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* Modify bs2b_cross_feed to do multiple samples at onceChris Robinson2016-07-131-22/+17
* Move the input channel array out of the DirectParams and SendParamsChris Robinson2016-07-131-55/+56
* Store the voice output buffers separate from the paramsChris Robinson2016-07-111-20/+20
* Avoid function calls to get the HRTF sample rate and IR sizeChris Robinson2016-07-071-1/+1
* Remove the VirtOut buffer aliasChris Robinson2016-07-051-10/+11
* Ensure voices has been updated once before mixing themChris Robinson2016-06-161-1/+2
* Use a linked list for active effect slotsChris Robinson2016-05-291-16/+24
* Increment the device's mix count closer to the mixing loopsChris Robinson2016-05-231-3/+2
* Make the source position calues atomicChris Robinson2016-05-191-2/+2
* Copy the source's Looping property into the voiceChris Robinson2016-05-181-0/+2
* Avoid redundantly storing distance model settingsChris Robinson2016-05-171-7/+1
* Ignore the listening angle for the wet path sound conesChris Robinson2016-05-161-32/+51
* Use floats for the listener transformsChris Robinson2016-05-161-61/+23
* Don't store the source's update method with the voiceChris Robinson2016-05-161-38/+42
* Avoid separate updates to sources that should apply togetherChris Robinson2016-05-151-12/+17
* Avoid using a flag to specify if the effect state needs to be updatedChris Robinson2016-05-151-4/+8
* Provide asynchronous property updates for sourcesChris Robinson2016-05-141-132/+135
* Store the remaining context properties with the listener propertiesChris Robinson2016-05-131-2/+6
* Get rid of an unnecessary copy of ALeffectPropsChris Robinson2016-05-131-6/+5
* Call the effect state update method after "returning" the container object.Chris Robinson2016-05-121-2/+2
* Avoid updating the effect state object if it's not changedChris Robinson2016-05-121-8/+7
* Provide (mostly) lockless updates for effect slotsChris Robinson2016-05-121-34/+69
* Use a lockless method for updating listener and context propertiesChris Robinson2016-05-111-18/+40
* Find a valid source buffer before updating the voiceChris Robinson2016-05-091-47/+45
* Store more "active" listener and context properties separatelyChris Robinson2016-05-091-11/+20
* Avoid an unnecessary aluVectorChris Robinson2016-04-241-7/+7
* Improve radius behavior with scaling of ambisonic coefficientsChris Robinson2016-04-241-34/+23
* Avoid storing channel names for the dry bufferChris Robinson2016-04-161-3/+6
* More directly map coefficients for ambisonic mixing buffersChris Robinson2016-04-151-8/+5
* Avoid mixing all coefficients together when only some are usedChris Robinson2016-04-151-4/+6
* Avoid unnecessary loops for setting up effect slot b-format buffer mixingChris Robinson2016-04-141-12/+12
* Split aluInitPanning into separate functions for HRTF or UHJChris Robinson2016-04-141-3/+1
* Include any first-order scaling in the FOAOut coefficientsChris Robinson2016-03-251-12/+2
* Implement AL_EXT_STEREO_ANGLES supportChris Robinson2016-03-251-3/+8
* Add a cast and a couple float type fixesChris Robinson2016-03-241-2/+2
* Up-sample first-order content when using a higher order HQ decoderChris Robinson2016-03-231-0/+8
* Add a specific output for first-order sourcesChris Robinson2016-03-221-1/+3
* Store the effect's output buffer in the effect stateChris Robinson2016-03-171-5/+5
* Add a dual-band ambisonic decoderChris Robinson2016-03-151-0/+8
* Always mix to the real output for DirectChannelsChris Robinson2016-03-141-19/+7
* Use the real output's left and right channels with HRTFChris Robinson2016-03-111-12/+17
* Use the proper left and right channels for UHJ outputChris Robinson2016-03-101-3/+10
* Generalize GetChannelIdxByNameChris Robinson2016-03-101-10/+5
* Keep track of the real output's channel namesChris Robinson2016-03-101-27/+8
* Organize the dry buffer properties into a structChris Robinson2016-03-091-15/+15
* Track the virtual and real output buffers ecplicitlyChris Robinson2016-03-091-31/+23
* Add an option for pair-wise stereo panningChris Robinson2016-02-261-12/+41
* Use 2-channel UHJ for stereo outputChris Robinson2016-02-261-31/+30
* Use an 8-channel cube for HRTF's virtual format.Chris Robinson2016-02-201-7/+7
* Calculate HRTF stepping params right before mixingChris Robinson2016-02-141-76/+17