Robinson | 2016-05-18 | 1 | -0/+2 |
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* | Avoid redundantly storing distance model settings | Chris Robinson | 2016-05-17 | 6 | -33/+11 |
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* | Update the right effect state when the device is reset | Chris Robinson | 2016-05-17 | 1 | -2/+2 |
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* | Don't assume the "real" output buffer follows the dry buffer | Chris Robinson | 2016-05-17 | 1 | -15/+44 |
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* | Improve reverb panning gains for "3D" output. | Chris Robinson | 2016-05-17 | 1 | -8/+8 |
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* | Ignore the listening angle for the wet path sound cones | Chris Robinson | 2016-05-16 | 1 | -32/+51 |
| | | | | | | | Since the wet path is essentially the room response to a sound, the direction of the sound to the listener doesn't change the amount of energy the room receives. Instead, the surface area defined by the cones dictate the volume the room gets for the sound. | ||||
* | Use floats for the listener transforms | Chris Robinson | 2016-05-16 | 4 | -92/+29 |
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* | Don't store the source's update method with the voice | Chris Robinson | 2016-05-16 | 4 | -48/+42 |
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* | Avoid separate updates to sources that should apply together | Chris Robinson | 2016-05-15 | 5 | -15/+37 |
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* | Allocate context storage before starting/resetting the device | Chris Robinson | 2016-05-15 | 1 | -19/+23 |
| | | | | | In case allocation fails, we don't have to worry about the playing status of the backend. | ||||
* | Avoid duplicate effect state objects in the freelist | Chris Robinson | 2016-05-15 | 1 | -12/+25 |
| | | | | | | | If an unapplied update was superceded, it would be placed in the freelist with its effect state object intact. This would cause another update with the same effect state object to be placed into the freelist as well, or worse, cause it to get deleted while in use when the container had its effect state cleared. | ||||
* | Avoid using a flag to specify if the effect state needs to be updated | Chris Robinson | 2016-05-15 | 4 | -19/+20 |
| | | | | | This fixes a potential missed state change if an update with a new state got replaced with one that doesn't. | ||||
* | Provide asynchronous property updates for sources | Chris Robinson | 2016-05-14 | 10 | -356/+627 |
| | | | | | | | | | | | | | | | | | | | | | | | | | This necessitates a change in how source updates are handled. Rather than just being able to update sources when a dependent object state is changed (e.g. a listener gain change), now all source updates must be proactively provided. Consequently, apps that do not utilize any deferring (AL_SOFT_defer_updates or alcSuspendContext/alcProcessContext) may utilize more CPU since it'll be filling out more update containers for the mixer thread to use. The upside is that there's less blocking between the app's calling thread and the mixer thread, particularly for vectors and other multi-value properties (filters and sends). Deferring behavior when used is also improved, since updates that shouldn't be applied yet are simply not provided. And when they are provided, the mixer doesn't have to ignore them, meaning the actual deferring of a context doesn't have to synchrnously force an update -- the process call will send any pending updates, which the mixer will apply even if another deferral occurs before the mixer runs, because it'll still be there waiting on the next mixer invocation. There is one slight bug introduced by this commit. When a listener change is made, or changes to multiple sources while updates are being deferred, it is possible for the mixer to run while the sources are prepping their updates, causing some of the source updates to be seen before the other. This will be fixed in short order. | ||||
* | Merge pull request #41 from ColdPie1/source_limit | kcat | 2016-05-14 | 1 | -1/+1 |
|\ | | | | | alsoft-config: Raise source limit to 4096 | ||||
| * | alsoft-config: Raise source limit to 4096 | Andrew Eikum | 2016-05-13 | 1 | -1/+1 |
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* | | Store the remaining context properties with the listener properties | Chris Robinson | 2016-05-13 | 4 | -8/+20 |
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* | | Get rid of an unnecessary copy of ALeffectProps | Chris Robinson | 2016-05-13 | 13 | -64/+61 |
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* | Properly load the effect state pointer from the property container | Chris Robinson | 2016-05-13 | 1 | -2/+6 |
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* | Recognize AUX0...AUX15 for decoder speaker labels | Chris Robinson | 2016-05-12 | 1 | -3/+11 |
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* | Hold the effect and filter maps while handling effects and filters | Chris Robinson | 2016-05-12 | 7 | -18/+89 |
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* | Call the effect state update method after "returning" the container object. | Chris Robinson | 2016-05-12 | 1 | -2/+2 |
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* | Avoid updating the effect state object if it's not changed | Chris Robinson | 2016-05-12 | 4 | -34/+43 |
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* | Provide (mostly) lockless updates for effect slots | Chris Robinson | 2016-05-12 | 15 | -187/+332 |
| | | | | | | | | | | | | | | | | | Similar to the listener, separate containers are provided atomically for the mixer thread to apply updates without needing to block, and a free-list is used to reuse container objects. A couple things to note. First, the lock is still used when the effect state's deviceUpdate method is called to prevent asynchronous calls to reset the device from interfering. This can be fixed by using the list lock in ALc.c instead. Secondly, old effect states aren't immediately deleted when the effect type changes (the actual type, not just its properties). This is because the mixer thread is intended to be real-time safe, and so can't be freeing anything. They are cleared away when updates reuse the container they were kept in, and they don't incur any extra processing cost, but there may be cases where the memory is kept around until the effect slot is deleted. | ||||
* | Use a lockless method for updating listener and context properties | Chris Robinson | 2016-05-11 | 7 | -78/+234 |
| | | | | | | | | | | | This uses a separate container to provide the relevant properties to the internal update method, using atomic pointer swaps. A free-list is used to avoid having too many individual containers. This allows the mixer to update the internal listener properties without requiring the lock to protect against async updates. It also allows concurrent read access to the user-facing property values, even the multi-value ones (e.g. the vectors). | ||||
* | Hold the buffer map lock while handling the buffer | Chris Robinson | 2016-05-10 | 3 | -4/+64 |
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* | Hold the source map lock while handling it | Chris Robinson | 2016-05-10 | 4 | -2/+128 |
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* | Add a comment about CoeffCount being 0 | Chris Robinson | 2016-05-10 | 1 | -1/+3 |
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* | Use the source's offset type to determine if there's an offset | Chris Robinson | 2016-05-09 | 2 | -7/+12 |
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* | Find a valid source buffer before updating the voice | Chris Robinson | 2016-05-09 | 4 | -53/+63 |
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* | Store more "active" listener and context properties separately | Chris Robinson | 2016-05-09 | 3 | -11/+31 |
| | | | | | This helps ensure async listener/context property changes affect all playing sources at the same time. | ||||
* | Merge pull request #40 from rdb/master | kcat | 2016-05-03 | 3 | -12/+12 |
|\ | | | | | Fix placement of alignas - fixes Mac OS X build | ||||
| * | Fix placement of alignas - fixes Mac OS X build | rdb | 2016-05-03 | 3 | -12/+12 |
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* | Don't crash when there's no backend to probe | Chris Robinson | 2016-04-30 | 1 | -2/+7 |
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* | Start AL_SOFT_buffer_samples2 as a replacement for AL_SOFT_buffer_samples | Chris Robinson | 2016-04-25 | 4 | -25/+115 |
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* | Remove unnecessary code for the now-unused write offset | Chris Robinson | 2016-04-25 | 1 | -53/+17 |
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* | Add support for AL_EXT_SOURCE_RADIUS | Chris Robinson | 2016-04-25 | 2 | -10/+33 |
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* | Drop support for AL_SOFT_buffer_samples and AL_SOFT_buffer_sub_data | Chris Robinson | 2016-04-24 | 2 | -61/+3 |
| | | | | | | Unfortunately they conflict with AL_EXT_SOURCE_RADIUS, as AL_SOURCE_RADIUS and AL_BYTE_RW_OFFSETS_SOFT share the same source property value. A replacement for AL_SOFT_buffer_samples will eventually be made. | ||||
* | Avoid an unnecessary aluVector | Chris Robinson | 2016-04-24 | 1 | -7/+7 |
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* | Improve radius behavior with scaling of ambisonic coefficients | Chris Robinson | 2016-04-24 | 11 | -74/+120 |
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* | Provide a decoder preset for 5.1 Surround output | Chris Robinson | 2016-04-24 | 3 | -0/+55 |
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* | Open the file selector to an existing path for presets | Chris Robinson | 2016-04-23 | 1 | -1/+16 |
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* | Install the ambdec preset files | Chris Robinson | 2016-04-23 | 1 | -0/+14 |
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* | Add some general info about how ambdec works to ambdec.txt | Chris Robinson | 2016-04-23 | 1 | -0/+7 |
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* | Move some docs to the docs directory | Chris Robinson | 2016-04-23 | 3 | -0/+0 |
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