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* Move the lock/unlock methods to the backendChris Robinson2013-10-281-0/+12
* Add missing header to gitChris Robinson2013-10-271-0/+62
* Rework threading functionsChris Robinson2013-10-2711-43/+46
* Set a name for the mixer and recording threadsChris Robinson2013-10-2711-1/+18
* Use the UNUSED macro in the backendsChris Robinson2013-10-075-59/+25
* Use a simpler U64 macro to make 64-bit constantsChris Robinson2013-10-061-1/+1
* Only rest as long as needed in the Null rendererChris Robinson2013-10-051-5/+4
* Compile using -std=c99 when availableChris Robinson2013-10-033-3/+3
* Silence some clang warningsChris Robinson2013-06-051-2/+2
* Recognize DSSPEAKER_5POINT1_SURROUND (and 7POINT1) with DSoundChris Robinson2013-05-221-4/+11
* Fix a potential leak when mmdevapi fails to openChris Robinson2013-05-191-0/+3
* Report the actual ALSA error if setting the buffer metrics failsChris Robinson2013-03-181-2/+2
* Use force_align_arg_pointer for QSAChris Robinson2013-03-151-0/+8
* Add a QSA backend for QNXChris Robinson2013-03-141-0/+1170
* Build an appropriate channel map for PulseAudioChris Robinson2013-02-081-2/+28
* Destroy the ring buffer when closing down a portaudio deviceChris Robinson2013-02-011-0/+3
* Filter unneeded thread messages with MMDevApiChris Robinson2012-12-241-1/+3
* Add support for OpenSL ES 1.0.1 on AndroidChris Robinson2012-12-121-1/+8
* Add support for float32 output to CoreAudioChris Robinson2012-12-031-10/+13
* Use the correct multiplier for int32 output with CoreAudioChris Robinson2012-12-031-2/+2
* Lock the device before calling aluHandleDisconnectChris Robinson2012-12-027-0/+26
* Avoid locking PulseAudio's mainloop when starting and stopping captureChris Robinson2012-11-191-4/+0
* Use the stored buffer metrics for the mmdevapi buffer sizeChris Robinson2012-11-041-9/+1
* Add rudimentary latency tracking for mmdevapiChris Robinson2012-11-041-1/+16
* Rename some struct fields for DirectSoundChris Robinson2012-11-041-48/+48
* Avoid recreating the DSound primary bufferChris Robinson2012-11-041-1/+1
* Lock the device using the pulseaudio main loopChris Robinson2012-10-071-8/+15
* Define WIN32_LEAN_AND_MEAN when including windows.h in alMain.hChris Robinson2012-10-062-0/+6
* Scale and round NumUpdates when PulseAudio changes the sample rateChris Robinson2012-10-041-7/+7
* Reset maxlength if PulseAudio updates the playback rateChris Robinson2012-10-021-0/+1
* Round when calculating NumUpdates from PulseAudio's minreqChris Robinson2012-09-251-7/+8
* Make sure PulseAudio sets an update size that's a multiple of 4 samples with SSEChris Robinson2012-09-201-2/+5
* Don't include alu.h in alMain.hChris Robinson2012-09-1414-24/+23
* Free the global ALSA config after opening capture devices tooChris Robinson2012-09-021-1/+4
* alsa: Free the global config cache to remove a lot of reported leaksLauri Kasanen2012-09-021-0/+6
* Print the error when reporting snd_pcm_delay failureChris Robinson2012-08-271-1/+1
* Add a macro to help make a 64-bit valueChris Robinson2012-08-191-1/+1
* Use a default method to provide a dummy latencyChris Robinson2012-08-1912-98/+12
* Hold the device lock with PulseAudio between mixing and writingChris Robinson2012-08-181-0/+2
* Hold the device lock with ALSA between mixing and writingChris Robinson2012-08-181-0/+4
* Use non-blocking access for ALSA playbackChris Robinson2012-08-181-17/+37
* Move the device lock into the backend function tableChris Robinson2012-08-1814-0/+28
* Add a device method to retrieve the active latencyChris Robinson2012-08-1714-14/+154
* Avoid dynamic handling of libsndioChris Robinson2012-08-161-81/+0
* Don't unlock the pulseaudio mainloop when mixingChris Robinson2012-08-121-2/+0
* Add missing includeChris Robinson2012-06-191-0/+1
* Use a proper method to wait for a PulseAudio operationChris Robinson2012-06-191-18/+19
* Silence some GCC warningsChris Robinson2012-06-171-0/+4
* Only try float32 with DSound when specifically requestedChris Robinson2012-06-171-1/+4
* Avoid failing if ALSA can't set a buffer or period time near to our requestChris Robinson2012-06-161-21/+2