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path: root/Alc/ALu.c
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* Avoid an unnecessary aluVectorChris Robinson2016-04-241-7/+7
* Improve radius behavior with scaling of ambisonic coefficientsChris Robinson2016-04-241-34/+23
* Avoid storing channel names for the dry bufferChris Robinson2016-04-161-3/+6
* More directly map coefficients for ambisonic mixing buffersChris Robinson2016-04-151-8/+5
* Avoid mixing all coefficients together when only some are usedChris Robinson2016-04-151-4/+6
* Avoid unnecessary loops for setting up effect slot b-format buffer mixingChris Robinson2016-04-141-12/+12
* Split aluInitPanning into separate functions for HRTF or UHJChris Robinson2016-04-141-3/+1
* Include any first-order scaling in the FOAOut coefficientsChris Robinson2016-03-251-12/+2
* Implement AL_EXT_STEREO_ANGLES supportChris Robinson2016-03-251-3/+8
* Add a cast and a couple float type fixesChris Robinson2016-03-241-2/+2
* Up-sample first-order content when using a higher order HQ decoderChris Robinson2016-03-231-0/+8
* Add a specific output for first-order sourcesChris Robinson2016-03-221-1/+3
* Store the effect's output buffer in the effect stateChris Robinson2016-03-171-5/+5
* Add a dual-band ambisonic decoderChris Robinson2016-03-151-0/+8
* Always mix to the real output for DirectChannelsChris Robinson2016-03-141-19/+7
* Use the real output's left and right channels with HRTFChris Robinson2016-03-111-12/+17
* Use the proper left and right channels for UHJ outputChris Robinson2016-03-101-3/+10
* Generalize GetChannelIdxByNameChris Robinson2016-03-101-10/+5
* Keep track of the real output's channel namesChris Robinson2016-03-101-27/+8
* Organize the dry buffer properties into a structChris Robinson2016-03-091-15/+15
* Track the virtual and real output buffers ecplicitlyChris Robinson2016-03-091-31/+23
* Add an option for pair-wise stereo panningChris Robinson2016-02-261-12/+41
* Use 2-channel UHJ for stereo outputChris Robinson2016-02-261-31/+30
* Use an 8-channel cube for HRTF's virtual format.Chris Robinson2016-02-201-7/+7
* Calculate HRTF stepping params right before mixingChris Robinson2016-02-141-76/+17
* Calculate channel gain stepping just before mixingChris Robinson2016-02-141-224/+58
* Rename ComputeBFormatGains to ComputeFirstOrderGainsChris Robinson2016-01-311-3/+3
* Properly silence the LFE input channel gain on the source sendsChris Robinson2016-01-301-0/+8
* Fix scaling for effect sends of B-Format sourcesChris Robinson2016-01-301-1/+10
* Mix to multichannel for effectsChris Robinson2016-01-281-55/+235
* Pass a pointer to the input samples array for effect processingChris Robinson2016-01-271-9/+15
* Separate calculating ambisonic coefficients from the panning gainsChris Robinson2016-01-251-5/+11
* Use doubles for the constructed listener matrixChris Robinson2015-11-111-40/+82
* Update the bsinc tableChris Robinson2015-11-101-3/+5
* Remove a const to silence some warningsChris Robinson2015-11-061-1/+1
* Use more accurate floating point literalsChris Robinson2015-11-061-6/+6
* Implement a band-limited sinc resamplerChris Robinson2015-11-051-0/+74
* Pass in the Q parameter for setting the filter parametersChris Robinson2015-11-011-16/+24
* Set the current gain immediately if the target is close enoughChris Robinson2015-10-261-2/+8
* Set XYZ channel gains for source sends to 0Chris Robinson2015-10-231-80/+107
* Use one send gain per buffer channelChris Robinson2015-10-231-11/+16
* Return the new vector result from aluMatrixVectorChris Robinson2015-10-221-14/+12
* Remove the MIDI codeChris Robinson2015-10-201-3/+0
* Round the calculated stepping valueChris Robinson2015-10-151-10/+2
* Replace the resample_fir6 declaration with resample_fir8Chris Robinson2015-10-121-1/+1
* Implement a 6-point sinc-lanczos filterChris Robinson2015-09-291-0/+1
* Fix resample_fir4 link errorAaron Jacobs2015-09-291-1/+1
* Increase the max pitch to 255Chris Robinson2015-09-261-3/+0
* Remove unneeded clampingChris Robinson2015-09-241-24/+16
* Use N3D scaling instead of FuMaChris Robinson2015-09-231-7/+7