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* Add casts to silence MSVCChris Robinson2013-05-222-2/+2
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* Rename DELETE to DELETE_OBJChris Robinson2013-05-213-9/+8
| | | | Because Windows.
* Add a DELETE macro to help destroy objectsChris Robinson2013-05-213-10/+10
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* Rename the effect state's Destroy method to DestructChris Robinson2013-05-2111-26/+28
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* Use factories to create and destroy effect statesChris Robinson2013-05-2112-143/+513
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* Remove some unused codeChris Robinson2013-05-211-5/+2
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* Use a properly-defined history for the FILTER structChris Robinson2013-05-217-33/+28
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* Avoid storing the device frequency in the equalizerChris Robinson2013-05-211-18/+19
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* Auto-generate wrappers to upcast objects before calling user methodsChris Robinson2013-05-2110-87/+58
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* Use macros to help define vtables for effect statesChris Robinson2013-05-2110-166/+168
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* Avoid storing the device frequency in the distortion stateChris Robinson2013-05-211-7/+5
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* The effect state being destroyed can't be NULLChris Robinson2013-05-214-28/+22
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* Rename some inheritance macrosChris Robinson2013-05-219-76/+76
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* Pre-scale the chorus and flanger delays to be in samplesChris Robinson2013-05-212-36/+22
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* Avoid storing some chorus and flanger properties in the effect stateChris Robinson2013-05-212-52/+32
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* Process 64 samples at a time for chorus and flanger effectsChris Robinson2013-05-202-96/+130
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* Process 64 samples at a time for some effectsChris Robinson2013-05-205-117/+201
| | | | | This should help with the non-interleaved samples of the output, and allow skipping channels that don't contribute to the output.
* Split flanger delay calculation into separate methodsChris Robinson2013-05-201-69/+60
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* Split chorus delay calculation into separate methodsChris Robinson2013-05-201-37/+44
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* Fix possible overflow when converting float to intChris Robinson2013-05-201-2/+2
| | | | | Same as with the mixer, we can only use 25 bits of precision from floats.
* Use some macros to help with deriving typesChris Robinson2013-05-209-93/+85
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* Remove an unused macroChris Robinson2013-05-201-2/+0
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* Clear all the old channel gains to 0 before setting themChris Robinson2013-05-202-1/+5
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* Fix a potential leak when mmdevapi fails to openChris Robinson2013-05-191-0/+3
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* Avoid recalculating the same coefficientChris Robinson2013-05-191-11/+9
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* Implement distortion and equalizer effectsChris Robinson2013-05-1810-15/+919
| | | | Code provided by Mike Gorchak
* Modulator fixesChris Robinson2013-05-181-6/+5
| | | | | | | | Modulator functions return 0..1 instead of -1..+1 Apply high-pass filter before modulation Increase fractional precision to 24 bits from 16 Thanks to Mike Gorchak
* Fix overflow issues when converting float to intChris Robinson2013-04-221-7/+10
| | | | | | | | 32-bit floats can only reach between -16777215...+16777215 (25 bits) before it starts losing whole-number accuracy. Some compiler optimizations may break trying to multiply a float by 2147483647.0 when the result is given right to a float parameter, causing it instead to multiply by the nearest representable float value, 2147483648.0.
* Simplify al_try codeChris Robinson2013-03-247-65/+41
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* QSA is always build-time linkedChris Robinson2013-03-241-6/+2
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* Reorder some switch casesChris Robinson2013-03-241-34/+32
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* Add a missing cast to silence MSVCChris Robinson2013-03-221-1/+1
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* Document QSA backend options, and move PulseAudio's upChris Robinson2013-03-221-17/+31
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* Add win64build to .gitignoreChris Robinson2013-03-191-0/+1
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* Avoid an unnecessary size variableChris Robinson2013-03-191-6/+5
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* Avoid explicitly checking each effect to createChris Robinson2013-03-191-53/+40
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* Fix MMDevApi backend option textChris Robinson2013-03-191-4/+4
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* Report the actual ALSA error if setting the buffer metrics failsChris Robinson2013-03-181-2/+2
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* Use less math to clamp floats to -1...+1Chris Robinson2013-03-171-3/+3
| | | | | The previous code could have issues as precision lowers. This should hopefully work better while only using one if check instead of two.
* Use force_align_arg_pointer for QSAChris Robinson2013-03-151-0/+8
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* Add a QSA backend for QNXChris Robinson2013-03-146-2/+1211
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* Remove unnecessary NULL checksChris Robinson2013-03-132-22/+14
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* Add Chorus and Flanger effectsChris Robinson2013-03-1310-4/+896
| | | | Code provided by Mike Gorchak
* Move the effect-specific get/set methods to where the effect is implementedChris Robinson2013-03-137-834/+848
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* Don't use a custom CheckCCompilerFlag.cmakeChris Robinson2013-03-131-59/+0
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* Use CHECK_SYMBOL_EXISTS to check for pthread_setschedparamChris Robinson2013-03-131-8/+8
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* Build an appropriate channel map for PulseAudioChris Robinson2013-02-081-2/+28
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* Only print the filename in alstream, without the pathChris Robinson2013-02-031-1/+10
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* Check the correct CMake CoreAudio optionChris Robinson2013-02-031-1/+1
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* Destroy the ring buffer when closing down a portaudio deviceChris Robinson2013-02-011-0/+3
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