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path:
root
/
Alc
/
ALu.c
Commit message (
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Author
Age
Files
Lines
...
*
Use proper types for some variables
Chris Robinson
2010-04-11
1
-6
/
+7
*
Only consider output speakers for the panning LUT
Chris Robinson
2010-04-11
1
-20
/
+67
*
Avoid hard-coding the channel count
Chris Robinson
2010-04-09
1
-1
/
+2
*
Get the speaker arrangement before setting up the channel matrix
Chris Robinson
2010-04-09
1
-18
/
+19
*
Re-enable stereo duplication
Chris Robinson
2010-04-08
1
-0
/
+55
*
Use the proper type for the speaker-to-channel map
Chris Robinson
2010-04-08
1
-3
/
+3
*
Store the panning LUT in the device
Chris Robinson
2010-04-08
1
-14
/
+109
*
Use a single layout for the virtual speakers
Chris Robinson
2010-04-08
1
-1
/
+1
*
Set the device channel matrix when the device is reset
Chris Robinson
2010-04-08
1
-99
/
+18
*
Always mix internally at 8.1
Chris Robinson
2010-04-08
1
-196
/
+149
*
Invert device channel map array
Chris Robinson
2010-04-08
1
-32
/
+57
*
Relax circular layout requirement
Chris Robinson
2010-03-20
1
-5
/
+21
*
Rename some struct members for consistency
Chris Robinson
2010-03-16
1
-3
/
+3
*
Remove a couple incorrect comments
Chris Robinson
2010-03-10
1
-1
/
+0
*
Use powf when available
Chris Robinson
2010-03-07
1
-47
/
+45
*
Fix speaker angle fixup
Chris Robinson
2010-01-12
1
-1
/
+1
*
Properly trace the invalid speaker angle
Chris Robinson
2010-01-12
1
-1
/
+1
*
Fix Windows compilation
Chris Robinson
2010-01-11
1
-36
/
+36
*
Check buffer size when copying padding instead of the data pointer
Chris Robinson
2010-01-11
1
-2
/
+2
*
Add helpful values to the resampler enum
Chris Robinson
2010-01-11
1
-0
/
+6
*
Add a cosine resampler
Chris Robinson
2010-01-11
1
-0
/
+17
*
Add an option for point resampling
Chris Robinson
2010-01-11
1
-38
/
+100
*
Hold global lock during mixing only when iterating device contexts
Chris Robinson
2010-01-11
1
-4
/
+2
*
Improve layout parsing and allow using long names for speakers
Chris Robinson
2009-12-28
1
-19
/
+21
*
Use a 64-bit value to scale potentially-large numbers
Chris Robinson
2009-12-24
1
-11
/
+0
*
Don't render mono as stereo
Chris Robinson
2009-12-21
1
-22
/
+20
*
Scale samples down when converting stereo to mono
Chris Robinson
2009-12-21
1
-2
/
+5
*
Improve some indentations
Chris Robinson
2009-12-20
1
-21
/
+18
*
Properly retrieve the device frequency
Chris Robinson
2009-12-20
1
-1
/
+1
*
Improve initial decay calculations for sends to reverb
Chris Robinson
2009-12-10
1
-11
/
+8
*
Use the specified reverb air absorption value for wet sends
Chris Robinson
2009-12-10
1
-18
/
+23
*
Store the source state locally after making sure it needs mixing
Chris Robinson
2009-12-09
1
-7
/
+7
*
Use an inline function to calculate the low-pass filter coefficient
Chris Robinson
2009-12-09
1
-28
/
+8
*
Split non-attenuated source calculations into a separate function
Chris Robinson
2009-12-09
1
-84
/
+105
*
Add a head-dampening option
Chris Robinson
2009-12-08
1
-6
/
+18
*
Store the original pre-clamped distance instead of re-computing it
Chris Robinson
2009-12-08
1
-4
/
+3
*
Use the correct wet filter history offset
Chris Robinson
2009-12-07
1
-1
/
+1
*
Internally store 32-bit float buffer data, and mix accordingly
Chris Robinson
2009-12-07
1
-9
/
+14
*
Restrict setting some wet path values to active sends only
Chris Robinson
2009-12-06
1
-2
/
+2
*
Use a channel-map to specify the output device channel order
Chris Robinson
2009-12-02
1
-56
/
+37
*
Clamp dry gain after cone attenuation is applied
Chris Robinson
2009-12-01
1
-36
/
+39
*
Update AL_EXTX_source_distance_model to require explicit enabling
Chris Robinson
2009-11-27
1
-1
/
+2
*
Send multi-channel sources to auxiliary effect slots
Chris Robinson
2009-11-26
1
-10
/
+49
*
Update source parameters only when they need changing
Chris Robinson
2009-11-25
1
-1
/
+5
*
Base air absorption on distance attenuation, try 2
Chris Robinson
2009-11-24
1
-8
/
+9
*
Revert "Base air absorption on the distance attenuation"
Chris Robinson
2009-11-24
1
-11
/
+11
*
Base air absorption on the distance attenuation
Chris Robinson
2009-11-23
1
-11
/
+11
*
Use a 4x4 matrix to transform coordinates
Chris Robinson
2009-11-23
1
-24
/
+31
*
Transform all relevant vectors for converting world-space to listener-space
Chris Robinson
2009-11-22
1
-26
/
+22
*
Better approximate the wet attenuation model for reverb
Chris Robinson
2009-11-19
1
-3
/
+18
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