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path: root/Alc/ALu.c
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* Include float.h if it exists, for _RC_CHOP and _MCW_RCChris Robinson2008-10-141-0/+4
* Remove another unused source memberChris Robinson2008-10-101-1/+0
* Use a modulo to keep the buffer position in range for looping sourcesChris Robinson2008-10-101-1/+4
* Clamp source position to the buffer size when it stopsChris Robinson2008-10-091-0/+2
* Remove unneeded source member variableChris Robinson2008-10-091-1/+0
* Only send one channel through the wet pathChris Robinson2008-10-091-149/+106
* Increase max pitch to 65536Chris Robinson2008-10-091-4/+4
* Simplify the lerp functionChris Robinson2008-10-091-1/+1
* Don't apply the wet path for multi-channel buffersChris Robinson2008-10-091-10/+0
* Skip mixing if the read position is beyond the end of the bufferChris Robinson2008-10-091-3/+8
* The wet path should be silent if no effect is set on the slotChris Robinson2008-10-091-1/+2
* Don't hold the whole-number position in the fractional valueChris Robinson2008-10-021-24/+19
* Use a new low-pass filter, based on the I3DL2 specChris Robinson2008-10-021-47/+40
* Air absorption factor is applied to the dB value, not linear gainChris Robinson2008-09-221-13/+15
* Fixup some source parameter calculationsChris Robinson2008-09-161-28/+49
* Use a 12dB/oct rolloff instead of 24 for the lowpass filterChris Robinson2008-09-131-14/+10
* Clear the end of the buffer when at the end of the queue and not loopingChris Robinson2008-09-061-0/+2
* Remove unneeded source struct memberChris Robinson2008-08-151-4/+1
* Overwrite the input wet sample with the outputChris Robinson2008-08-141-6/+6
* Ramp channel gains to remove pops and clicks from abrupt changesChris Robinson2008-08-141-20/+52
* Set FPU mode to round toward zero for mixingChris Robinson2008-08-081-0/+17
* Remove unnecessary castingChris Robinson2008-08-081-8/+16
* Prevent a 0 or negative increment for the buffer positionChris Robinson2008-08-051-0/+2
* Fix some calculations for the reverb bufferChris Robinson2008-07-261-25/+22
* Make the filter processing function inlineChris Robinson2008-07-261-0/+36
* Implement yet another low-pass filterChris Robinson2008-07-251-16/+9
* Specify padding per buffer, and make sure it's large enough for the filter stepChris Robinson2008-07-241-5/+5
* Don't advertise extra samples for mixingChris Robinson2008-07-231-3/+2
* Implement an alternative low-pass filterChris Robinson2008-07-231-36/+32
* Implement doppler factor source propertyChris Robinson2008-07-151-1/+1
* Add the reverb room rolloff to the source room rolloff, not overrideChris Robinson2008-07-151-1/+1
* Reduce the mix buffer sizes by halfChris Robinson2008-07-081-1/+1
* Leave SourceToListener untransformed for use with untransformed velocitiesChris Robinson2008-07-031-6/+16
* Fix source calculations for AL_SOURCE_RELATIVE modeChris Robinson2008-05-181-18/+22
* Check the right struct member for the filter typeChris Robinson2008-04-121-2/+2
* Fast float-to-int function is no longer neededChris Robinson2008-02-081-14/+2
* Remove unnecessary castingChris Robinson2008-02-081-2/+2
* Add an option for duplicating stereo sources on the back speakersChris Robinson2008-02-061-6/+17
* Use the correct channel ordering for WindowsChris Robinson2008-01-271-0/+40
* Fix output channel order for 6.1 and 7.1Chris Robinson2008-01-271-22/+22
* Remove an unneceesary pointer check and decrease indentationChris Robinson2008-01-211-424/+421
* Remove unnecessary duplicate thunk lookupsChris Robinson2008-01-211-10/+8
* Small formatting updatesChris Robinson2008-01-201-1/+3
* Remove duplicate functionChris Robinson2008-01-201-23/+7
* Don't access ALSource for every sample mixChris Robinson2008-01-201-21/+24
* Remove some unnecessary duplicate math, which was making long linesChris Robinson2008-01-191-67/+56
* Remove some branchesChris Robinson2008-01-181-75/+25
* Implement AL_EFFECT_REVERBChris Robinson2008-01-181-19/+98
* Don't dereference ALContext if there's no context yetChris Robinson2008-01-171-2/+2
* Don't include alAuxEffectSlot.h in alSource.hChris Robinson2008-01-161-0/+1