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Alc
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ALu.c
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Author
Age
Files
Lines
...
*
Avoid an unnecessary aluVector
Chris Robinson
2016-04-24
1
-7
/
+7
*
Improve radius behavior with scaling of ambisonic coefficients
Chris Robinson
2016-04-24
1
-34
/
+23
*
Avoid storing channel names for the dry buffer
Chris Robinson
2016-04-16
1
-3
/
+6
*
More directly map coefficients for ambisonic mixing buffers
Chris Robinson
2016-04-15
1
-8
/
+5
*
Avoid mixing all coefficients together when only some are used
Chris Robinson
2016-04-15
1
-4
/
+6
*
Avoid unnecessary loops for setting up effect slot b-format buffer mixing
Chris Robinson
2016-04-14
1
-12
/
+12
*
Split aluInitPanning into separate functions for HRTF or UHJ
Chris Robinson
2016-04-14
1
-3
/
+1
*
Include any first-order scaling in the FOAOut coefficients
Chris Robinson
2016-03-25
1
-12
/
+2
*
Implement AL_EXT_STEREO_ANGLES support
Chris Robinson
2016-03-25
1
-3
/
+8
*
Add a cast and a couple float type fixes
Chris Robinson
2016-03-24
1
-2
/
+2
*
Up-sample first-order content when using a higher order HQ decoder
Chris Robinson
2016-03-23
1
-0
/
+8
*
Add a specific output for first-order sources
Chris Robinson
2016-03-22
1
-1
/
+3
*
Store the effect's output buffer in the effect state
Chris Robinson
2016-03-17
1
-5
/
+5
*
Add a dual-band ambisonic decoder
Chris Robinson
2016-03-15
1
-0
/
+8
*
Always mix to the real output for DirectChannels
Chris Robinson
2016-03-14
1
-19
/
+7
*
Use the real output's left and right channels with HRTF
Chris Robinson
2016-03-11
1
-12
/
+17
*
Use the proper left and right channels for UHJ output
Chris Robinson
2016-03-10
1
-3
/
+10
*
Generalize GetChannelIdxByName
Chris Robinson
2016-03-10
1
-10
/
+5
*
Keep track of the real output's channel names
Chris Robinson
2016-03-10
1
-27
/
+8
*
Organize the dry buffer properties into a struct
Chris Robinson
2016-03-09
1
-15
/
+15
*
Track the virtual and real output buffers ecplicitly
Chris Robinson
2016-03-09
1
-31
/
+23
*
Add an option for pair-wise stereo panning
Chris Robinson
2016-02-26
1
-12
/
+41
*
Use 2-channel UHJ for stereo output
Chris Robinson
2016-02-26
1
-31
/
+30
*
Use an 8-channel cube for HRTF's virtual format.
Chris Robinson
2016-02-20
1
-7
/
+7
*
Calculate HRTF stepping params right before mixing
Chris Robinson
2016-02-14
1
-76
/
+17
*
Calculate channel gain stepping just before mixing
Chris Robinson
2016-02-14
1
-224
/
+58
*
Rename ComputeBFormatGains to ComputeFirstOrderGains
Chris Robinson
2016-01-31
1
-3
/
+3
*
Properly silence the LFE input channel gain on the source sends
Chris Robinson
2016-01-30
1
-0
/
+8
*
Fix scaling for effect sends of B-Format sources
Chris Robinson
2016-01-30
1
-1
/
+10
*
Mix to multichannel for effects
Chris Robinson
2016-01-28
1
-55
/
+235
*
Pass a pointer to the input samples array for effect processing
Chris Robinson
2016-01-27
1
-9
/
+15
*
Separate calculating ambisonic coefficients from the panning gains
Chris Robinson
2016-01-25
1
-5
/
+11
*
Use doubles for the constructed listener matrix
Chris Robinson
2015-11-11
1
-40
/
+82
*
Update the bsinc table
Chris Robinson
2015-11-10
1
-3
/
+5
*
Remove a const to silence some warnings
Chris Robinson
2015-11-06
1
-1
/
+1
*
Use more accurate floating point literals
Chris Robinson
2015-11-06
1
-6
/
+6
*
Implement a band-limited sinc resampler
Chris Robinson
2015-11-05
1
-0
/
+74
*
Pass in the Q parameter for setting the filter parameters
Chris Robinson
2015-11-01
1
-16
/
+24
*
Set the current gain immediately if the target is close enough
Chris Robinson
2015-10-26
1
-2
/
+8
*
Set XYZ channel gains for source sends to 0
Chris Robinson
2015-10-23
1
-80
/
+107
*
Use one send gain per buffer channel
Chris Robinson
2015-10-23
1
-11
/
+16
*
Return the new vector result from aluMatrixVector
Chris Robinson
2015-10-22
1
-14
/
+12
*
Remove the MIDI code
Chris Robinson
2015-10-20
1
-3
/
+0
*
Round the calculated stepping value
Chris Robinson
2015-10-15
1
-10
/
+2
*
Replace the resample_fir6 declaration with resample_fir8
Chris Robinson
2015-10-12
1
-1
/
+1
*
Implement a 6-point sinc-lanczos filter
Chris Robinson
2015-09-29
1
-0
/
+1
*
Fix resample_fir4 link error
Aaron Jacobs
2015-09-29
1
-1
/
+1
*
Increase the max pitch to 255
Chris Robinson
2015-09-26
1
-3
/
+0
*
Remove unneeded clamping
Chris Robinson
2015-09-24
1
-24
/
+16
*
Use N3D scaling instead of FuMa
Chris Robinson
2015-09-23
1
-7
/
+7
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