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* Store filters in an array of listsChris Robinson2018-01-271-10/+12
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* Store effects in an array of listsChris Robinson2018-01-271-10/+12
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* Use a vector to store the effect slot pointersChris Robinson2018-01-271-12/+13
| | | | And make the ID a simple index into it (1-base, to avoid ID 0).
* Use an array lookup for source IDsChris Robinson2018-01-271-37/+48
| | | | | This is now similar to buffers, being stored in groups of 64 in a vector with the ID providing the array indices.
* Use a different method for storing and looking up buffersChris Robinson2018-01-271-10/+12
| | | | | | | | | | | | | | | | | Rather than each buffer being individually allocated with a generated 'thunk' ID that's used with a uint:ptr map, buffers are allocated in arrays of 64 within a vector. Each group of 64 has an associated 64-bit mask indicating which are free to use, and the buffer ID is comprised of the two array indices which directly locate the buffer (no searching, binary or otherwise). Currently no buffers are actually deallocated after being allocated, though they are reused. So an app that creates a ton of buffers once, then deletes them all and uses only a couple from then on, will have a bit of waste, while an app that's more consistent with the number of used buffers won't be a problem. This can be improved by removing elements of the containing vector that contain all-free buffers while there are plenty of other free buffers. Also, this method can easily be applied to other resources, like sources.
* Report AL_SOFTX_events as an in-progress extensionChris Robinson2018-01-241-0/+1
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* Add a deprecated event type for alDopplerVelocityChris Robinson2018-01-241-0/+1
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* Handle event propertiesChris Robinson2018-01-231-0/+18
| | | | | This just implements the event methods insofar as tracked state. No events are generated/reported yet.
* Use a new proper buffer function with a flags parameterChris Robinson2018-01-231-0/+4
| | | | | | Rather than hackily combining bit flags with the format, to increase the number of potential flags. alBufferData now behaves as if calling alBufferStorageSOFT with a flags value of 0.
* More cleanup for buffer loadingChris Robinson2018-01-211-4/+0
| | | | | Don't bother with unnecessary and unused converters, and remove some unsupported queries.
* Remove the old buffer_samples functionsChris Robinson2018-01-211-45/+0
| | | | | | | The symbols are still there and exported to retain ABI compatibility, but they no longer do anything except set an AL_INVALID_OPERATION error. They're also removed from the function and enum tables, since they're not part of any supported extension.
* Expose a preliminary AL_SOFT_map_buffer extension for testingChris Robinson2018-01-201-8/+33
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* Remove unnecessary private AL_SOFT_buffer_samples2 definitionsChris Robinson2018-01-191-9/+0
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* Finalize ALC_SOFT_device_clockChris Robinson2018-01-151-1/+1
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* Make NumAttrsForDevice do similar type checks as alcGetIntegervChris Robinson2018-01-121-1/+2
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* Make a couple functions inlineChris Robinson2018-01-121-14/+3
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* Clean up the EffectList members and make the list size knownChris Robinson2018-01-111-1/+1
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* Move the FPU mode declarations to a separate headerChris Robinson2018-01-111-0/+1
| | | | Also don't use inheritance with FPUCtl.
* Move the config function declarations to their own headerChris Robinson2018-01-111-0/+1
| | | | And rename alcConfig.c to alconfig.c for consistency.
* Move the CPU capability flags to a separate headerChris Robinson2018-01-111-1/+2
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* Move the compressor/limiter declarations to their own headerChris Robinson2018-01-111-0/+1
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* Avoid using macros to access anonymous structuresChris Robinson2018-01-111-0/+1
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* Remove standard reverb specific processing functionsChris Robinson2018-01-071-2/+0
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* Add missing integer queriesChris Robinson2017-12-211-23/+65
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* It's getFactory that may be NULL, not its return value...Chris Robinson2017-11-261-3/+4
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* Don't probe a NULL backend factoryChris Robinson2017-11-261-2/+2
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* Properly initialize with the default distance modelChris Robinson2017-10-291-6/+3
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* Avoid a separate function to query ambisonic mode supportChris Robinson2017-09-271-26/+10
| | | | | | Now FuMa and ACN channel orders are required, as are FuMa, SN3D, and N3D normalization schemes. An integer query (alcGetIntegerv) is added for the maximum ambisonic order.
* Re-update effect slots when context properties changeChris Robinson2017-09-271-24/+50
| | | | | Also keep all free property update structs together in the context instead of per-object.
* Don't update context and listener props unnecessarilyChris Robinson2017-09-271-2/+9
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* Update the context state properties separatelyChris Robinson2017-09-271-14/+37
| | | | | | | | | | | | | The context state properties are less likely to change compared to the listener state, and future changes may prefer more infrequent updates to the context state. Note that this puts the MetersPerUnit in as a context state, even though it's handled through the listener functions. Considering the infrequency that it's updated at (generally set just once for the context's lifetime), it makes more sense to put it there than with the more frequently updated listener properties. The aforementioned future changes would also prefer MetersPerUnit to not be updated unnecessarily.
* Add an option to ignore the app's speed of sound for reverb decayChris Robinson2017-09-221-0/+5
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* 0 meters per unit is invalidChris Robinson2017-08-211-2/+2
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* Avoid re-selecting the direct HRTF mix functionChris Robinson2017-08-071-0/+1
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* Add a front-stablizer config option for surround sound modesChris Robinson2017-07-311-0/+3
| | | | | | | | | | | | This improves a stereo (front-left + front-right) sound "image" by generating a front-center channel signal. Done correctly, it helps reduce the comb effects and phase errors associated with using only two speakers to simulate center sounds. Note that it shouldn't be used if the front-center channel is already included in the positional audio mix (the dialog effect is okay). In general, it may actually be better to exclude the front-center channel from the positional audio mix and use this to generate front-center output.
* Fix default effect initializationChris Robinson2017-07-191-28/+11
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* Add the default auxiliary slot to the active slot arrayChris Robinson2017-07-131-2/+11
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* Initialize the default effect after device updateChris Robinson2017-07-131-35/+31
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* Use macros to set and restore the mixer FPU modeChris Robinson2017-07-131-6/+4
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* Store the default effect slot in the contextChris Robinson2017-07-131-41/+64
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* Define a backup log2f if the compiler doesn't have itChris Robinson2017-06-291-3/+0
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* Workaround log2f missing on AndroidChris Robinson2017-06-211-0/+2
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* Trace if dithering is enabledChris Robinson2017-06-191-3/+7
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* "Convert" the QSA backend to the new APIChris Robinson2017-06-181-77/+32
| | | | | | | | | | I say "convert" because it takes the lazy way and essentially just embeds the wrappers into the backend. It's done this way because I lack the means to check any changes, even syntactically. This also means the device's ExtraData field is still needed. However, this does mean all the backends are now using the new API. Code related to the old interface can now be removed.
* Make the dithering depth configurableChris Robinson2017-06-171-6/+29
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* Use an RMS limit of -3dB for the output limiterChris Robinson2017-05-291-2/+2
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* Use peak limiting rather than RMS detectionChris Robinson2017-05-271-1/+1
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* Add a new compressor/limiterChris Robinson2017-05-271-4/+17
| | | | | | This is just for the output limiter right now, but in the future can be used for the compressor EFX effect. The parameters are also hardcoded, but can be made configurable after 1.18.
* Finalize ALC_SOFT_output_limiterChris Robinson2017-05-251-1/+1
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* Add an option to dither 8- and 16-bit outputChris Robinson2017-05-231-0/+8
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