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* Remove an IN_IDE_PARSER hackChris Robinson2016-06-071-6/+0
* Look in the executable's dir for another config fileChris Robinson2016-06-043-0/+133
* Only define 8 HRTF filter states and params for the deviceChris Robinson2016-06-041-2/+2
* Add property queries to get the device latency with the clockChris Robinson2016-06-032-11/+34
* Improve the filter processing functionChris Robinson2016-06-031-2/+35
* Remove some unnecessary volatile keywordsChris Robinson2016-06-032-33/+33
* Implement a Neon-enhanced MixRowChris Robinson2016-06-013-0/+31
* Make a function staticChris Robinson2016-06-012-7/+7
* Use a macro to specify the ambisonic periphonic channel maskChris Robinson2016-06-013-4/+13
* Use SSE for applying the HQ B-Format decoder matricesChris Robinson2016-05-315-27/+82
* Don't access the band splitter fields in the processing loopsChris Robinson2016-05-311-9/+16
* Don't try to emulate almtx_timedlockChris Robinson2016-05-301-43/+12
* Clean up a couple variable names and declarationsChris Robinson2016-05-302-7/+6
* Remove unnecessary VECTOR_INSERTChris Robinson2016-05-302-54/+30
* Hold the effectslot map lock while handling itChris Robinson2016-05-293-2/+38
* Use a linked list for active effect slotsChris Robinson2016-05-295-60/+59
* Avoid the mixer lock when getting the plain source offsetChris Robinson2016-05-281-11/+15
* Avoid an explicit mixer lock for getting the source offset and latencyChris Robinson2016-05-281-27/+72
* Change the backend getLatency method to return the clock time tooChris Robinson2016-05-2815-53/+119
* Use the backend lock for the effectstate's deviceUpdate callChris Robinson2016-05-271-8/+4
* Use a specific lock for the backend's stop/reset/play callsChris Robinson2016-05-272-30/+46
* Remove a couple unneeded functionsChris Robinson2016-05-253-24/+7
* Increment the device's mix count closer to the mixing loopsChris Robinson2016-05-231-3/+2
* Properly pluralize some messagesChris Robinson2016-05-222-8/+14
* Improve locking for device attribute queriesChris Robinson2016-05-221-8/+28
* Avoid using realloc in a number of placesChris Robinson2016-05-219-32/+53
* Make the source position calues atomicChris Robinson2016-05-194-30/+31
* Copy the source's Looping property into the voiceChris Robinson2016-05-181-0/+2
* Avoid redundantly storing distance model settingsChris Robinson2016-05-176-33/+11
* Update the right effect state when the device is resetChris Robinson2016-05-171-2/+2
* Don't assume the "real" output buffer follows the dry bufferChris Robinson2016-05-171-15/+44
* Improve reverb panning gains for "3D" output.Chris Robinson2016-05-171-8/+8
* Ignore the listening angle for the wet path sound conesChris Robinson2016-05-161-32/+51
* Use floats for the listener transformsChris Robinson2016-05-164-92/+29
* Don't store the source's update method with the voiceChris Robinson2016-05-164-48/+42
* Avoid separate updates to sources that should apply togetherChris Robinson2016-05-155-15/+37
* Allocate context storage before starting/resetting the deviceChris Robinson2016-05-151-19/+23
* Avoid duplicate effect state objects in the freelistChris Robinson2016-05-151-12/+25
* Avoid using a flag to specify if the effect state needs to be updatedChris Robinson2016-05-154-19/+20
* Provide asynchronous property updates for sourcesChris Robinson2016-05-1410-356/+627
* Merge pull request #41 from ColdPie1/source_limitkcat2016-05-141-1/+1
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| * alsoft-config: Raise source limit to 4096Andrew Eikum2016-05-131-1/+1
* | Store the remaining context properties with the listener propertiesChris Robinson2016-05-134-8/+20
* | Get rid of an unnecessary copy of ALeffectPropsChris Robinson2016-05-1313-64/+61
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* Properly load the effect state pointer from the property containerChris Robinson2016-05-131-2/+6
* Recognize AUX0...AUX15 for decoder speaker labelsChris Robinson2016-05-121-3/+11
* Hold the effect and filter maps while handling effects and filtersChris Robinson2016-05-127-18/+89
* Call the effect state update method after "returning" the container object.Chris Robinson2016-05-121-2/+2
* Avoid updating the effect state object if it's not changedChris Robinson2016-05-124-34/+43
* Provide (mostly) lockless updates for effect slotsChris Robinson2016-05-1215-187/+332