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* Store the panning LUT in the deviceChris Robinson2010-04-081-14/+109
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* Use a single layout for the virtual speakersChris Robinson2010-04-081-1/+1
| | | | The downmix should probably be improved to take the angles into account
* Set the device channel matrix when the device is resetChris Robinson2010-04-081-99/+18
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* Always mix internally at 8.1Chris Robinson2010-04-081-196/+149
| | | | | The channels are remixed when writing to the output buffer. Stereo duplication is currently broken, but this can be restored later
* Invert device channel map arrayChris Robinson2010-04-081-32/+57
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* Relax circular layout requirementChris Robinson2010-03-201-5/+21
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* Rename some struct members for consistencyChris Robinson2010-03-161-3/+3
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* Remove a couple incorrect commentsChris Robinson2010-03-101-1/+0
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* Use powf when availableChris Robinson2010-03-071-47/+45
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* Fix speaker angle fixupChris Robinson2010-01-121-1/+1
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* Properly trace the invalid speaker angleChris Robinson2010-01-121-1/+1
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* Fix Windows compilationChris Robinson2010-01-111-36/+36
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* Check buffer size when copying padding instead of the data pointerChris Robinson2010-01-111-2/+2
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* Add helpful values to the resampler enumChris Robinson2010-01-111-0/+6
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* Add a cosine resamplerChris Robinson2010-01-111-0/+17
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* Add an option for point resamplingChris Robinson2010-01-111-38/+100
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* Hold global lock during mixing only when iterating device contextsChris Robinson2010-01-111-4/+2
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* Improve layout parsing and allow using long names for speakersChris Robinson2009-12-281-19/+21
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* Use a 64-bit value to scale potentially-large numbersChris Robinson2009-12-241-11/+0
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* Don't render mono as stereoChris Robinson2009-12-211-22/+20
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* Scale samples down when converting stereo to monoChris Robinson2009-12-211-2/+5
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* Improve some indentationsChris Robinson2009-12-201-21/+18
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* Properly retrieve the device frequencyChris Robinson2009-12-201-1/+1
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* Improve initial decay calculations for sends to reverbChris Robinson2009-12-101-11/+8
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* Use the specified reverb air absorption value for wet sendsChris Robinson2009-12-101-18/+23
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* Store the source state locally after making sure it needs mixingChris Robinson2009-12-091-7/+7
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* Use an inline function to calculate the low-pass filter coefficientChris Robinson2009-12-091-28/+8
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* Split non-attenuated source calculations into a separate functionChris Robinson2009-12-091-84/+105
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* Add a head-dampening optionChris Robinson2009-12-081-6/+18
| | | | | This simulates occlusion of the player's head for sounds coming from behind, when outputing to mono or stereo
* Store the original pre-clamped distance instead of re-computing itChris Robinson2009-12-081-4/+3
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* Use the correct wet filter history offsetChris Robinson2009-12-071-1/+1
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* Internally store 32-bit float buffer data, and mix accordinglyChris Robinson2009-12-071-9/+14
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* Restrict setting some wet path values to active sends onlyChris Robinson2009-12-061-2/+2
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* Use a channel-map to specify the output device channel orderChris Robinson2009-12-021-56/+37
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* Clamp dry gain after cone attenuation is appliedChris Robinson2009-12-011-36/+39
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* Update AL_EXTX_source_distance_model to require explicit enablingChris Robinson2009-11-271-1/+2
| | | | The in-progress spec has been updated to reflect this
* Send multi-channel sources to auxiliary effect slotsChris Robinson2009-11-261-10/+49
| | | | | They are downmixed to mono using a volume-preserving scalar, and passed through a 1-pole low-pass filter (not chained)
* Update source parameters only when they need changingChris Robinson2009-11-251-1/+5
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* Base air absorption on distance attenuation, try 2Chris Robinson2009-11-241-8/+9
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* Revert "Base air absorption on the distance attenuation"Chris Robinson2009-11-241-11/+11
| | | | | | | This reverts commit c7c2f9385f7bfde9962eb7743770679cca07181e. Fundamentally wrong. The -6dB rolloff is every doubling of the distance, and the (scaled) -0.05dB rolloff is supposed to be every additional unit.
* Base air absorption on the distance attenuationChris Robinson2009-11-231-11/+11
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* Use a 4x4 matrix to transform coordinatesChris Robinson2009-11-231-24/+31
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* Transform all relevant vectors for converting world-space to listener-spaceChris Robinson2009-11-221-26/+22
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* Better approximate the wet attenuation model for reverbChris Robinson2009-11-191-3/+18
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* Apply the reverb room rolloff factor for EAX reverb tooChris Robinson2009-11-191-1/+2
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* Move aluCart2LUTpos to alu.hChris Robinson2009-11-191-14/+0
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* Properly lock the device when setting it disconnectedChris Robinson2009-11-011-0/+2
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* Remove some unneeded buffer fields, make padding a constant amountChris Robinson2009-10-251-3/+5
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* Remove the format and frequency from the source, get them manuallyChris Robinson2009-10-251-7/+24
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* Small fixupsChris Robinson2009-10-251-9/+10
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