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path: root/Alc/ALu.c
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* Silence an MSVC warningChris Robinson2012-02-171-1/+1
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* Support signed and unsigned 32-bit int outputChris Robinson2012-02-141-6/+32
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* Use more proper enum names for the resamplerChris Robinson2012-02-121-4/+4
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* Rename SpeakerGain to ChannelGainChris Robinson2012-02-101-8/+8
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* Match the 7.1 channel angles with the speakersChris Robinson2012-02-091-4/+4
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* Pre-scale the channel anglesChris Robinson2012-02-091-33/+44
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* Rename non_virtual_channels to direct_channelsChris Robinson2012-02-091-5/+5
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* Use sizeof(ALfloat) when finding the max stepping valueChris Robinson2012-01-261-4/+4
| | | | | The mixer always reads from floats, so the size of the storage type is unimportant.
* Don't process a default device slot if it doesn't existChris Robinson2012-01-251-12/+15
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* Set the source's slot send parameter to NULL if it's the AL_EFFECT_NULL typeChris Robinson2012-01-231-0/+3
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* Add a global option to apply a reverb effect on source send 0Chris Robinson2012-01-191-1/+25
| | | | | | A special slot on the device is created and processed, so it can be shared across all contexts on the device. Sources that don't have a slot set on send 0 will use this special slot instead.
* Use a struct to associate channel enums and their anglesChris Robinson2011-12-201-50/+51
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* Calculate the listener matrix when a new orientation is specifiedChris Robinson2011-10-301-57/+14
| | | | | This is so the matrix isn't derived each time a source is updated, and it will make supporting user-defined matrices easier.
* Don't translate the listener velocityChris Robinson2011-10-301-2/+5
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* Don't transform/translate vectors with an invalid listener orientationChris Robinson2011-10-301-22/+26
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* Use the local Device variableChris Robinson2011-10-111-5/+5
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* Use the local variable instead of re-reading the source propertyChris Robinson2011-10-111-1/+1
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* Check for the HRTF object instead of a flagChris Robinson2011-10-061-4/+4
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* Remove some unneeded templates and parametersChris Robinson2011-10-041-17/+12
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* Rename LOWPASSFREQCUTOFF to LOWPASSFREQREFChris Robinson2011-09-301-2/+2
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* Apply the initial wet send reverb decay before clamping the gainsChris Robinson2011-09-301-18/+18
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* Multiply by the reciprocal value instead of dividingChris Robinson2011-09-291-4/+4
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* Use inline functions to set/restore the FPU mode for mixer updatesChris Robinson2011-09-291-14/+2
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* Use inline assembly for fast float-to-int conversionsChris Robinson2011-09-291-3/+3
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* Look for and use atan2f, log10f, and floorfChris Robinson2011-09-241-1/+1
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* Use float types for the resamplers instead of doubleChris Robinson2011-09-231-2/+2
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* Change a double type to a floatChris Robinson2011-09-231-1/+1
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* Check for asinf and use itChris Robinson2011-09-231-1/+1
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* Move ConeScale and ZScale to ALu.c and alu.h, and make them floatsChris Robinson2011-09-231-0/+7
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* Use macros for float-typed PI values, to avoid manual casts everywhereChris Robinson2011-09-221-8/+8
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* Use cosf and sinf when availableChris Robinson2011-09-221-7/+7
| | | | Also clear away a few more MSVC precision warnings
* Silence some MSVC precision warningsChris Robinson2011-09-221-2/+2
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* Store the HRTF tables used in the deviceChris Robinson2011-09-181-4/+6
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* Rename the ALEffect_ macros to ALeffectState_ to reflect what they work onChris Robinson2011-09-121-3/+3
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* Use the active source list when stopping sources on disconnectChris Robinson2011-09-121-11/+11
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* Minor cleanup for applying click-removal to wet buffersChris Robinson2011-09-121-7/+4
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* Remove the effect slot parameter from the effect process methodChris Robinson2011-09-121-1/+1
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* Remove the union from the effect parameter typesChris Robinson2011-09-111-3/+3
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* Make some listener properties volatileChris Robinson2011-09-111-5/+11
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* Mark some source properties volatileChris Robinson2011-09-111-16/+22
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* Set the device-connected flag to false first when handling a disconnectChris Robinson2011-09-101-2/+2
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* Fix multichannel wet gainhf calculationChris Robinson2011-09-021-1/+1
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* Store the filter gains directly in the source instead of duplicate filter ↵Chris Robinson2011-08-311-34/+10
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* Use a separate array for the auxiliary slots in the mixerChris Robinson2011-08-301-15/+15
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* Use a generic int type to handle enum swapsChris Robinson2011-08-291-3/+3
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* Make specific functions to lock/unlock UIntMap accessChris Robinson2011-08-291-2/+2
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* Manually lock the map while iterating through its contentsChris Robinson2011-08-291-0/+2
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* Use atomic exchanges when checking for updates to objects' internal parametersChris Robinson2011-08-291-14/+6
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* Use a list of contexts in the device instead of an arrayChris Robinson2011-08-281-18/+19
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* Prevent source and effect slot updates from occuring while updates are deferredChris Robinson2011-08-221-5/+9
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