| Commit message (Collapse) | Author | Age | Files | Lines |
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Instead of the config.h header.
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For 2-channel UHJ, two decoding equations are provided in the original paper.
The alternative one is most often referenced for 2-channel UHJ decoding, but
the original/general one can also be used by assuming T is fully attenuated
(which the format allows for, as T can be variably attenuated by a factor
between 0 and 1 to deal with an imperfect transmission medium).
Neither method can be perfect for 2-channel UHJ, it's irrevocably lossy to the
original source, but my subjective testing indicates the general equation
produces less audibly errant results.
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There are no known file formats intended to support 3- and 4-channel UHJ, but
it is possible to store them in various audio files when a player/decoder is
aware of what it's dealing with. So there's no reason not to have it as an
option.
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Currently only supports 2-channel UHJ, and the produced .amb files shouldn't be
played as normal B-Format (decoded 2-channel UHJ needs to use different shelf
filters).
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libsndfile apparently has issues reading floating-point wave files as 16-bit
samples (produces silence). Even on other file formats, reading float samples
as integer samples has no over/underflow protection, so this is better for
those formats too.
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For real this time. The non-all-passed signal needs a one-sample delay over the
all-passed signal. Because of the way the all-pass FIR filter is structured,
it wouldn't otherwise use the last buffered sample, allowing it to be shifted
forward in time by one sample.
Also, remove a couple unnecessary buffers.
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This uses a bit more memory (each voice needs to hold buffers for the
deinterleaved samples of each channel, instead of just one buffer for the
current channel being mixed on the device), but it will allow for handling
formats that need or prefer their channels decoded together.
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Don't force application name with pulseaudio
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And vice-versa.
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NULL devices are still checked, but invalid non-NULL device handles will invoke
undefined behavior, as will attempting to close the device while the function
is being executed (modifying the device state while the function is being
called was inadvertently already UB, and will now remain so).
This change is solely so alcRenderSamplesSOFT can be used in a buffer callback,
and other places that need functions to be real-time safe. The verification
requires locking to access the device list, which isn't allowed in a real-time
callback.
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It will not be called while the device is running. If the first call succeeds,
a subsequent call that happens to fail must leave the existing device state as
it was so it can be resumed.
This is a rough first pass. It will fail when trying to re-open the same device
which can only be opened once (for instance, with direct hardware access, on
hardware that doesn't do its own mixing). Some backends won't guarantee the new
device is usable until the reset() or start() call.
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Also don't keep trying to find the path+name if it fails the first time.
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This is mostly for the SampleConverter, used by some capture backends. When
recording at really low rates, like 5512hz, with a device capturing at a higher
rate like 44100hz or 48000hz, it hits the filter's downscaling limit and
produces pure silence.
In such cases, it's better to just accept some aliasing noise so that the app
will still get some recognizable audio. The alternative would be to scale the
desired rate by 2x, 3x, etc until it's above the bsinc limit, then take every
2nd, 3rd, etc sample of the result as if by an extra simpler resampler pass.
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Now each scale's filter and phase delta are interleaved for each phase index,
followed by the scale and scale+phase delta for each phase index. This ensures
no holes in the filter coefficients for the fast bsinc resampler for a given
run, while keeping the scale deltas in the same vicinity for the non-fast bsinc
resampler.
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The compiler is producing the same results either way, since the upper bit
results are never used.
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Port names seem to be structured as <device_name:channel_name> or
<app_name:channel_name>. I'm not sure if this is always the case, but it seems
some other apps expect something like this.
Also fix the port selection to exclude MIDI ports and allow non-physical ports.
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For compatiblity with apps that may have directly linked to it on accident.
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