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* Use unique_ptr for DirectHrtfStateChris Robinson2018-11-225-9/+9
* Add and use a macro to define placement-new-only allocatorsChris Robinson2018-11-222-3/+5
* Clean up some unnecessary specifiersChris Robinson2018-11-225-23/+19
* Use unique_ptr for bs2bChris Robinson2018-11-225-23/+16
* Use unique_ptr for BFormatDec and AmbiUpsamplerChris Robinson2018-11-226-109/+74
* Use a unique_ptr for the FrontStablizerChris Robinson2018-11-225-30/+22
* Use a unique_ptr for the CompressorChris Robinson2018-11-215-92/+95
* Use a unique_ptr for Uhj2EncoderChris Robinson2018-11-215-20/+14
* Fix deleting the same buffer ID multiple times in one callChris Robinson2018-11-211-1/+4
* Use RAII more in alSource.cppChris Robinson2018-11-211-651/+457
* Use RAII when handling the mixer's FPU stateChris Robinson2018-11-216-61/+47
* Avoid using ATOMIC macrosChris Robinson2018-11-211-25/+25
* Replace a couple more almtx_lock/unlock callsChris Robinson2018-11-211-6/+4
* Always use RAII with EffectSlotLockChris Robinson2018-11-214-14/+10
* Use a normal vector for the distance buffer storageChris Robinson2018-11-214-47/+52
* Make VerifyContext return a context referenceChris Robinson2018-11-212-46/+60
* Rename a method to be clearer about its behaviorChris Robinson2018-11-211-3/+3
* Use RAII locks with the BackendLockChris Robinson2018-11-202-151/+131
* Use an enum class for AmbiLayout/Norm settingsChris Robinson2018-11-204-44/+34
* Try to improve alffplay underrun device time adjustmentChris Robinson2018-11-201-1/+1
* Use a normal vector for the source send propertiesChris Robinson2018-11-203-137/+118
* Use C++ more in alListener.cppChris Robinson2018-11-201-189/+127
* Use a standard mutex for the event callback lockChris Robinson2018-11-205-9/+9
* Use atomic_flags and atomic<bools>s where appropriateChris Robinson2018-11-209-34/+30
* Store effect slots as unique_ptrsChris Robinson2018-11-204-25/+18
* Use C++ more in alAuxEffectSlot.cppChris Robinson2018-11-201-349/+279
* Use a unique_ptr for the default effect slotChris Robinson2018-11-203-15/+18
* Use more C++ templates instead of DECL_TEMPLATE tricksChris Robinson2018-11-201-202/+145
* Use C++ templates instead of macro definitions moreChris Robinson2018-11-201-41/+34
* Add compile-time traits for FmtType enum valuesChris Robinson2018-11-201-7/+18
* Use C++ templates instead of macro-defined variationsChris Robinson2018-11-201-174/+175
* Add compile-time traits for DevFmtType enum valuesChris Robinson2018-11-201-0/+20
* Avoid another case of a variable named the same as a typeChris Robinson2018-11-193-9/+9
* Use default initialization for the reverb effect stateChris Robinson2018-11-191-120/+31
* Use proper templating for the modulator's Modulate functionChris Robinson2018-11-191-42/+33
* Use proper inheritence for the effect state objectsChris Robinson2018-11-1918-922/+626
* Clean up the remaining effect struct member namesChris Robinson2018-11-194-187/+184
* Use a normal vector for the echo bufferChris Robinson2018-11-191-15/+9
* Clean up more effects' struct membersChris Robinson2018-11-194-111/+100
* Fix the reverb buffer size calculationChris Robinson2018-11-191-1/+2
* Use a normal vector for the chorus sample bufferChris Robinson2018-11-191-16/+9
* Clean up the chorus/flanger struct membersChris Robinson2018-11-191-66/+65
* Use std::isfinite instead of isfiniteChris Robinson2018-11-194-11/+16
* Use a regular vector for the reverb sample bufferChris Robinson2018-11-191-36/+20
* Rename reverb struct membersChris Robinson2018-11-191-224/+224
* Clean up the biquad filter a bitChris Robinson2018-11-198-50/+49
* Fix up the struct member names in the autowah effectChris Robinson2018-11-191-54/+58
* Add a missing includeChris Robinson2018-11-191-0/+1
* Use proper inheritence for EffectStateFactoryChris Robinson2018-11-1914-212/+60
* Use a vector to handle mixing buffer storageChris Robinson2018-11-192-19/+11