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* Skip unused output channels for the HQ decodeChris Robinson2016-03-281-0/+13
* Align the ChannelMix buffer and use it for up-samplingChris Robinson2016-03-271-9/+9
* Add a text file describing AmbDec config file support.Chris Robinson2016-03-272-6/+193
* Document the ambisonic decoder optionsChris Robinson2016-03-261-0/+46
* Use the same option for decoder configsChris Robinson2016-03-261-1/+5
* Don't use custom decoder configurations with mono or stereoChris Robinson2016-03-261-0/+13
* Include the distance gain compensation in the decoder matrixChris Robinson2016-03-261-56/+56
* Add a config option for distance compensationChris Robinson2016-03-263-5/+15
* Add distance compensation to the HQ decoderChris Robinson2016-03-261-4/+107
* Allow up to third-order for horizontal-only renderingChris Robinson2016-03-261-16/+26
* Include any first-order scaling in the FOAOut coefficientsChris Robinson2016-03-257-47/+46
* Skip height-related ambisonic channels for 2D renderingChris Robinson2016-03-252-19/+94
* Mix Dedicated effects to the real output if possibleChris Robinson2016-03-251-6/+21
* Implement AL_EXT_STEREO_ANGLES supportChris Robinson2016-03-254-7/+55
* Use the "decoder" config section instead of "ambisonics"Chris Robinson2016-03-252-2/+2
* Add a cast and a couple float type fixesChris Robinson2016-03-242-3/+3
* Trace the HQ decoder orderChris Robinson2016-03-231-1/+4
* Simplify setting a custom channel map configurationChris Robinson2016-03-231-17/+7
* Up-sample first-order content when using a higher order HQ decoderChris Robinson2016-03-234-2/+101
* Allow second-order HQ decodingChris Robinson2016-03-232-10/+27
* Add a specific output for first-order sourcesChris Robinson2016-03-229-5/+62
* Simplify setting the matrix coeffsChris Robinson2016-03-221-42/+14
* Add a workaround for a buggy modffChris Robinson2016-03-181-0/+15
* Store the effect's output buffer in the effect stateChris Robinson2016-03-174-6/+16
* Make sure enough reverb panning gains are definedChris Robinson2016-03-161-4/+4
* Rename the BFormat channels to AuxChris Robinson2016-03-163-28/+28
* Add config options to enable the hq ambisonic decoderChris Robinson2016-03-163-39/+59
* Properly handle negative matrix values and fix decoder initializationChris Robinson2016-03-152-2/+2
* Replace the custom layout options with an ambdec loaderChris Robinson2016-03-151-129/+87
* Rename a couple functions for more informative loggingChris Robinson2016-03-151-9/+10
* Add a dual-band ambisonic decoderChris Robinson2016-03-159-16/+467
* Downgrade some ERRs to WARNs or TRACEsChris Robinson2016-03-151-8/+9
* Always mix to the real output for DirectChannelsChris Robinson2016-03-141-19/+7
* Add a loader for ambdec filesChris Robinson2016-03-144-1/+604
* Use second-order coefficients for 5.1Chris Robinson2016-03-131-16/+16
* Don't request a specific HRTF when one isn't specifiedChris Robinson2016-03-111-8/+11
* Use the real output's left and right channels with HRTFChris Robinson2016-03-115-34/+46
* Separate writing to the output buffer from HRTF filteringChris Robinson2016-03-111-31/+58
* Update the current HRTF delays if the stepping is not finishedChris Robinson2016-03-111-0/+5
* Use the proper left and right channels for UHJ outputChris Robinson2016-03-103-7/+14
* Generalize GetChannelIdxByNameChris Robinson2016-03-105-20/+15
* Allocate enough reverb panning gainsChris Robinson2016-03-101-2/+6
* Keep track of the real output's channel namesChris Robinson2016-03-104-81/+67
* Organize the dry buffer properties into a structChris Robinson2016-03-0914-156/+175
* Track the virtual and real output buffers ecplicitlyChris Robinson2016-03-094-47/+91
* Browse with the current or default device already selectedChris Robinson2016-03-061-3/+9
* Add a simple About page that shows the library build versionChris Robinson2016-03-063-0/+24
* Add a couple helpers for dealing with name-pair listsChris Robinson2016-03-061-70/+46
* Handle the stereo panning option dynamicallyChris Robinson2016-03-052-29/+33
* Use the correct index for finding an empty stringChris Robinson2016-03-051-2/+2