Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Add casts to silence MSVC | Chris Robinson | 2013-05-22 | 2 | -2/+2 |
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* | Rename DELETE to DELETE_OBJ | Chris Robinson | 2013-05-21 | 3 | -9/+8 |
| | | | | Because Windows. | ||||
* | Add a DELETE macro to help destroy objects | Chris Robinson | 2013-05-21 | 3 | -10/+10 |
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* | Rename the effect state's Destroy method to Destruct | Chris Robinson | 2013-05-21 | 11 | -26/+28 |
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* | Use factories to create and destroy effect states | Chris Robinson | 2013-05-21 | 12 | -143/+513 |
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* | Remove some unused code | Chris Robinson | 2013-05-21 | 1 | -5/+2 |
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* | Use a properly-defined history for the FILTER struct | Chris Robinson | 2013-05-21 | 7 | -33/+28 |
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* | Avoid storing the device frequency in the equalizer | Chris Robinson | 2013-05-21 | 1 | -18/+19 |
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* | Auto-generate wrappers to upcast objects before calling user methods | Chris Robinson | 2013-05-21 | 10 | -87/+58 |
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* | Use macros to help define vtables for effect states | Chris Robinson | 2013-05-21 | 10 | -166/+168 |
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* | Avoid storing the device frequency in the distortion state | Chris Robinson | 2013-05-21 | 1 | -7/+5 |
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* | The effect state being destroyed can't be NULL | Chris Robinson | 2013-05-21 | 4 | -28/+22 |
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* | Rename some inheritance macros | Chris Robinson | 2013-05-21 | 9 | -76/+76 |
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* | Pre-scale the chorus and flanger delays to be in samples | Chris Robinson | 2013-05-21 | 2 | -36/+22 |
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* | Avoid storing some chorus and flanger properties in the effect state | Chris Robinson | 2013-05-21 | 2 | -52/+32 |
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* | Process 64 samples at a time for chorus and flanger effects | Chris Robinson | 2013-05-20 | 2 | -96/+130 |
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* | Process 64 samples at a time for some effects | Chris Robinson | 2013-05-20 | 5 | -117/+201 |
| | | | | | This should help with the non-interleaved samples of the output, and allow skipping channels that don't contribute to the output. | ||||
* | Split flanger delay calculation into separate methods | Chris Robinson | 2013-05-20 | 1 | -69/+60 |
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* | Split chorus delay calculation into separate methods | Chris Robinson | 2013-05-20 | 1 | -37/+44 |
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* | Fix possible overflow when converting float to int | Chris Robinson | 2013-05-20 | 1 | -2/+2 |
| | | | | | Same as with the mixer, we can only use 25 bits of precision from floats. | ||||
* | Use some macros to help with deriving types | Chris Robinson | 2013-05-20 | 9 | -93/+85 |
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* | Remove an unused macro | Chris Robinson | 2013-05-20 | 1 | -2/+0 |
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* | Clear all the old channel gains to 0 before setting them | Chris Robinson | 2013-05-20 | 2 | -1/+5 |
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* | Fix a potential leak when mmdevapi fails to open | Chris Robinson | 2013-05-19 | 1 | -0/+3 |
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* | Avoid recalculating the same coefficient | Chris Robinson | 2013-05-19 | 1 | -11/+9 |
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* | Implement distortion and equalizer effects | Chris Robinson | 2013-05-18 | 10 | -15/+919 |
| | | | | Code provided by Mike Gorchak | ||||
* | Modulator fixes | Chris Robinson | 2013-05-18 | 1 | -6/+5 |
| | | | | | | | | Modulator functions return 0..1 instead of -1..+1 Apply high-pass filter before modulation Increase fractional precision to 24 bits from 16 Thanks to Mike Gorchak | ||||
* | Fix overflow issues when converting float to int | Chris Robinson | 2013-04-22 | 1 | -7/+10 |
| | | | | | | | | 32-bit floats can only reach between -16777215...+16777215 (25 bits) before it starts losing whole-number accuracy. Some compiler optimizations may break trying to multiply a float by 2147483647.0 when the result is given right to a float parameter, causing it instead to multiply by the nearest representable float value, 2147483648.0. | ||||
* | Simplify al_try code | Chris Robinson | 2013-03-24 | 7 | -65/+41 |
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* | QSA is always build-time linked | Chris Robinson | 2013-03-24 | 1 | -6/+2 |
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* | Reorder some switch cases | Chris Robinson | 2013-03-24 | 1 | -34/+32 |
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* | Add a missing cast to silence MSVC | Chris Robinson | 2013-03-22 | 1 | -1/+1 |
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* | Document QSA backend options, and move PulseAudio's up | Chris Robinson | 2013-03-22 | 1 | -17/+31 |
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* | Add win64build to .gitignore | Chris Robinson | 2013-03-19 | 1 | -0/+1 |
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* | Avoid an unnecessary size variable | Chris Robinson | 2013-03-19 | 1 | -6/+5 |
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* | Avoid explicitly checking each effect to create | Chris Robinson | 2013-03-19 | 1 | -53/+40 |
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* | Fix MMDevApi backend option text | Chris Robinson | 2013-03-19 | 1 | -4/+4 |
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* | Report the actual ALSA error if setting the buffer metrics fails | Chris Robinson | 2013-03-18 | 1 | -2/+2 |
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* | Use less math to clamp floats to -1...+1 | Chris Robinson | 2013-03-17 | 1 | -3/+3 |
| | | | | | The previous code could have issues as precision lowers. This should hopefully work better while only using one if check instead of two. | ||||
* | Use force_align_arg_pointer for QSA | Chris Robinson | 2013-03-15 | 1 | -0/+8 |
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* | Add a QSA backend for QNX | Chris Robinson | 2013-03-14 | 6 | -2/+1211 |
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* | Remove unnecessary NULL checks | Chris Robinson | 2013-03-13 | 2 | -22/+14 |
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* | Add Chorus and Flanger effects | Chris Robinson | 2013-03-13 | 10 | -4/+896 |
| | | | | Code provided by Mike Gorchak | ||||
* | Move the effect-specific get/set methods to where the effect is implemented | Chris Robinson | 2013-03-13 | 7 | -834/+848 |
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* | Don't use a custom CheckCCompilerFlag.cmake | Chris Robinson | 2013-03-13 | 1 | -59/+0 |
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* | Use CHECK_SYMBOL_EXISTS to check for pthread_setschedparam | Chris Robinson | 2013-03-13 | 1 | -8/+8 |
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* | Build an appropriate channel map for PulseAudio | Chris Robinson | 2013-02-08 | 1 | -2/+28 |
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* | Only print the filename in alstream, without the path | Chris Robinson | 2013-02-03 | 1 | -1/+10 |
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* | Check the correct CMake CoreAudio option | Chris Robinson | 2013-02-03 | 1 | -1/+1 |
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* | Destroy the ring buffer when closing down a portaudio device | Chris Robinson | 2013-02-01 | 1 | -0/+3 |
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