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* Initialize COM using the multithreaded apartmentChris Robinson2018-04-011-7/+7
| | | | | | | I honestly have no idea which is the correct (or better) mode to use given the confusing mess COM is, but CoInitialize uses single-threaded apartments which seems to be a problem for with at least a couple games in the STALKER series (the call fails, which causes us to drop back to the DSound backend).
* Remove an outdated commentChris Robinson2018-03-141-5/+0
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* Rename the mmdevapi backend to wasapiChris Robinson2018-03-091-0/+2049