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path:
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Alc
/
ALu.c
Commit message (
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Author
Age
Files
Lines
*
Use an array to specify the offset for each channel of the device buffer
Chris Robinson
2012-11-04
1
-5
/
+8
*
Make a decimal value a float type
Chris Robinson
2012-10-31
1
-1
/
+1
*
Add a couple comments to the code
Chris Robinson
2012-10-26
1
-0
/
+2
*
Avoid branching when clamping and converting float samples to integer
Chris Robinson
2012-10-26
1
-2
/
+2
*
Move some math functions to where they're used
Chris Robinson
2012-10-25
1
-0
/
+25
*
Put the HRTF DirectParams into an anonymous struct
Chris Robinson
2012-10-15
1
-26
/
+26
*
Store the output buffers in the DirectParams struct
Chris Robinson
2012-10-14
1
-1
/
+9
*
Store some more HRTF info in the DirectParams struct
Chris Robinson
2012-10-14
1
-0
/
+6
*
Don't add the dry gain to the mixing matrix
Chris Robinson
2012-10-13
1
-1
/
+1
*
Silence an implicit int-to-float conversion warning on MSVC
Chris Robinson
2012-10-13
1
-1
/
+1
*
Fix copying the listener Up vector
Chris Robinson
2012-10-12
1
-1
/
+1
*
Apply the listener matrix to the listener velocity once
Chris Robinson
2012-10-12
1
-12
/
+10
*
Avoid needlessly copying the listener matrix
Chris Robinson
2012-10-12
1
-7
/
+3
*
Apply the listener position to the transformation matrix
Chris Robinson
2012-10-12
1
-38
/
+44
*
Check the distance against epsilon to determine if it matches
Chris Robinson
2012-10-12
1
-2
/
+2
*
Properly scale wide-stereo sources
Chris Robinson
2012-10-10
1
-1
/
+1
*
The max step is no longer dependent on the channel count
Chris Robinson
2012-10-10
1
-2
/
+2
*
Set Hrtf.Moving after setting the source params instead of after mixing
Chris Robinson
2012-10-09
1
-0
/
+1
*
Build the listener matrix separately
Chris Robinson
2012-10-09
1
-3
/
+36
*
Store a pointer to the listener in the context
Chris Robinson
2012-10-09
1
-10
/
+10
*
Add a special resampler for matching sample rates
Chris Robinson
2012-10-05
1
-1
/
+1
*
Avoid void* arithmetic
Chris Robinson
2012-10-04
1
-1
/
+1
*
Make sure the output buffer pointer is updated in case multiple iterations ar...
Chris Robinson
2012-10-03
1
-9
/
+13
*
Remove SSE resamplers. They aren't gaining us much this way.
Chris Robinson
2012-09-24
1
-8
/
+0
*
Avoid correcting for more non-existing clicks
Chris Robinson
2012-09-16
1
-8
/
+14
*
Don't try to correct for non-existing clicks.
Chris Robinson
2012-09-16
1
-6
/
+13
*
Explicitly give the wet buffer 1 channel
Chris Robinson
2012-09-16
1
-8
/
+8
*
Avoid building redundant mixers
Chris Robinson
2012-09-16
1
-15
/
+7
*
Use a struct to store the FPU mode
Chris Robinson
2012-09-16
1
-3
/
+3
*
Implement an SSE cubic resampler
Chris Robinson
2012-09-14
1
-1
/
+5
*
Implement an SSE linear resampler
Chris Robinson
2012-09-14
1
-0
/
+4
*
Use a source param for the resampler and move them to the mixer source
Chris Robinson
2012-09-14
1
-0
/
+23
*
Move a couple methods to where they're used
Chris Robinson
2012-09-12
1
-0
/
+45
*
Don't use count-specific functions to write to the output buffer
Chris Robinson
2012-09-11
1
-89
/
+13
*
Use a non-interleaved DryBuffer
Chris Robinson
2012-09-11
1
-21
/
+25
*
Move the target effect slot to the SendParams struct
Chris Robinson
2012-09-08
1
-2
/
+2
*
Remove STACK_DATA_SIZE in favor of BUFFERSIZE
Chris Robinson
2012-09-08
1
-4
/
+2
*
Remove some unused code
Chris Robinson
2012-09-08
1
-4
/
+0
*
Separate the resampling and mixing steps
Chris Robinson
2012-09-08
1
-6
/
+6
*
Move the device lock into the backend function table
Chris Robinson
2012-08-18
1
-4
/
+4
*
Handle the scalar values a bit better
Chris Robinson
2012-08-11
1
-4
/
+4
*
Add an option for wide stereo sources
Chris Robinson
2012-08-09
1
-2
/
+14
*
Use wrappers for float-typed math functions
Chris Robinson
2012-06-29
1
-14
/
+14
*
Don't use all caps for enum value names
Chris Robinson
2012-06-28
1
-42
/
+42
*
Clamp the Y position before trying to get the elevation
Chris Robinson
2012-06-28
1
-2
/
+3
*
Use 2 chained one-pole filters for the wet path
Chris Robinson
2012-04-30
1
-3
/
+2
*
Use ComputeAngleGains for multi-channel sources and remove the unused lookup ...
Chris Robinson
2012-04-29
1
-11
/
+3
*
Remove the stereodup option
Chris Robinson
2012-04-29
1
-16
/
+1
*
Use ComputeAngleGains for 3D sounds
Chris Robinson
2012-04-28
1
-24
/
+20
*
Flip the parameters to aluCart2LUTpos, so it behaves a bit more like atan2
Chris Robinson
2012-04-28
1
-4
/
+4
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