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path: root/Alc/ALu.c
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* Apply the click removal offset first, before decreasing itChris Robinson2011-07-171-2/+2
* Invert the device channel mapChris Robinson2011-07-171-82/+54
* Fade between HRTF coefficients, to reduce noise from sudden changesChris Robinson2011-07-161-13/+48
* Pass the effect slot to the effect update methodChris Robinson2011-07-161-1/+1
* Allow effect slots to be updated asynchronouslyChris Robinson2011-07-161-0/+6
* Fix default room air absorptionChris Robinson2011-07-111-2/+2
* Use a flag to signifiy that all sources need updatingChris Robinson2011-07-111-2/+7
* Use a Lock/UnlockDevice function instead of locking a NULL contextChris Robinson2011-07-061-4/+4
* Don't modify the source's WetGain[HF]Auto because of a slot's stateChris Robinson2011-07-061-4/+0
* Store and use the send slot in the source paramsChris Robinson2011-07-051-0/+5
* Scale the WetGain parameter directly instead of on each applicationChris Robinson2011-07-051-1/+2
* Apply wet path calculations with their dry path equivalentsChris Robinson2011-07-051-86/+112
* Use a helper to tell if an effect type is reverbChris Robinson2011-07-051-5/+2
* Read the source's RoomRolloffFactor onceChris Robinson2011-07-051-9/+10
* Force front-centered for mono sounds that comes from the listener under HRTFChris Robinson2011-07-051-5/+12
* Fix rolloff calculations for auxiliary sendsChris Robinson2011-07-041-2/+1
* Implement a lerped lookup of the HRTF coefficients/delaysChris Robinson2011-07-041-25/+10
* Use a proper enum for the distance modelChris Robinson2011-07-031-7/+7
* Calculate the wet gain decay time attenuation with linear valuesChris Robinson2011-07-031-4/+3
* Read the RoomRolloffFactor property with the other propertiesChris Robinson2011-07-031-9/+9
* Get rid of a couple typedefsChris Robinson2011-07-021-36/+36
* Properly save the original FPU state when using _controlfpChris Robinson2011-07-021-1/+2
* Do air absorption with linear gain valuesChris Robinson2011-07-011-11/+1
* Avoid accessing source properties more than once when updating parametersChris Robinson2011-07-011-6/+11
* Rename Suspend/ProcessContext since they are locking a mutexChris Robinson2011-06-301-4/+4
* Declare some variables closer to where they're usedChris Robinson2011-06-291-10/+12
* Add a source property to skip channel virtualization for multi-channel buffersChris Robinson2011-06-291-17/+47
* Select the correct resamplerChris Robinson2011-06-281-4/+8
* Don't bother with a per-context lock for disconnecting devicesChris Robinson2011-06-261-3/+0
* Select the mixer during a source updateChris Robinson2011-06-251-0/+8
* Use 'Distance' for the unclamped distance value, since the clamped value isChris Robinson2011-06-211-20/+20
* Calculate wet gain when neededChris Robinson2011-06-181-5/+4
* Do stereo duplication in two passesChris Robinson2011-06-171-52/+44
* Don't suspend individual contexts when updatingChris Robinson2011-06-161-3/+0
* Use a minimum phase HRTF data setChris Robinson2011-06-031-7/+13
* Add a 5.1 device format that uses side channels instead of backChris Robinson2011-05-281-0/+11
* Clear HRTF coefficients for the LFE channelChris Robinson2011-05-251-1/+9
* Avoid using an unnecessary temp variableChris Robinson2011-05-211-7/+4
* Use a multi-dimensional array for the panning LUTChris Robinson2011-05-211-3/+3
* Use the stored sample and channel countChris Robinson2011-05-211-4/+4
* Store the separate effect parameters in a unionChris Robinson2011-05-201-3/+3
* Always fully normalize the position when using HRTFChris Robinson2011-05-201-9/+18
* Fix HRTF elevation calculationChris Robinson2011-05-191-1/+1
* Combine multiple loopsChris Robinson2011-05-151-208/+36
* Re-enable duplication for stereo soundsChris Robinson2011-05-151-0/+19
* Make a couple more pointers restrictedChris Robinson2011-05-071-2/+3
* Some minor cleanupsChris Robinson2011-05-071-6/+6
* Add an option to reverse Z panning of mono sourcesChris Robinson2011-05-071-3/+3
* Combine duplicate arraysChris Robinson2011-05-061-64/+31
* Skip LFE with HRTF outputChris Robinson2011-05-061-0/+9