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openal-soft.git
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Original: git://repo.or.cz/openal-soft.git
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Author
Age
Files
Lines
*
Update and clarify some comments
Chris Robinson
2023-10-07
2
-91
/
+93
*
Add a generic GCC vector extension fallback for pffft
Chris Robinson
2023-10-06
1
-13
/
+80
*
Improve NEON shuffling
Chris Robinson
2023-10-06
1
-21
/
+3
*
Fix x86-64 MSVC check
Chris Robinson
2023-10-06
1
-1
/
+1
*
Use PFFFT for the convolution effect
Chris Robinson
2023-10-06
1
-40
/
+92
*
Include a copy of PFFFT
Chris Robinson
2023-10-06
4
-0
/
+2241
*
Avoid inline assembly for getting/setting SSE state
Chris Robinson
2023-10-05
1
-20
/
+49
*
Clear the 0 and half-frequency bins for the phase shift filter
Chris Robinson
2023-10-03
1
-2
/
+5
*
Improve ambisonic rotator coefficient accuracy
Chris Robinson
2023-10-02
1
-17
/
+38
*
Declare a missing variable
Chris Robinson
2023-10-01
1
-1
/
+1
*
Get the default WASAPI device on UWP
Chris Robinson
2023-10-01
1
-25
/
+14
*
Add a wrapper for COM initialization
Chris Robinson
2023-09-29
3
-34
/
+62
*
Ensure the WASAPI resample buffer is cleared when mixing starts
Chris Robinson
2023-09-29
1
-9
/
+6
*
Don't inline a couple more template functions
Chris Robinson
2023-09-26
1
-2
/
+2
*
Set the appropriate padding size
Chris Robinson
2023-09-26
1
-1
/
+1
*
Constify some pointers to indicate they won't change
Chris Robinson
2023-09-25
3
-3
/
+3
*
Use std::array instead of a C-style array
Chris Robinson
2023-09-25
1
-1
/
+2
*
Make cppwinrt version configurable (#919)
Deal
2023-09-26
1
-1
/
+3
*
Compile with c++20 support (#920)
Deal
2023-09-25
2
-6
/
+8
*
Honor the wasapi allow-resampler option with spatial sound output
Chris Robinson
2023-09-24
1
-0
/
+4
*
Match the output sample rate if not requesting one
Chris Robinson
2023-09-24
1
-0
/
+4
*
Support resampling with WASAPI spatial audio output
Chris Robinson
2023-09-24
1
-14
/
+67
*
Fix cppwinrt exception type capture (#918)
Deal
2023-09-23
1
-1
/
+1
*
Update AppVeyor to use VS 2019
Chris Robinson
2023-09-22
1
-2
/
+2
*
Avoid casting an integer literal
Chris Robinson
2023-09-22
15
-33
/
+38
*
Shift the appropriate type
Chris Robinson
2023-09-22
2
-6
/
+12
*
UWP: migrate C++/CX to C++/WinRT (#916)
Deal
2023-09-22
3
-83
/
+78
*
Try to get the device period for spatial audio streams
Chris Robinson
2023-09-21
1
-30
/
+52
*
Add a SampleConverter method to convert planar buffer lines
Chris Robinson
2023-09-21
2
-0
/
+93
*
Don't assume the size of AudioObjectType
Chris Robinson
2023-09-21
1
-1
/
+1
*
Again try to fix handling an enum type
Chris Robinson
2023-09-20
1
-1
/
+2
*
Don't assume an enum's underlying type
Chris Robinson
2023-09-20
1
-1
/
+1
*
Fix MSVC compilation
Chris Robinson
2023-09-20
1
-0
/
+2
*
Preliminary implementation of WASAPI spatial audio playback
Chris Robinson
2023-09-20
3
-161
/
+549
*
Replace some more unnecessary angles with vectors
Chris Robinson
2023-09-18
1
-47
/
+77
*
Fix source span size
Chris Robinson
2023-09-17
1
-5
/
+5
*
Rename noinline to NOINLINE
Chris Robinson
2023-09-17
2
-5
/
+5
*
Don't inline some big functions
Chris Robinson
2023-09-16
2
-40
/
+35
*
Use duration_cast to convert nanoseconds to seconds
Chris Robinson
2023-09-16
1
-9
/
+14
*
Store channel positions as vectors instead of angles
Chris Robinson
2023-09-14
7
-130
/
+175
*
Use a span instead of an auto&& to array
Chris Robinson
2023-09-13
1
-7
/
+7
*
Add a alcGetProcAddress2 function
Chris Robinson
2023-09-12
3
-0
/
+8
*
Make some global and static member variables inline
Chris Robinson
2023-09-11
5
-42
/
+6
*
Approximate sin for the reverb modulator LFO
Chris Robinson
2023-09-11
1
-2
/
+7
*
Combine multiple divisions into one
Chris Robinson
2023-09-10
1
-8
/
+11
*
Improve the FFT bit reversal computation
Chris Robinson
2023-09-09
2
-34
/
+43
*
Rename a couple internal cmake target names
Chris Robinson
2023-09-09
1
-29
/
+29
*
Optimize FFT calculations for lengths of 1024 or less
Chris Robinson
2023-09-09
1
-23
/
+64
*
Include the early and late reverb gain for the decay fade timer
Chris Robinson
2023-09-05
1
-3
/
+30
*
Precalculate some square factors
Chris Robinson
2023-09-04
1
-7
/
+2
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