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* Avoid mixing all coefficients together when only some are usedChris Robinson2016-04-159-60/+80
* Fix possible out-of-bounds warningChris Robinson2016-04-151-2/+2
* Shorten VECTOR_ITER_ macros to VECTOR_Chris Robinson2016-04-1510-68/+65
* Update a commentChris Robinson2016-04-151-2/+2
* Avoid unnecessary loops for setting up effect slot b-format buffer mixingChris Robinson2016-04-145-25/+47
* Prepare the custom decoder in aluInitRendererChris Robinson2016-04-141-200/+193
* Move the InitRenderer method to panning.cChris Robinson2016-04-143-187/+187
* Separate some long if-else blocks into a separate functionChris Robinson2016-04-141-164/+179
* Split aluInitPanning into separate functions for HRTF or UHJChris Robinson2016-04-145-252/+248
* Put the decoder options in a group boxChris Robinson2016-04-101-186/+202
* Improve error trace for bad matrix definitionsChris Robinson2016-04-101-2/+2
* Fix xover_freq type in the ambdec docChris Robinson2016-04-101-2/+2
* Use frequency-dependent processing for the ambisonic up-samplerChris Robinson2016-04-091-3/+37
* Use the correct slot callback for the 6.1 and 7.1 decoder buttonsChris Robinson2016-04-081-2/+2
* Avoid double slashes when constructing pathsChris Robinson2016-04-071-3/+11
* Use al_malloc/al_free for allocationsChris Robinson2016-04-051-9/+7
* Also disable ALSA's resampler when not requesting a sample rateChris Robinson2016-04-051-1/+4
* Add a hack to workaround erroneous prebuf values from pulseChris Robinson2016-03-311-5/+28
* Use the 3D panned output for reverb with HQ decodingChris Robinson2016-03-311-3/+3
* Allow dual-band decoders for basic renderingChris Robinson2016-03-301-8/+2
* Properly make hq-mode default to offChris Robinson2016-03-301-1/+1
* Remove the old ringbuffer implementationChris Robinson2016-03-302-108/+0
* Convert remaining ringbuffers to the lockless variantChris Robinson2016-03-295-70/+74
* Move the aligned malloc functions to the common libChris Robinson2016-03-2911-56/+91
* Add a config dialog tab for decoder optionsChris Robinson2016-03-283-5/+336
* Skip unused output channels for the HQ decodeChris Robinson2016-03-281-0/+13
* Align the ChannelMix buffer and use it for up-samplingChris Robinson2016-03-271-9/+9
* Add a text file describing AmbDec config file support.Chris Robinson2016-03-272-6/+193
* Document the ambisonic decoder optionsChris Robinson2016-03-261-0/+46
* Use the same option for decoder configsChris Robinson2016-03-261-1/+5
* Don't use custom decoder configurations with mono or stereoChris Robinson2016-03-261-0/+13
* Include the distance gain compensation in the decoder matrixChris Robinson2016-03-261-56/+56
* Add a config option for distance compensationChris Robinson2016-03-263-5/+15
* Add distance compensation to the HQ decoderChris Robinson2016-03-261-4/+107
* Allow up to third-order for horizontal-only renderingChris Robinson2016-03-261-16/+26
* Include any first-order scaling in the FOAOut coefficientsChris Robinson2016-03-257-47/+46
* Skip height-related ambisonic channels for 2D renderingChris Robinson2016-03-252-19/+94
* Mix Dedicated effects to the real output if possibleChris Robinson2016-03-251-6/+21
* Implement AL_EXT_STEREO_ANGLES supportChris Robinson2016-03-254-7/+55
* Use the "decoder" config section instead of "ambisonics"Chris Robinson2016-03-252-2/+2
* Add a cast and a couple float type fixesChris Robinson2016-03-242-3/+3
* Trace the HQ decoder orderChris Robinson2016-03-231-1/+4
* Simplify setting a custom channel map configurationChris Robinson2016-03-231-17/+7
* Up-sample first-order content when using a higher order HQ decoderChris Robinson2016-03-234-2/+101
* Allow second-order HQ decodingChris Robinson2016-03-232-10/+27
* Add a specific output for first-order sourcesChris Robinson2016-03-229-5/+62
* Simplify setting the matrix coeffsChris Robinson2016-03-221-42/+14
* Add a workaround for a buggy modffChris Robinson2016-03-181-0/+15
* Store the effect's output buffer in the effect stateChris Robinson2016-03-174-6/+16
* Make sure enough reverb panning gains are definedChris Robinson2016-03-161-4/+4