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path: root/Alc/ALu.c
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* Make a decimal value a float typeChris Robinson2012-10-311-1/+1
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* Add a couple comments to the codeChris Robinson2012-10-261-0/+2
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* Avoid branching when clamping and converting float samples to integerChris Robinson2012-10-261-2/+2
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* Move some math functions to where they're usedChris Robinson2012-10-251-0/+25
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* Put the HRTF DirectParams into an anonymous structChris Robinson2012-10-151-26/+26
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* Store the output buffers in the DirectParams structChris Robinson2012-10-141-1/+9
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* Store some more HRTF info in the DirectParams structChris Robinson2012-10-141-0/+6
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* Don't add the dry gain to the mixing matrixChris Robinson2012-10-131-1/+1
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* Silence an implicit int-to-float conversion warning on MSVCChris Robinson2012-10-131-1/+1
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* Fix copying the listener Up vectorChris Robinson2012-10-121-1/+1
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* Apply the listener matrix to the listener velocity onceChris Robinson2012-10-121-12/+10
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* Avoid needlessly copying the listener matrixChris Robinson2012-10-121-7/+3
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* Apply the listener position to the transformation matrixChris Robinson2012-10-121-38/+44
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* Check the distance against epsilon to determine if it matchesChris Robinson2012-10-121-2/+2
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* Properly scale wide-stereo sourcesChris Robinson2012-10-101-1/+1
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* The max step is no longer dependent on the channel countChris Robinson2012-10-101-2/+2
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* Set Hrtf.Moving after setting the source params instead of after mixingChris Robinson2012-10-091-0/+1
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* Build the listener matrix separatelyChris Robinson2012-10-091-3/+36
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* Store a pointer to the listener in the contextChris Robinson2012-10-091-10/+10
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* Add a special resampler for matching sample ratesChris Robinson2012-10-051-1/+1
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* Avoid void* arithmeticChris Robinson2012-10-041-1/+1
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* Make sure the output buffer pointer is updated in case multiple iterations ↵Chris Robinson2012-10-031-9/+13
| | | | are needed
* Remove SSE resamplers. They aren't gaining us much this way.Chris Robinson2012-09-241-8/+0
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* Avoid correcting for more non-existing clicksChris Robinson2012-09-161-8/+14
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* Don't try to correct for non-existing clicks.Chris Robinson2012-09-161-6/+13
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* Explicitly give the wet buffer 1 channelChris Robinson2012-09-161-8/+8
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* Avoid building redundant mixersChris Robinson2012-09-161-15/+7
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* Use a struct to store the FPU modeChris Robinson2012-09-161-3/+3
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* Implement an SSE cubic resamplerChris Robinson2012-09-141-1/+5
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* Implement an SSE linear resamplerChris Robinson2012-09-141-0/+4
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* Use a source param for the resampler and move them to the mixer sourceChris Robinson2012-09-141-0/+23
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* Move a couple methods to where they're usedChris Robinson2012-09-121-0/+45
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* Don't use count-specific functions to write to the output bufferChris Robinson2012-09-111-89/+13
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* Use a non-interleaved DryBufferChris Robinson2012-09-111-21/+25
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* Move the target effect slot to the SendParams structChris Robinson2012-09-081-2/+2
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* Remove STACK_DATA_SIZE in favor of BUFFERSIZEChris Robinson2012-09-081-4/+2
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* Remove some unused codeChris Robinson2012-09-081-4/+0
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* Separate the resampling and mixing stepsChris Robinson2012-09-081-6/+6
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* Move the device lock into the backend function tableChris Robinson2012-08-181-4/+4
| | | | | For backend-specific implementations: this should hold the audio mixer loop for playback devices, and provide recursive mutex behavior.
* Handle the scalar values a bit betterChris Robinson2012-08-111-4/+4
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* Add an option for wide stereo sourcesChris Robinson2012-08-091-2/+14
| | | | Replaces the old stereodup option
* Use wrappers for float-typed math functionsChris Robinson2012-06-291-14/+14
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* Don't use all caps for enum value namesChris Robinson2012-06-281-42/+42
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* Clamp the Y position before trying to get the elevationChris Robinson2012-06-281-2/+3
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* Use 2 chained one-pole filters for the wet pathChris Robinson2012-04-301-3/+2
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* Use ComputeAngleGains for multi-channel sources and remove the unused lookup ↵Chris Robinson2012-04-291-11/+3
| | | | table stuff
* Remove the stereodup optionChris Robinson2012-04-291-16/+1
| | | | There's better ways to do it now with "wide" sound sources.
* Use ComputeAngleGains for 3D soundsChris Robinson2012-04-281-24/+20
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* Flip the parameters to aluCart2LUTpos, so it behaves a bit more like atan2Chris Robinson2012-04-281-4/+4
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* Apply the listener gain with the filterChris Robinson2012-04-281-11/+8
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