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* Rename SpeakerGain to ChannelGainChris Robinson2012-02-104-21/+21
* Match the 7.1 channel angles with the speakersChris Robinson2012-02-091-4/+4
* Pre-scale the channel anglesChris Robinson2012-02-091-33/+44
* Rename non_virtual_channels to direct_channelsChris Robinson2012-02-096-19/+18
* Improve checks for supported output formats from ALSAChris Robinson2012-02-091-19/+46
* Ensure ALbyte3 and ALubyte3 are the proper sizeChris Robinson2012-02-071-0/+2
* Always use the default speaker layout for loopback devicesChris Robinson2012-02-071-6/+10
* Don't enable BS2B for loopback devicesChris Robinson2012-02-071-2/+0
* Improve a couple error messages with the full ALSA device control nameChris Robinson2012-02-071-3/+3
* Change the default stereo speaker positions to match the stereo channel posit...Chris Robinson2012-02-042-3/+3
* Check for a 32-bit x86 processor before using MSVC's asm intrinsicsChris Robinson2012-02-031-1/+1
* Only use fast float-to-int GCC assembly for x86 and x86_64 targetsChris Robinson2012-02-031-1/+1
* Fix typo in the "CarpetedHallway" reverb presetChris Robinson2012-02-013-3/+3
* Use an enum for static const valuesChris Robinson2012-01-311-4/+6
* Make the EFX preset values explicit floatsChris Robinson2012-01-311-113/+113
* Implement capture for the DirectSound backendChris Robinson2012-01-311-61/+410
* Only initialize the default reverb effect when a slot is availableChris Robinson2012-01-291-1/+2
* Reorder a couple effect presetsChris Robinson2012-01-292-4/+4
* av_find_stream_info is also deprecated, in favor of avformat_find_stream_infoChris Robinson2012-01-291-3/+3
* Use AVMEDIA_TYPE_AUDIO instead of the deprecated CODEC_TYPE_AUDIOChris Robinson2012-01-291-6/+6
* Add some more reverb presetsChris Robinson2012-01-272-0/+389
* Use sizeof(ALfloat) when finding the max stepping valueChris Robinson2012-01-261-4/+4
* Pass the uncompressed sample count to LoadData and ConvertData for IMA4Chris Robinson2012-01-261-41/+56
* Make sure context attributes are specified for loopback devicesChris Robinson2012-01-261-0/+6
* Make sure InitializeEffect on the default slot doesn't set a context errorChris Robinson2012-01-261-0/+1
* Return the error code from UpdateDeviceParamsChris Robinson2012-01-251-22/+14
* Make sure the attributes list specifies a format for loopback devicesChris Robinson2012-01-251-3/+19
* Avoid a bit of code duplicationChris Robinson2012-01-251-70/+29
* Don't process a default device slot if it doesn't existChris Robinson2012-01-251-12/+15
* Fix a typoChris Robinson2012-01-241-1/+1
* Some cleanups for the reverb listChris Robinson2012-01-241-3/+4
* Set the source's slot send parameter to NULL if it's the AL_EFFECT_NULL typeChris Robinson2012-01-232-2/+5
* Link with AudioToolbox.framework for the CoreAudio backend if it's foundChris Robinson2012-01-231-0/+12
* Avoid duplicating some initialization codeChris Robinson2012-01-205-32/+40
* Honor the disabled effects for the default reverbChris Robinson2012-01-201-1/+6
* Not all devices will have a default effect slotChris Robinson2012-01-201-2/+5
* Fix WaveIn shutdown for realChris Robinson2012-01-201-11/+8
* Remove an unnecessary else statementChris Robinson2012-01-201-41/+38
* Always message the WinMM processing thread when a buffer is doneChris Robinson2012-01-201-12/+2
* Fix a possible race condition when shutting down WinMM devicesChris Robinson2012-01-201-23/+21
* Add a default-reverb config option, and rename __ALSOFT_FORCE_REVERB to matchChris Robinson2012-01-202-1/+14
* Install efx-presets.hChris Robinson2012-01-191-0/+1
* Add the ability to specify a preset for forced reverbChris Robinson2012-01-194-3/+194
* Add a global option to apply a reverb effect on source send 0Chris Robinson2012-01-197-4/+65
* Avoid printing messages about device parameter changes in the backendsChris Robinson2012-01-179-187/+38
* Report parameter request changes in UpdateDeviceParamsChris Robinson2012-01-171-18/+44
* Change the default output format to 32-bit floatChris Robinson2012-01-172-2/+2
* Retry opening the PortAudio device with 16-bit short if 32-bit float output f...Chris Robinson2012-01-171-3/+9
* Retry opening the DSound device with 16-bit short if 32-bit float output failsChris Robinson2012-01-171-0/+11
* Retry opening the WinMM device with 16-bit short if 32-bit float output failsChris Robinson2012-01-171-0/+6