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* Use standard operator new[] and delete[] for aligned allocationsChris Robinson2024-01-019-64/+9
* Avoid using al_calloc/al_free in the routerChris Robinson2024-01-011-4/+3
* Properly align the output limiter delay bufferChris Robinson2023-12-311-1/+1
* Use the proper allocator for EffectSlotArrayChris Robinson2023-12-311-1/+2
* Ensure HrtfStore alignment is large enoughChris Robinson2023-12-311-0/+4
* Avoid al_calloc/al_free for HrtfStoreChris Robinson2023-12-313-11/+12
* Avoid placement new for FlexArrayChris Robinson2023-12-311-17/+16
* Avoid placement new for the output limiterChris Robinson2023-12-313-88/+72
* Implement our own cache for MYSOFA_EASY objectsChris Robinson2023-12-311-14/+39
* Use a vector for the winmm wave buffer storageChris Robinson2023-12-301-11/+8
* Clean up some ugly pointer manipulation in the limiterChris Robinson2023-12-302-47/+51
* Don't apply the T60 filter on the initial late reverb inputChris Robinson2023-12-301-37/+46
* Replace some macrosChris Robinson2023-12-295-62/+70
* Move struct definitions to more appropriate headersChris Robinson2023-12-298-77/+95
* Clean up some potential allocation alignment mismatchesChris Robinson2023-12-292-23/+19
* Handle pointer ownership a bit betterChris Robinson2023-12-2914-91/+115
* Improve ownership handing with PFFFTChris Robinson2023-12-272-58/+36
* Try to start being a bit more pointer-owner consciousChris Robinson2023-12-2612-108/+115
* Clean up some gotos and non-optimal castsChris Robinson2023-12-2616-194/+190
* Avoid another assignment in an if statementChris Robinson2023-12-251-1/+2
* Use standard methods for roundingChris Robinson2023-12-254-10/+11
* Rework effect property handlingChris Robinson2023-12-2432-1310/+1136
* Use separate structs for the dedicated dialog/lfe effectsChris Robinson2023-12-237-56/+143
* Use a separate struct and union member for flanger propertiesChris Robinson2023-12-233-80/+101
* Avoid assignments in if conditionsChris Robinson2023-12-238-44/+62
* Fix implicit widening after multiplicationChris Robinson2023-12-2317-88/+90
* Pass the effect props directly to the eax committer functionsChris Robinson2023-12-2313-418/+236
* Avoid some template hackery for EAX effect type functionsChris Robinson2023-12-2212-215/+169
* Avoid a function-like macro for calling to EAX effectsChris Robinson2023-12-221-20/+35
* Replace a series of if statements with a switchChris Robinson2023-12-221-24/+16
* Use std::visit instead of manually checking the set typeChris Robinson2023-12-221-25/+15
* Remove an unnecessary std::maxChris Robinson2023-12-211-3/+2
* Use string_views for querying config parametersChris Robinson2023-12-2116-109/+122
* Use string_views to help parse config filesChris Robinson2023-12-211-85/+78
* Use a bool for a 0/1 valueChris Robinson2023-12-211-4/+4
* [EAX] Fix error handling (#953)Boris I. Bendovsky2023-12-212-1/+5
* Use proper structs for EffectPropsChris Robinson2023-12-211-118/+132
* Disable rt-mix by default for PipeWireChris Robinson2023-12-212-2/+2
* Use a variant instead of a union for InterpStateChris Robinson2023-12-216-55/+77
* Avoid using a couple C limits macrosChris Robinson2023-12-201-2/+3
* Use proper iterators for sorting effect slots where possibleChris Robinson2023-12-201-7/+4
* Update span to better check out-of-bounds subspan requestsChris Robinson2023-12-201-37/+77
* Ensure struct members are initializedChris Robinson2023-12-2022-124/+124
* Use -static-libstdc++ to static link libstdc++Chris Robinson2023-12-191-2/+2
* Set Oboe usage to GameChris Robinson2023-12-181-0/+1
* Fix and cleanup some more warningsChris Robinson2023-12-183-19/+30
* Fix some implicit conversionsChris Robinson2023-12-1712-48/+45
* Remove DEF_NEWDELChris Robinson2023-12-1644-140/+2
* Fix searching the channel type listChris Robinson2023-12-151-1/+1
* Mark constructors noexcept as neededChris Robinson2023-12-151-3/+9